1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
7 # http://www.apache.org/licenses/LICENSE-2.0
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
15 # Framework for 3D games in Nit
18 intrude import more_materials
28 # Move the camera back a bit
29 world_camera
.reset_height
(10.0)
30 world_camera
.near
= 0.1
33 var programs
= [versatile_program
, normals_program
, explosion_program
, smoke_program
, static_program
: GamnitProgram]
34 for program
in programs
do
35 program
.compile_and_link
36 var gamnit_error
= program
.error
37 assert gamnit_error
== null else print_error gamnit_error
41 redef fun frame_core_draw
(display
) do frame_core_depth display
43 # Draw all elements of `actors` and then call `frame_core_flat`
44 protected fun frame_core_depth
(display
: GamnitDisplay)
46 # Update cameras on both our programs
48 versatile_program
.mvp
.uniform world_camera
.mvp_matrix
51 normals_program
.mvp
.uniform app
.world_camera
.mvp_matrix
53 for actor
in actors
do
54 for leaf
in actor
.model
.leaves
do
55 leaf
.material
.draw
(actor
, leaf
)
59 frame_core_world_sprites display
61 # Toggle writing to the depth buffer for particles effects
63 for system
in particle_systems
do system
.draw
66 frame_core_ui_sprites display