18e1b84fea697d70b06ca67e44a4192dd92b8f3c
[nit.git] / examples / mnit_ballz / src / ballz_android.nit
1 # this file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2014 Romain Chanoir <romain.chanoir@viacesi.fr>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 module ballz_android
18
19 import realtime
20 import game_logic
21
22 redef class App
23
24 var screen: nullable Screen
25
26 var target_dt = 20000000
27
28 redef fun run
29 do
30 sensors_support_enabled = true
31 accelerometer.enabled = true
32 accelerometer.event_rate = 10000
33 magnetic_field.enabled = true
34 gyroscope.enabled = true
35 light.enabled = true
36 proximity.enabled = true
37
38 super
39 end
40
41 redef fun window_created
42 do
43 super
44 screen = new Screen(self, display.as(Display))
45 end
46
47 redef fun frame_core(display)
48 do
49 var screen = self.screen
50 if screen != null then
51 var clock = new Clock
52
53 screen.game.do_turn
54 screen.do_frame(display)
55
56 var dt = clock.lapse
57 if dt.sec == 0 and dt.nanosec < target_dt then
58 var sleep_t = target_dt - dt.nanosec
59 sys.nanosleep(0, sleep_t)
60 end
61 end
62 end
63
64 redef fun input(ie)
65 do
66 if ie isa QuitEvent then
67 quit = true
68 return true
69 end
70 if screen != null then
71 return screen.input(ie)
72 end
73 return false
74 end
75 end