249ee685b339af68e6dbe68072fb508a5c0046c3
[nit.git] / examples / mnit_ballz / src / ballz_android.nit
1 # this file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2014 Romain Chanoir <romain.chanoir@viacesi.fr>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 module ballz_android is
18 app_version(1, 0, git_revision)
19 app_name("Ballz")
20 end
21
22 import android::portrait
23
24 import game_logic
25
26 redef class App
27
28 var screen: nullable Screen
29
30 redef fun run
31 do
32 sensors_support_enabled = true
33 accelerometer.enabled = true
34 accelerometer.event_rate = 10000
35 magnetic_field.enabled = true
36 gyroscope.enabled = true
37 light.enabled = true
38 proximity.enabled = true
39 maximum_fps = 50
40
41 super
42 end
43
44 redef fun on_create
45 do
46 super
47 screen = new Screen(self, display.as(Display))
48 end
49
50 redef fun frame_core(display)
51 do
52 var screen = self.screen
53 if screen != null then
54 screen.game.do_turn
55 screen.do_frame(display)
56 end
57 end
58
59 redef fun input(ie)
60 do
61 if ie isa QuitEvent then
62 quit = true
63 return true
64 end
65 if screen != null then
66 return screen.input(ie)
67 end
68 return false
69 end
70 end