2c75bb5270d1540534e2128e32be49e7a4d319fc
[nit.git] / lib / mnit_linux / linux_assets.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2011-2013 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 module linux_assets
18
19 import mnit
20 import linux_app
21
22 redef class App
23 var assets_dir: String
24
25 redef fun setup
26 do
27 assets_dir = sys.program_name.dirname + "/../assets/"
28
29 super
30 end
31
32 redef fun try_loading_asset( id )
33 do
34 var path = "{assets_dir}/{id}"
35 if not path.file_exists then
36 log_error( "asset <{id}> does not exists." )
37 exit(1)
38 abort
39 else
40 var ext = path.file_extension
41 if ext == "png" or ext == "jpg" or ext == "jpeg" then
42 return new Opengles1Image.from_file( path )
43 else # load as text
44 var f = new IFStream.open(path)
45 var content = f.read_all
46 f.close
47
48 return content
49 end
50 end
51 end
52 end