gamnit :: SpriteContext :: prepare
buffer_array
and buffer_element
# Allocate `buffer_array` and `buffer_element`
fun prepare
do
var bufs = glGenBuffers(2)
buffer_array = bufs[0]
buffer_element = bufs[1]
assert glGetError == gl_NO_ERROR
end
lib/gamnit/flat/flat_core.nit:1120,2--1128,4