31e543080a2f524edb176a76e5db6e08cb05a42a
[nit.git] / lib / android / native_app_glue.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Some documentation of this module has been adapted from the documentation
18 # of the Android NDK projet.
19
20 # Wrapper of the Android native_app_glue framework to implement app.nit
21 #
22 # The framework provides 3 different structures for a single C application
23 # under Android. We use all 3 structures in this API to implement app.nit
24 # on Android. Each structure is wrapped in a Nit extern class:
25 #
26 # * `NativeAppGlue` is the lowest level class, it is implemented by the C
27 # structure `android_app`. It offers features on the main Android thread
28 # (not on the same thread as Nit). For this reason, prefer to use
29 # `NdkNativeActivity`.
30 #
31 # * `NdkNativeActivity` is implemented by the C structure `ANativeActivity`. It
32 # is on the same thread as Nit and manages the synchronization with the
33 # main Android thread.
34 #
35 # * `NativeNativeActivity` is implemented in Java by `android.app.NativeActivity`,
36 # which is a subclass of `Activity` and `Context` (in Java). It represent
37 # main activity of the running application. Use it to get anything related
38 # to the `Context` and as anchor to execute Java UI code.
39 module native_app_glue is ldflags "-landroid"
40
41 import platform
42 import log
43 import activities
44
45 in "C header" `{
46 #include <android_native_app_glue.h>
47 `}
48
49 in "C body" `{
50 struct android_app* native_app_glue_data;
51
52 // Entry point called by the native_app_glue_framework framework
53 // We relay the call to the Nit application.
54 void android_main(struct android_app* app) {
55 native_app_glue_data = app;
56 app_dummy();
57 main(0, NULL);
58 }
59
60 // Main callback on the native_app_glue framework
61 //
62 // We relay everything to our App.
63 static void app_cmd_handler(struct android_app* app, int32_t cmd) {
64 App nit_app = app->userData;
65 switch (cmd) {
66 case APP_CMD_SAVE_STATE:
67 App_save_state(nit_app);
68 break;
69 case APP_CMD_INIT_WINDOW:
70 App_init_window(nit_app);
71 break;
72 case APP_CMD_TERM_WINDOW:
73 App_term_window(nit_app);
74 break;
75 case APP_CMD_GAINED_FOCUS:
76 App_gained_focus(nit_app);
77 break;
78 case APP_CMD_LOST_FOCUS:
79 App_lost_focus(nit_app);
80 break;
81 case APP_CMD_PAUSE:
82 App_pause(nit_app);
83 break;
84 case APP_CMD_STOP:
85 App_stop(nit_app);
86 break;
87 case APP_CMD_DESTROY:
88 App_destroy(nit_app);
89 break;
90 case APP_CMD_START:
91 App_start(nit_app);
92 break;
93 case APP_CMD_RESUME:
94 App_resume(nit_app);
95 break;
96 case APP_CMD_LOW_MEMORY:
97 App_low_memory(nit_app);
98 break;
99 case APP_CMD_CONFIG_CHANGED:
100 App_config_changed(nit_app);
101 break;
102 case APP_CMD_INPUT_CHANGED:
103 App_input_changed(nit_app);
104 break;
105 case APP_CMD_WINDOW_RESIZED:
106 App_window_resized(nit_app);
107 break;
108 case APP_CMD_WINDOW_REDRAW_NEEDED:
109 App_window_redraw_needed(nit_app);
110 break;
111 case APP_CMD_CONTENT_RECT_CHANGED:
112 App_content_rect_changed(nit_app);
113 break;
114 }
115 }
116 `}
117
118 # Android SDK's `android.app.NativeActivity`.
119 #
120 # Can be used to get anything related to the `Context` of the activity in Java
121 # and as anchor to execute Java UI code.
122 extern class NativeNativeActivity in "Java" `{ android.app.NativeActivity `}
123 super NativeActivity
124 end
125
126 redef class App
127 redef fun setup
128 do
129 var native_app_glue = native_app_glue
130 native_app_glue.user_data = self
131
132 set_as_cmd_handler(native_app_glue)
133 end
134
135 # The underlying implementation using the Android native_app_glue framework
136 fun native_app_glue: NativeAppGlue `{ return native_app_glue_data; `}
137
138 # The main Java Activity of this application
139 fun native_activity: NativeActivity do return native_app_glue.ndk_native_activity.java_native_activity
140
141 # Set `native_app_glue` command handler to our C implementation which
142 # will callback self.
143 private fun set_as_cmd_handler(native_app_glue: NativeAppGlue) import save_state,
144 init_window, term_window, gained_focus, lost_focus, pause, stop, destroy,
145 start, resume, low_memory, config_changed, input_changed, window_resized,
146 window_redraw_needed, content_rect_changed `{
147 native_app_glue->onAppCmd = &app_cmd_handler;
148 `}
149
150 # Notification from the Android framework to generate a new saved state
151 #
152 # You can use the `shared_preferences` module or `NativeAppGlue::saved_state`.
153 fun save_state do end
154
155 # Notification from the native_app glue framework, a new ANativeWindow is ready
156 #
157 # When called, `NativeAppGlue::window` returns a poiter to the new window surface.
158 fun init_window do end
159
160 # Notification from the native_app glue framework, the existing window needs to be terminated
161 #
162 # Upon receiving this command, `native_app_glue.window` still contains the existing window.
163 fun term_window do end
164
165 # Notification from the Android framework, `native_activity` has gained focus
166 fun gained_focus do end
167
168 # Notification from the Android framework, `native_activity` has lost focus
169 fun lost_focus do end
170
171 # Notification from the Android framework, your app has been paused
172 fun pause do end
173
174 # Notification from the Android framework, your app has been stopped
175 fun stop do end
176
177 # Notification from the Android framework, `native_activity` is being destroyed
178 #
179 # Clean up and exit.
180 fun destroy do end
181
182 # Notification from the Android framework, `native_activity` has been started
183 fun start do end
184
185 # Notification from the Android framework, `native_activity` has been resumed
186 fun resume do end
187
188 # Notification from the Android framework, the system is running low on memory
189 #
190 # Try to reduce your memory use.
191 fun low_memory do end
192
193 # Notification from the Android framework, the current device configuration has changed
194 fun config_changed do end
195
196 # Notification from the Android framework, `native_app_glue.input_queue` has changed
197 fun input_changed do end
198
199 # Notification from the Android framework, the window has been resized.
200 #
201 # Please redraw with its new size.
202 fun window_resized do end
203
204 # Notification from the Android framework, the current ANativeWindow must be redrawn
205 fun window_redraw_needed do end
206
207 # Notification from the Android framework, the content area of the window has changed
208 #
209 # Raised when the soft input window being shown or hidden, and similar events.
210 fun content_rect_changed do end
211
212 # Call the `ALooper` to retrieve events and callback the application
213 fun poll_looper(timeout_ms: Int) import handle_looper_event `{
214 int ident;
215 int event;
216 void* source;
217 while ((ident=ALooper_pollAll(timeout_ms, NULL, &event, &source)) >= 0) {
218 App_handle_looper_event(recv, ident, event, source);
219 }
220 `}
221
222 # Handle an event retrieved by the `ALooper` and `poll_looper` without a callback
223 protected fun handle_looper_event(ident, event: Int, data: Pointer) import native_app_glue,
224 save_state, init_window, term_window, gained_focus, lost_focus, pause, stop,
225 destroy, start, resume, low_memory, config_changed, input_changed,
226 window_resized, window_redraw_needed, content_rect_changed `{
227
228 struct android_app *app_glue = App_native_app_glue(recv);
229 struct android_poll_source* source = (struct android_poll_source*)data;
230
231 // Process this event.
232 if (source != NULL) source->process(app_glue, source);
233 `}
234 end
235
236 # An Android activity implemented in C. This is the C part of `NativeActivity`
237 # which is the Java part.
238 #
239 # The callbacks at this level are synchronous on the UI thread. Thus app.nit
240 # do not use them, and instead rely on `NativeAppGlue`.
241 extern class NdkNativeActivity `{ ANativeActivity * `}
242
243 # Callbacks on the main thread
244 # FIXME This would not yet be usable, to implement when Nit has threads
245 #fun set_callbacks_handler(handler: App) or callbacks= ...
246
247 # Java VM associated to `self`
248 fun vm: JavaVM `{ return recv->vm; `}
249
250 # JNI environmnet associated to `self`
251 fun env: JniEnv `{ return recv->env; `}
252
253 # The `NativeActivity`, as in the Java object, associated to `self`
254 fun java_native_activity: NativeActivity `{ return recv->clazz; `}
255
256 # Path to this application's internal data directory.
257 fun internal_data_path: NativeString `{ return (char*)recv->internalDataPath; `}
258
259 # Path to this application's external (removable/mountable) data directory.
260 fun external_data_path: NativeString `{ return (char*)recv->externalDataPath; `}
261
262 # The platform's SDK version code.
263 fun sdk_version: Int `{ return recv->sdkVersion; `}
264
265 # This is the native instance of the application. It is not used by
266 # the framework, but can be set by the application to its own instance
267 # state.
268 fun instance: Pointer `{ return recv->instance; `}
269
270 # Pointer to the Asset Manager instance for the application. The application
271 # uses this to access binary assets bundled inside its own .apk file.
272 #
273 # TODO activate in a future `asset_manager` module if it cannot be done in Java
274 #fun asset_manager: AssetManager `{ return recv->assetManager; `}
275
276 # Available starting with Honeycomb: path to the directory containing
277 # the application's OBB files (if any). If the app doesn't have any
278 # OBB files, this directory may not exist.
279 # api?
280 #
281 # TODO activate in a future module at API 11
282 #fun obb_path: NativeString `{ return (char*)recv->obbPath; `}
283 end
284
285 # This is the interface for the standard glue code of a threaded
286 # application. In this model, the application's code is running
287 # in its own thread separate from the main thread of the process.
288 # It is not required that this thread be associated with the Java
289 # VM, although it will need to be in order to make JNI calls any
290 # Java objects.
291 extern class NativeAppGlue `{ struct android_app* `}
292 # We use the `userData` field of the C structure to store an handle to
293 # the associated App
294 private fun user_data: App `{ return recv->userData; `}
295 private fun user_data=(val: App) `{
296 App_incr_ref(val);
297 recv->userData = val;
298 `}
299
300 # Fill this in with the function to process input events. At this point
301 # the event has already been pre-dispatched, and it will be finished upon
302 # return. Return 1 if you have handled the event, 0 for any default
303 # dispatching.
304 #int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
305 #fun set_input_event_handler(handler: App) `{ `}
306
307 # The ANativeActivity object instance that this app is running in.
308 fun ndk_native_activity: NdkNativeActivity `{ return recv->activity; `}
309
310 # The current configuration the app is running in.
311 fun config: AConfiguration `{ return recv->config; `}
312
313 # This is the last instance's saved state, as provided at creation time.
314 # It is NULL if there was no state. You can use this as you need; the
315 # memory will remain around until you call android_app_exec_cmd() for
316 # APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
317 # These variables should only be changed when processing a APP_CMD_SAVE_STATE,
318 # at which point they will be initialized to NULL and you can malloc your
319 # state and place the information here. In that case the memory will be
320 # freed for you later.
321 fun saved_state: Pointer `{ return recv->savedState; `}
322 fun saved_state_size: Int `{ return recv->savedStateSize; `}
323
324 # The ALooper associated with the app's thread.
325 fun looper: ALooper `{ return recv->looper; `}
326
327 # When non-NULL, this is the input queue from which the app will
328 # receive user input events.
329 fun input_queue: AInputQueue `{ return recv->inputQueue; `}
330
331 # When non-NULL, this is the window surface that the app can draw in.
332 fun window: ANativeWindow `{ return recv->window; `}
333
334 # Current content rectangle of the window; this is the area where the
335 # window's content should be placed to be seen by the user.
336 #
337 # TODO activate when we know what to return (returns a struct not a pointer)
338 #fun content_recv: ARect `{ return recv->contentRect; `}
339
340 # Current state of the app's activity. May be either APP_CMD_START,
341 # APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
342 fun activity_state: Int `{ return recv->activityState; `}
343
344 # This is non-zero when the application's NativeActivity is being
345 # destroyed and waiting for the app thread to complete.
346 fun detroy_request: Bool `{ return recv->destroyRequested; `}
347 end
348
349 # Android NDK's struture holding configurations of the native app
350 extern class AConfiguration `{ AConfiguration* `}
351 end
352
353 # Android NDK's structure to handle events synchronously
354 extern class ALooper `{ ALooper* `}
355 # Returns the looper associated with the calling thread, or NULL if there is not one
356 new for_thread `{ return ALooper_forThread(); `}
357 end
358
359 # Android NDK's struture to handle input events synchronously
360 extern class AInputQueue `{ AInputQueue* `}
361 end
362
363 # Android NDK's structure to control the native window for drawing
364 extern class ANativeWindow `{ ANativeWindow* `}
365 end