Allocate buffer_array and buffer_element

Property definitions

gamnit $ SpriteContext :: prepare
	# Allocate `buffer_array` and `buffer_element`
	fun prepare
	do
		var bufs = glGenBuffers(2)
		buffer_array = bufs[0]
		buffer_element = bufs[1]

		assert glGetError == gl_NO_ERROR
	end
lib/gamnit/flat/flat_core.nit:1120,2--1128,4