Rotation matrix produced by the current rotation of the camera

Property definitions

gamnit $ ParallelLightCamera :: rotation_matrix
	# Rotation matrix produced by the current rotation of the camera
	fun rotation_matrix: Matrix
	do
		var view = new Matrix.identity(4)
		view.rotate(light.yaw,   0.0, 1.0, 0.0)
		view.rotate(light.pitch, 1.0, 0.0, 0.0)
		return view
	end
lib/gamnit/depth/more_lights.nit:52,2--59,4