Property definitions

glesv2 $ GLProgram :: active_uniform_name_native
	private fun active_uniform_name_native(index, max_size: Int, name: CString) `{
		int size;
		GLenum type;
		glGetActiveUniform(self, index, max_size, NULL, &size, &type, name);
	`}
lib/glesv2/glesv2.nit:155,2--159,3