glesv2 :: GLVertexShader :: defaultinit
# An OpenGL ES 2.0 vertex shader
extern class GLVertexShader
super GLShader
# Create a new fragment shader
#
# The newly created instance should be checked using `is_ok`.
new `{ return glCreateShader(GL_VERTEX_SHADER); `}
end
lib/glesv2/glesv2.nit:333,1--341,3