Property definitions

glesv2 $ GLProgram :: active_attrib_name_native
	private fun active_attrib_name_native(index, max_size: Int, name: CString) `{
		// We get more values than we need, for compatibility. At least the
		// NVidia driver tries to fill them even if NULL.

		int size;
		GLenum type;
		glGetActiveAttrib(self, index, max_size, NULL, &size, &type, name);
	`}
lib/glesv2/glesv2.nit:119,2--126,3