sdl2 :: SDLEventBuffer :: to_keyup
self as a SDLKeyboardUpEventRequire: is_keyup
# Get a reference to data at `self` as a `SDLKeyboardUpEvent`
#
# Require: `is_keyup`
fun to_keyup: SDLKeyboardUpEvent `{ return self; `}
lib/sdl2/events.nit:110,2--113,52