core :: Sys :: glBindFramebuffer
framebuffer
to a framebuffer targetIn OpenGL ES 2.0, target
must be gl_FRAMEBUFFER
.
# Bind `framebuffer` to a framebuffer target
#
# In OpenGL ES 2.0, `target` must be `gl_FRAMEBUFFER`.
fun glBindFramebuffer(target: GLFramebufferTarget, framebuffer: Int) `{
glBindFramebuffer(target, framebuffer);
`}
lib/glesv2/glesv2.nit:879,1--884,2