Property definitions

sdl2 $ SDLPoint :: defaultinit
# A point with `x` and `y`
extern class SDLPoint `{SDL_Point *`}
	# Get a null rectangle (on the C side), should be used only internally
	new nil `{ return NULL; `}

	# Allocate the memory for a new `SDLPoint`, it must the be freed with `free`
	new malloc`{ return malloc(sizeof(SDL_Point)); `}

	# Allocate the memory for a new `SDLPoint` and fill it with `x` and `y`
	#
	# As with `malloc`, the new instances must the be freed with `free`.
	new (x, y: Int) do
		var point = new SDLPoint.malloc
		point.x = x
		point.y = y
		return point
	end

	# X coordinate of this point
	fun x: Int `{ return self->x; `}

	# Set the X coordinate of this point
	fun x=(val: Int) `{ self->x = val; `}

	# Y coordinate of this point
	fun y: Int `{ return self->y; `}

	# Set the Y coordinate of this point
	fun y=(val: Int) `{ self->y = val; `}
end
lib/sdl2/sdl2_base.nit:535,1--564,3