Property definitions

gamnit $ RoundControl :: accept_event
	private fun accept_event(event: InputEvent, ui_pos: Point[Float]): Bool
	do
		if event isa PointerEvent and contains(ui_pos) then
			return hit(event, ui_pos)
		end

		return false
	end
lib/gamnit/virtual_gamepad/virtual_gamepad.nit:250,2--257,4