Bind framebuffer to a framebuffer target

In OpenGL ES 2.0, target must be gl_FRAMEBUFFER.

Property definitions

glesv2 :: glesv2 $ Sys :: glBindFramebuffer
# Bind `framebuffer` to a framebuffer target
#
# In OpenGL ES 2.0, `target` must be `gl_FRAMEBUFFER`.
fun glBindFramebuffer(target: GLFramebufferTarget, framebuffer: Int) `{
	glBindFramebuffer(target, framebuffer);
`}
lib/glesv2/glesv2.nit:879,1--884,2