private fun active_attrib_name_native(index, max_size: Int, name: CString) `{
// We get more values than we need, for compatibility. At least the
// NVidia driver tries to fill them even if NULL.
int size;
GLenum type;
glGetActiveAttrib(self, index, max_size, NULL, &size, &type, name);
`}
lib/glesv2/glesv2.nit:119,2--126,3