4ae99fbc92d767ae0d726d0c1e2c8a02198ec5fd
[nit.git] / lib / markdown / markdown.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # Markdown parsing.
16 module markdown
17
18 import template
19
20 # Parse a markdown string and split it in blocks.
21 #
22 # Blocks are then outputed by an `MarkdownEmitter`.
23 #
24 # Usage:
25 #
26 # var proc = new MarkdownProcessor
27 # var html = proc.process("**Hello World!**")
28 # assert html == "<p><strong>Hello World!</strong></p>\n"
29 #
30 # SEE: `String::md_to_html` for a shortcut.
31 class MarkdownProcessor
32
33 # `MarkdownEmitter` used for ouput.
34 var emitter: MarkdownEmitter is noinit, protected writable
35
36 # Work in extended mode (default).
37 #
38 # Behavior changes when using extended mode:
39 #
40 # * Lists and code blocks end a paragraph
41 #
42 # In normal markdown the following:
43 #
44 # ~~~md
45 # This is a paragraph
46 # * and this is not a list
47 # ~~~
48 #
49 # Will produce:
50 #
51 # ~~~html
52 # <p>This is a paragraph
53 # * and this is not a list</p>
54 # ~~~
55 #
56 # When using extended mode this changes to:
57 #
58 # ~~~html
59 # <p>This is a paragraph</p>
60 # <ul>
61 # <li>and this is not a list</li>
62 # </ul>
63 # ~~~
64 #
65 # * Fences code blocks
66 #
67 # If you don't want to indent your all your code with 4 spaces,
68 # you can wrap your code in ``` ``` ``` or `~~~`.
69 #
70 # Here's an example:
71 #
72 # ~~~md
73 # fun test do
74 # print "Hello World!"
75 # end
76 # ~~~
77 #
78 # * Code blocks meta
79 #
80 # If you want to use syntax highlighting tools, most of them need to know what kind
81 # of language they are highlighting.
82 # You can add an optional language identifier after the fence declaration to output
83 # it in the HTML render.
84 #
85 # ```nit
86 # import markdown
87 #
88 # print "# Hello World!".md_to_html
89 # ```
90 #
91 # Becomes
92 #
93 # ~~~html
94 # <pre class="nit"><code>import markdown
95 #
96 # print "Hello World!".md_to_html
97 # </code></pre>
98 # ~~~
99 #
100 # * Underscores (Emphasis)
101 #
102 # Underscores in the middle of a word like:
103 #
104 # ~~~md
105 # Con_cat_this
106 # ~~~
107 #
108 # normally produces this:
109 #
110 # ~~~html
111 # <p>Con<em>cat</em>this</p>
112 # ~~~
113 #
114 # With extended mode they don't result in emphasis.
115 #
116 # ~~~html
117 # <p>Con_cat_this</p>
118 # ~~~
119 #
120 # * Strikethrough
121 #
122 # Like in [GFM](https://help.github.com/articles/github-flavored-markdown),
123 # strikethrought span is marked with `~~`.
124 #
125 # ~~~md
126 # ~~Mistaken text.~~
127 # ~~~
128 #
129 # becomes
130 #
131 # ~~~html
132 # <del>Mistaken text.</del>
133 # ~~~
134 var ext_mode = true
135
136 # Disable attaching MDLocation to Tokens
137 #
138 # Locations are useful for some tools but they may
139 # cause an important time and space overhead.
140 #
141 # Default = `false`
142 var no_location = false is writable
143
144 init do self.emitter = new MarkdownEmitter(self)
145
146 # Process the mardown `input` string and return the processed output.
147 fun process(input: String): Writable do
148 # init processor
149 link_refs.clear
150 last_link_ref = null
151 current_line = null
152 current_block = null
153 # parse markdown
154 var parent = read_lines(input)
155 parent.remove_surrounding_empty_lines
156 recurse(parent, false)
157 # output processed text
158 return emitter.emit(parent.kind)
159 end
160
161 # Split `input` string into `MDLines` and create a parent `MDBlock` with it.
162 private fun read_lines(input: String): MDBlock do
163 var block = new MDBlock(new MDLocation(1, 1, 1, 1))
164 var value = new FlatBuffer
165 var i = 0
166
167 var line_pos = 0
168 var col_pos = 0
169
170 while i < input.length do
171 value.clear
172 var pos = 0
173 var eol = false
174 while not eol and i < input.length do
175 col_pos += 1
176 var c = input[i]
177 if c == '\n' then
178 eol = true
179 else if c == '\r' then
180 else if c == '\t' then
181 var np = pos + (4 - (pos & 3))
182 while pos < np do
183 value.add ' '
184 pos += 1
185 end
186 else
187 pos += 1
188 value.add c
189 end
190 i += 1
191 end
192 line_pos += 1
193
194 var loc = new MDLocation(line_pos, 1, line_pos, col_pos)
195 var line = new MDLine(loc, value.write_to_string)
196 var is_link_ref = check_link_ref(line)
197 # Skip link refs
198 if not is_link_ref then block.add_line line
199 col_pos = 0
200 end
201 return block
202 end
203
204 # Check if line is a block link definition.
205 # Return `true` if line contains a valid link ref and save it into `link_refs`.
206 private fun check_link_ref(line: MDLine): Bool do
207 var md = line.value
208 var is_link_ref = false
209 var id = new FlatBuffer
210 var link = new FlatBuffer
211 var comment = new FlatBuffer
212 var pos = -1
213 if not line.is_empty and line.leading < 4 and line.value[line.leading] == '[' then
214 pos = line.leading + 1
215 pos = md.read_until(id, pos, ']')
216 if not id.is_empty and pos >= 0 and pos + 2 < line.value.length then
217 if line.value[pos + 1] == ':' then
218 pos += 2
219 pos = md.skip_spaces(pos)
220 if pos >= 0 and line.value[pos] == '<' then
221 pos += 1
222 pos = md.read_until(link, pos, '>')
223 pos += 1
224 else if pos >= 0 then
225 pos = md.read_until(link, pos, ' ', '\n')
226 end
227 if not link.is_empty then
228 pos = md.skip_spaces(pos)
229 if pos > 0 and pos < line.value.length then
230 var c = line.value[pos]
231 if c == '\"' or c == '\'' or c == '(' then
232 pos += 1
233 if c == '(' then
234 pos = md.read_until(comment, pos, ')')
235 else
236 pos = md.read_until(comment, pos, c)
237 end
238 if pos > 0 then is_link_ref = true
239 end
240 else
241 is_link_ref = true
242 end
243 end
244 end
245 end
246 end
247 if is_link_ref and not id.is_empty and not link.is_empty then
248 var lr = new LinkRef.with_title(link.write_to_string, comment.write_to_string)
249 add_link_ref(id.write_to_string, lr)
250 if comment.is_empty then last_link_ref = lr
251 return true
252 else
253 comment = new FlatBuffer
254 if not line.is_empty and last_link_ref != null then
255 pos = line.leading
256 var c = line.value[pos]
257 if c == '\"' or c == '\'' or c == '(' then
258 pos += 1
259 if c == '(' then
260 pos = md.read_until(comment, pos, ')')
261 else
262 pos = md.read_until(comment, pos, c)
263 end
264 end
265 if not comment.is_empty then last_link_ref.title = comment.write_to_string
266 end
267 if comment.is_empty then return false
268 return true
269 end
270 end
271
272 # Known link refs
273 # This list will be needed during output to expand links.
274 var link_refs: Map[String, LinkRef] = new HashMap[String, LinkRef]
275
276 # Last encountered link ref (for multiline definitions)
277 #
278 # Markdown allows link refs to be defined over two lines:
279 #
280 # ~~~md
281 # [id]: http://example.com/longish/path/to/resource/here
282 # "Optional Title Here"
283 # ~~~
284 #
285 private var last_link_ref: nullable LinkRef = null
286
287 # Add a link ref to the list
288 fun add_link_ref(key: String, ref: LinkRef) do link_refs[key.to_lower] = ref
289
290 # Recursively split a `block`.
291 #
292 # The block is splitted according to the type of lines it contains.
293 # Some blocks can be splited again recursively like lists.
294 # The `in_list` mode is used to recurse on list and build
295 # nested paragraphs or code blocks.
296 fun recurse(root: MDBlock, in_list: Bool) do
297 var old_mode = self.in_list
298 var old_root = self.current_block
299 self.in_list = in_list
300
301 var line = root.first_line
302 while line != null and line.is_empty do
303 line = line.next
304 if line == null then return
305 end
306
307 current_line = line
308 current_block = root
309 while current_line != null do
310 line_kind(current_line.as(not null)).process(self)
311 end
312 self.in_list = old_mode
313 self.current_block = old_root
314 end
315
316 # Currently processed line.
317 # Used when visiting blocks with `recurse`.
318 var current_line: nullable MDLine = null is writable
319
320 # Currently processed block.
321 # Used when visiting blocks with `recurse`.
322 var current_block: nullable MDBlock = null is writable
323
324 # Is the current recursion in list mode?
325 # Used when visiting blocks with `recurse`
326 private var in_list = false
327
328 # The type of line.
329 # see: `md_line_*`
330 fun line_kind(md: MDLine): Line do
331 var value = md.value
332 var leading = md.leading
333 var trailing = md.trailing
334 if md.is_empty then return new LineEmpty
335 if md.leading > 3 then return new LineCode
336 if value[leading] == '#' then return new LineHeadline
337 if value[leading] == '>' then return new LineBlockquote
338
339 if ext_mode then
340 if value.length - leading - trailing > 2 then
341 if value[leading] == '`' and md.count_chars_start('`') >= 3 then
342 return new LineFence
343 end
344 if value[leading] == '~' and md.count_chars_start('~') >= 3 then
345 return new LineFence
346 end
347 end
348 end
349
350 if value.length - leading - trailing > 2 and
351 (value[leading] == '*' or value[leading] == '-' or value[leading] == '_') then
352 if md.count_chars(value[leading]) >= 3 then
353 return new LineHR
354 end
355 end
356
357 if value.length - leading >= 2 and value[leading + 1] == ' ' then
358 var c = value[leading]
359 if c == '*' or c == '-' or c == '+' then return new LineUList
360 end
361
362 if value.length - leading >= 3 and value[leading].is_digit then
363 var i = leading + 1
364 while i < value.length and value[i].is_digit do i += 1
365 if i + 1 < value.length and value[i] == '.' and value[i + 1] == ' ' then
366 return new LineOList
367 end
368 end
369
370 if value[leading] == '<' and md.check_html then return new LineXML
371
372 var next = md.next
373 if next != null and not next.is_empty then
374 if next.count_chars('=') > 0 then
375 return new LineHeadline1
376 end
377 if next.count_chars('-') > 0 then
378 return new LineHeadline2
379 end
380 end
381 return new LineOther
382 end
383
384 # Get the token kind at `pos`.
385 fun token_at(text: Text, pos: Int): Token do
386 var c0: Char
387 var c1: Char
388 var c2: Char
389
390 if pos > 0 then
391 c0 = text[pos - 1]
392 else
393 c0 = ' '
394 end
395 var c = text[pos]
396
397 if pos + 1 < text.length then
398 c1 = text[pos + 1]
399 else
400 c1 = ' '
401 end
402 if pos + 2 < text.length then
403 c2 = text[pos + 2]
404 else
405 c2 = ' '
406 end
407
408 var loc
409 if no_location then
410 loc = null
411 else
412 loc = new MDLocation(
413 current_loc.line_start,
414 current_loc.column_start + pos,
415 current_loc.line_start,
416 current_loc.column_start + pos)
417 end
418
419 if c == '*' then
420 if c1 == '*' then
421 if c0 != ' ' or c2 != ' ' then
422 return new TokenStrongStar(loc, pos, c)
423 else
424 return new TokenEmStar(loc, pos, c)
425 end
426 end
427 if c0 != ' ' or c1 != ' ' then
428 return new TokenEmStar(loc, pos, c)
429 else
430 return new TokenNone(loc, pos, c)
431 end
432 else if c == '_' then
433 if c1 == '_' then
434 if c0 != ' ' or c2 != ' ' then
435 return new TokenStrongUnderscore(loc, pos, c)
436 else
437 return new TokenEmUnderscore(loc, pos, c)
438 end
439 end
440 if ext_mode then
441 if (c0.is_letter or c0.is_digit) and c0 != '_' and
442 (c1.is_letter or c1.is_digit) then
443 return new TokenNone(loc, pos, c)
444 else
445 return new TokenEmUnderscore(loc, pos, c)
446 end
447 end
448 if c0 != ' ' or c1 != ' ' then
449 return new TokenEmUnderscore(loc, pos, c)
450 else
451 return new TokenNone(loc, pos, c)
452 end
453 else if c == '!' then
454 if c1 == '[' then return new TokenImage(loc, pos, c)
455 return new TokenNone(loc, pos, c)
456 else if c == '[' then
457 return new TokenLink(loc, pos, c)
458 else if c == ']' then
459 return new TokenNone(loc, pos, c)
460 else if c == '`' then
461 if c1 == '`' then
462 return new TokenCodeDouble(loc, pos, c)
463 else
464 return new TokenCodeSingle(loc, pos, c)
465 end
466 else if c == '\\' then
467 if c1 == '\\' or c1 == '[' or c1 == ']' or c1 == '(' or c1 == ')' or c1 == '{' or c1 == '}' or c1 == '#' or c1 == '"' or c1 == '\'' or c1 == '.' or c1 == '<' or c1 == '>' or c1 == '*' or c1 == '+' or c1 == '-' or c1 == '_' or c1 == '!' or c1 == '`' or c1 == '~' or c1 == '^' then
468 return new TokenEscape(loc, pos, c)
469 else
470 return new TokenNone(loc, pos, c)
471 end
472 else if c == '<' then
473 return new TokenHTML(loc, pos, c)
474 else if c == '&' then
475 return new TokenEntity(loc, pos, c)
476 else
477 if ext_mode then
478 if c == '~' and c1 == '~' then
479 return new TokenStrike(loc, pos, c)
480 end
481 end
482 return new TokenNone(loc, pos, c)
483 end
484 end
485
486 # Find the position of a `token` in `self`.
487 fun find_token(text: Text, start: Int, token: Token): Int do
488 var pos = start
489 while pos < text.length do
490 if token_at(text, pos).is_same_type(token) then
491 return pos
492 end
493 pos += 1
494 end
495 return -1
496 end
497
498 # Location used for next parsed token.
499 #
500 # This location can be changed by the emitter to adjust with `\n` found
501 # in the input.
502 private fun current_loc: MDLocation do return emitter.current_loc
503 end
504
505 # Emit output corresponding to blocks content.
506 #
507 # Blocks are created by a previous pass in `MarkdownProcessor`.
508 # The emitter use a `Decorator` to select the output format.
509 class MarkdownEmitter
510
511 # Kind of processor used for parsing.
512 type PROCESSOR: MarkdownProcessor
513
514 # Processor containing link refs.
515 var processor: PROCESSOR
516
517 # Kind of decorator used for decoration.
518 type DECORATOR: Decorator
519
520 # Decorator used for output.
521 # Default is `HTMLDecorator`
522 var decorator: DECORATOR is writable, lazy do
523 return new HTMLDecorator
524 end
525
526 # Create a new `MarkdownEmitter` using a custom `decorator`.
527 init with_decorator(processor: PROCESSOR, decorator: DECORATOR) do
528 init processor
529 self.decorator = decorator
530 end
531
532 # Output `block` using `decorator` in the current buffer.
533 fun emit(block: Block): Text do
534 var buffer = push_buffer
535 block.emit(self)
536 pop_buffer
537 return buffer
538 end
539
540 # Output the content of `block`.
541 fun emit_in(block: Block) do block.emit_in(self)
542
543 # Transform and emit mardown text
544 fun emit_text(text: Text) do emit_text_until(text, 0, null)
545
546 # Transform and emit mardown text starting at `start` and
547 # until a token with the same type as `token` is found.
548 # Go until the end of `text` if `token` is null.
549 fun emit_text_until(text: Text, start: Int, token: nullable Token): Int do
550 var old_text = current_text
551 var old_pos = current_pos
552 current_text = text
553 current_pos = start
554 while current_pos < text.length do
555 if text[current_pos] == '\n' then
556 current_loc.line_start += 1
557 current_loc.column_start = -current_pos
558 end
559 var mt = processor.token_at(text, current_pos)
560 if (token != null and not token isa TokenNone) and
561 (mt.is_same_type(token) or
562 (token isa TokenEmStar and mt isa TokenStrongStar) or
563 (token isa TokenEmUnderscore and mt isa TokenStrongUnderscore)) then
564 return current_pos
565 end
566 mt.emit(self)
567 current_pos += 1
568 end
569 current_text = old_text
570 current_pos = old_pos
571 return -1
572 end
573
574 # Currently processed position in `current_text`.
575 # Used when visiting inline production with `emit_text_until`.
576 private var current_pos: Int = -1
577
578 # Currently processed text.
579 # Used when visiting inline production with `emit_text_until`.
580 private var current_text: nullable Text = null
581
582 # Stacked buffers.
583 private var buffer_stack = new List[FlatBuffer]
584
585 # Push a new buffer on the stack.
586 private fun push_buffer: FlatBuffer do
587 var buffer = new FlatBuffer
588 buffer_stack.add buffer
589 return buffer
590 end
591
592 # Pop the last buffer.
593 private fun pop_buffer do buffer_stack.pop
594
595 # Current output buffer.
596 private fun current_buffer: FlatBuffer do
597 assert not buffer_stack.is_empty
598 return buffer_stack.last
599 end
600
601 # Stacked locations.
602 private var loc_stack = new List[MDLocation]
603
604 # Push a new MDLocation on the stack.
605 private fun push_loc(location: MDLocation) do loc_stack.add location
606
607 # Pop the last buffer.
608 private fun pop_loc: MDLocation do return loc_stack.pop
609
610 # Current output buffer.
611 private fun current_loc: MDLocation do
612 assert not loc_stack.is_empty
613 return loc_stack.last
614 end
615
616 # Append `e` to current buffer.
617 fun add(e: Writable) do
618 if e isa Text then
619 current_buffer.append e
620 else
621 current_buffer.append e.write_to_string
622 end
623 end
624
625 # Append `c` to current buffer.
626 fun addc(c: Char) do
627 current_buffer.add c
628 end
629
630 # Append a "\n" line break.
631 fun addn do addc '\n'
632 end
633
634 # A Link Reference.
635 # Links that are specified somewhere in the mardown document to be reused as shortcuts.
636 #
637 # ~~~raw
638 # [1]: http://example.com/ "Optional title"
639 # ~~~
640 class LinkRef
641
642 # Link href
643 var link: String
644
645 # Optional link title
646 var title: nullable String = null
647
648 # Is the link an abreviation?
649 var is_abbrev = false
650
651 # Create a link with a title.
652 init with_title(link: String, title: nullable String) do
653 init(link)
654 self.title = title
655 end
656 end
657
658 # A `Decorator` is used to emit mardown into a specific format.
659 # Default decorator used is `HTMLDecorator`.
660 interface Decorator
661
662 # Kind of emitter used for decoration.
663 type EMITTER: MarkdownEmitter
664
665 # Render a single plain char.
666 #
667 # Redefine this method to add special escaping for plain text.
668 fun add_char(v: EMITTER, c: Char) do v.addc c
669
670 # Render a ruler block.
671 fun add_ruler(v: EMITTER, block: BlockRuler) is abstract
672
673 # Render a headline block with corresponding level.
674 fun add_headline(v: EMITTER, block: BlockHeadline) is abstract
675
676 # Render a paragraph block.
677 fun add_paragraph(v: EMITTER, block: BlockParagraph) is abstract
678
679 # Render a code or fence block.
680 fun add_code(v: EMITTER, block: BlockCode) is abstract
681
682 # Render a blockquote.
683 fun add_blockquote(v: EMITTER, block: BlockQuote) is abstract
684
685 # Render an unordered list.
686 fun add_unorderedlist(v: EMITTER, block: BlockUnorderedList) is abstract
687
688 # Render an ordered list.
689 fun add_orderedlist(v: EMITTER, block: BlockOrderedList) is abstract
690
691 # Render a list item.
692 fun add_listitem(v: EMITTER, block: BlockListItem) is abstract
693
694 # Render an emphasis text.
695 fun add_em(v: EMITTER, text: Text) is abstract
696
697 # Render a strong text.
698 fun add_strong(v: EMITTER, text: Text) is abstract
699
700 # Render a strike text.
701 #
702 # Extended mode only (see `MarkdownProcessor::ext_mode`)
703 fun add_strike(v: EMITTER, text: Text) is abstract
704
705 # Render a link.
706 fun add_link(v: EMITTER, link: Text, name: Text, comment: nullable Text) is abstract
707
708 # Render an image.
709 fun add_image(v: EMITTER, link: Text, name: Text, comment: nullable Text) is abstract
710
711 # Render an abbreviation.
712 fun add_abbr(v: EMITTER, name: Text, comment: Text) is abstract
713
714 # Render a code span reading from a buffer.
715 fun add_span_code(v: EMITTER, buffer: Text, from, to: Int) is abstract
716
717 # Render a text and escape it.
718 fun append_value(v: EMITTER, value: Text) is abstract
719
720 # Render code text from buffer and escape it.
721 fun append_code(v: EMITTER, buffer: Text, from, to: Int) is abstract
722
723 # Render a character escape.
724 fun escape_char(v: EMITTER, char: Char) is abstract
725
726 # Render a line break
727 fun add_line_break(v: EMITTER) is abstract
728
729 # Generate a new html valid id from a `String`.
730 fun strip_id(txt: String): String is abstract
731
732 # Found headlines during the processing labeled by their ids.
733 fun headlines: ArrayMap[String, HeadLine] is abstract
734 end
735
736 # Class representing a markdown headline.
737 class HeadLine
738 # Unique identifier of this headline.
739 var id: String
740
741 # Text of the headline.
742 var title: String
743
744 # Level of this headline.
745 #
746 # According toe the markdown specification, level must be in `[1..6]`.
747 var level: Int
748 end
749
750 # `Decorator` that outputs HTML.
751 class HTMLDecorator
752 super Decorator
753
754 redef var headlines = new ArrayMap[String, HeadLine]
755
756 redef fun add_ruler(v, block) do v.add "<hr/>\n"
757
758 redef fun add_headline(v, block) do
759 # save headline
760 var txt = block.block.first_line.value
761 var id = strip_id(txt)
762 var lvl = block.depth
763 headlines[id] = new HeadLine(id, txt, lvl)
764 # output it
765 v.add "<h{lvl} id=\"{id}\">"
766 v.emit_in block
767 v.add "</h{lvl}>\n"
768 end
769
770 redef fun add_paragraph(v, block) do
771 v.add "<p>"
772 v.emit_in block
773 v.add "</p>\n"
774 end
775
776 redef fun add_code(v, block) do
777 var meta = block.meta
778 if meta != null then
779 v.add "<pre class=\""
780 append_value(v, meta)
781 v.add "\"><code>"
782 else
783 v.add "<pre><code>"
784 end
785 v.emit_in block
786 v.add "</code></pre>\n"
787 end
788
789 redef fun add_blockquote(v, block) do
790 v.add "<blockquote>\n"
791 v.emit_in block
792 v.add "</blockquote>\n"
793 end
794
795 redef fun add_unorderedlist(v, block) do
796 v.add "<ul>\n"
797 v.emit_in block
798 v.add "</ul>\n"
799 end
800
801 redef fun add_orderedlist(v, block) do
802 v.add "<ol>\n"
803 v.emit_in block
804 v.add "</ol>\n"
805 end
806
807 redef fun add_listitem(v, block) do
808 v.add "<li>"
809 v.emit_in block
810 v.add "</li>\n"
811 end
812
813 redef fun add_em(v, text) do
814 v.add "<em>"
815 v.add text
816 v.add "</em>"
817 end
818
819 redef fun add_strong(v, text) do
820 v.add "<strong>"
821 v.add text
822 v.add "</strong>"
823 end
824
825 redef fun add_strike(v, text) do
826 v.add "<del>"
827 v.add text
828 v.add "</del>"
829 end
830
831 redef fun add_image(v, link, name, comment) do
832 v.add "<img src=\""
833 append_value(v, link)
834 v.add "\" alt=\""
835 append_value(v, name)
836 v.add "\""
837 if comment != null and not comment.is_empty then
838 v.add " title=\""
839 append_value(v, comment)
840 v.add "\""
841 end
842 v.add "/>"
843 end
844
845 redef fun add_link(v, link, name, comment) do
846 v.add "<a href=\""
847 append_value(v, link)
848 v.add "\""
849 if comment != null and not comment.is_empty then
850 v.add " title=\""
851 append_value(v, comment)
852 v.add "\""
853 end
854 v.add ">"
855 v.emit_text(name)
856 v.add "</a>"
857 end
858
859 redef fun add_abbr(v, name, comment) do
860 v.add "<abbr title=\""
861 append_value(v, comment)
862 v.add "\">"
863 v.emit_text(name)
864 v.add "</abbr>"
865 end
866
867 redef fun add_span_code(v, text, from, to) do
868 v.add "<code>"
869 append_code(v, text, from, to)
870 v.add "</code>"
871 end
872
873 redef fun add_line_break(v) do
874 v.add "<br/>"
875 end
876
877 redef fun append_value(v, text) do for c in text do escape_char(v, c)
878
879 redef fun escape_char(v, c) do
880 if c == '&' then
881 v.add "&amp;"
882 else if c == '<' then
883 v.add "&lt;"
884 else if c == '>' then
885 v.add "&gt;"
886 else if c == '"' then
887 v.add "&quot;"
888 else if c == '\'' then
889 v.add "&apos;"
890 else
891 v.addc c
892 end
893 end
894
895 redef fun append_code(v, buffer, from, to) do
896 for i in [from..to[ do
897 var c = buffer[i]
898 if c == '&' then
899 v.add "&amp;"
900 else if c == '<' then
901 v.add "&lt;"
902 else if c == '>' then
903 v.add "&gt;"
904 else
905 v.addc c
906 end
907 end
908 end
909
910 redef fun strip_id(txt) do
911 # strip id
912 var b = new FlatBuffer
913 for c in txt do
914 if c == ' ' then
915 b.add '_'
916 else
917 if not c.is_letter and
918 not c.is_digit and
919 not allowed_id_chars.has(c) then continue
920 b.add c
921 end
922 end
923 var res = b.to_s
924 var key = res
925 # check for multiple id definitions
926 if headlines.has_key(key) then
927 var i = 1
928 key = "{res}_{i}"
929 while headlines.has_key(key) do
930 i += 1
931 key = "{res}_{i}"
932 end
933 end
934 return key
935 end
936
937 private var allowed_id_chars: Array[Char] = ['-', '_', ':', '.']
938 end
939
940 # Location in a Markdown input.
941 class MDLocation
942
943 # Starting line number (starting from 1).
944 var line_start: Int
945
946 # Starting column number (starting from 1).
947 var column_start: Int
948
949 # Stopping line number (starting from 1).
950 var line_end: Int
951
952 # Stopping column number (starting from 1).
953 var column_end: Int
954
955 redef fun to_s do return "{line_start},{column_start}--{line_end},{column_end}"
956
957 # Return a copy of `self`.
958 fun copy: MDLocation do
959 return new MDLocation(line_start, column_start, line_end, column_end)
960 end
961 end
962
963 # A block of markdown lines.
964 # A `MDBlock` can contains lines and/or sub-blocks.
965 class MDBlock
966
967 # Position of `self` in the input.
968 var location: MDLocation
969
970 # Kind of block.
971 # See `Block`.
972 var kind: Block = new BlockNone(self) is writable
973
974 # First line if any.
975 var first_line: nullable MDLine = null is writable
976
977 # Last line if any.
978 var last_line: nullable MDLine = null is writable
979
980 # First sub-block if any.
981 var first_block: nullable MDBlock = null is writable
982
983 # Last sub-block if any.
984 var last_block: nullable MDBlock = null is writable
985
986 # Previous block if any.
987 var prev: nullable MDBlock = null is writable
988
989 # Next block if any.
990 var next: nullable MDBlock = null is writable
991
992 # Does this block contain subblocks?
993 fun has_blocks: Bool do return first_block != null
994
995 # Count sub-blocks.
996 fun count_blocks: Int do
997 var count = 0
998 var block = first_block
999 while block != null do
1000 count += 1
1001 block = block.next
1002 end
1003 return count
1004 end
1005
1006 # Does this block contain lines?
1007 fun has_lines: Bool do return first_line != null
1008
1009 # Count block lines.
1010 fun count_lines: Int do
1011 var count = 0
1012 var line = first_line
1013 while line != null do
1014 count += 1
1015 line = line.next
1016 end
1017 return count
1018 end
1019
1020 # Split `self` creating a new sub-block having `line` has `last_line`.
1021 fun split(line: MDLine): MDBlock do
1022 # location for new block
1023 var new_loc = new MDLocation(
1024 first_line.location.line_start,
1025 first_line.location.column_start,
1026 line.location.line_end,
1027 line.location.column_end)
1028 # create block
1029 var block = new MDBlock(new_loc)
1030 block.first_line = first_line
1031 block.last_line = line
1032 first_line = line.next
1033 line.next = null
1034 if first_line == null then
1035 last_line = null
1036 else
1037 first_line.prev = null
1038 # update current block loc
1039 location.line_start = first_line.location.line_start
1040 location.column_start = first_line.location.column_start
1041 end
1042 if first_block == null then
1043 first_block = block
1044 last_block = block
1045 else
1046 last_block.next = block
1047 last_block = block
1048 end
1049 return block
1050 end
1051
1052 # Add a `line` to this block.
1053 fun add_line(line: MDLine) do
1054 if last_line == null then
1055 first_line = line
1056 last_line = line
1057 else
1058 last_line.next_empty = line.is_empty
1059 line.prev_empty = last_line.is_empty
1060 line.prev = last_line
1061 last_line.next = line
1062 last_line = line
1063 end
1064 end
1065
1066 # Remove `line` from this block.
1067 fun remove_line(line: MDLine) do
1068 if line.prev == null then
1069 first_line = line.next
1070 else
1071 line.prev.next = line.next
1072 end
1073 if line.next == null then
1074 last_line = line.prev
1075 else
1076 line.next.prev = line.prev
1077 end
1078 line.prev = null
1079 line.next = null
1080 end
1081
1082 # Remove leading empty lines.
1083 fun remove_leading_empty_lines: Bool do
1084 var was_empty = false
1085 var line = first_line
1086 while line != null and line.is_empty do
1087 remove_line line
1088 line = first_line
1089 was_empty = true
1090 end
1091 return was_empty
1092 end
1093
1094 # Remove trailing empty lines.
1095 fun remove_trailing_empty_lines: Bool do
1096 var was_empty = false
1097 var line = last_line
1098 while line != null and line.is_empty do
1099 remove_line line
1100 line = last_line
1101 was_empty = true
1102 end
1103 return was_empty
1104 end
1105
1106 # Remove leading and trailing empty lines.
1107 fun remove_surrounding_empty_lines: Bool do
1108 var was_empty = false
1109 if remove_leading_empty_lines then was_empty = true
1110 if remove_trailing_empty_lines then was_empty = true
1111 return was_empty
1112 end
1113
1114 # Remove list markers and up to 4 leading spaces.
1115 # Used to clean nested lists.
1116 fun remove_list_indent(v: MarkdownProcessor) do
1117 var line = first_line
1118 while line != null do
1119 if not line.is_empty then
1120 var kind = v.line_kind(line)
1121 if kind isa LineList then
1122 line.value = kind.extract_value(line)
1123 else
1124 line.value = line.value.substring_from(line.leading.min(4))
1125 end
1126 line.leading = line.process_leading
1127 end
1128 line = line.next
1129 end
1130 end
1131
1132 # Collect block line text.
1133 fun text: String do
1134 var text = new FlatBuffer
1135 var line = first_line
1136 while line != null do
1137 if not line.is_empty then
1138 text.append line.text
1139 end
1140 text.append "\n"
1141 line = line.next
1142 end
1143 return text.write_to_string
1144 end
1145 end
1146
1147 # Representation of a markdown block in the AST.
1148 # Each `Block` is linked to a `MDBlock` that contains mardown code.
1149 abstract class Block
1150
1151 # The markdown block `self` is related to.
1152 var block: MDBlock
1153
1154 # Output `self` using `v.decorator`.
1155 fun emit(v: MarkdownEmitter) do v.emit_in(self)
1156
1157 # Emit the containts of `self`, lines or blocks.
1158 fun emit_in(v: MarkdownEmitter) do
1159 block.remove_surrounding_empty_lines
1160 if block.has_lines then
1161 emit_lines(v)
1162 else
1163 emit_blocks(v)
1164 end
1165 end
1166
1167 # Emit lines contained in `block`.
1168 fun emit_lines(v: MarkdownEmitter) do
1169 var tpl = v.push_buffer
1170 var line = block.first_line
1171 while line != null do
1172 if not line.is_empty then
1173 v.add line.value.substring(line.leading, line.value.length - line.trailing)
1174 if line.trailing >= 2 then v.decorator.add_line_break(v)
1175 end
1176 if line.next != null then
1177 v.addn
1178 end
1179 line = line.next
1180 end
1181 v.pop_buffer
1182 v.emit_text(tpl)
1183 end
1184
1185 # Emit sub-blocks contained in `block`.
1186 fun emit_blocks(v: MarkdownEmitter) do
1187 var block = self.block.first_block
1188 while block != null do
1189 v.push_loc(block.location)
1190 block.kind.emit(v)
1191 v.pop_loc
1192 block = block.next
1193 end
1194 end
1195
1196 # The raw content of the block as a multi-line string.
1197 fun raw_content: String do
1198 var infence = self isa BlockFence
1199 var text = new FlatBuffer
1200 var line = self.block.first_line
1201 while line != null do
1202 if not line.is_empty then
1203 var str = line.value
1204 if not infence and str.has_prefix(" ") then
1205 text.append str.substring(4, str.length - line.trailing)
1206 else
1207 text.append str
1208 end
1209 end
1210 text.append "\n"
1211 line = line.next
1212 end
1213 return text.write_to_string
1214 end
1215 end
1216
1217 # A block without any markdown specificities.
1218 #
1219 # Actually use the same implementation than `BlockCode`,
1220 # this class is only used for typing purposes.
1221 class BlockNone
1222 super Block
1223 end
1224
1225 # A markdown blockquote.
1226 class BlockQuote
1227 super Block
1228
1229 redef fun emit(v) do v.decorator.add_blockquote(v, self)
1230
1231 # Remove blockquote markers.
1232 private fun remove_block_quote_prefix(block: MDBlock) do
1233 var line = block.first_line
1234 while line != null do
1235 if not line.is_empty then
1236 if line.value[line.leading] == '>' then
1237 var rem = line.leading + 1
1238 if line.leading + 1 < line.value.length and
1239 line.value[line.leading + 1] == ' ' then
1240 rem += 1
1241 end
1242 line.value = line.value.substring_from(rem)
1243 line.leading = line.process_leading
1244 end
1245 end
1246 line = line.next
1247 end
1248 end
1249 end
1250
1251 # A markdown code block.
1252 class BlockCode
1253 super Block
1254
1255 # Any string found after fence token.
1256 var meta: nullable Text
1257
1258 # Number of char to skip at the beginning of the line.
1259 #
1260 # Block code lines start at 4 spaces.
1261 protected var line_start = 4
1262
1263 redef fun emit(v) do v.decorator.add_code(v, self)
1264
1265 redef fun emit_lines(v) do
1266 var line = block.first_line
1267 while line != null do
1268 if not line.is_empty then
1269 v.decorator.append_code(v, line.value, line_start, line.value.length)
1270 end
1271 v.addn
1272 line = line.next
1273 end
1274 end
1275 end
1276
1277 # A markdown code-fence block.
1278 #
1279 # Actually use the same implementation than `BlockCode`,
1280 # this class is only used for typing purposes.
1281 class BlockFence
1282 super BlockCode
1283
1284 # Fence code lines start at 0 spaces.
1285 redef var line_start = 0
1286 end
1287
1288 # A markdown headline.
1289 class BlockHeadline
1290 super Block
1291
1292 redef fun emit(v) do
1293 var loc = block.location.copy
1294 loc.column_start += start
1295 v.push_loc(loc)
1296 v.decorator.add_headline(v, self)
1297 v.pop_loc
1298 end
1299
1300 private var start = 0
1301
1302 # Depth of the headline used to determine the headline level.
1303 var depth = 0
1304
1305 # Remove healine marks from lines contained in `self`.
1306 private fun transform_headline(block: MDBlock) do
1307 if depth > 0 then return
1308 var level = 0
1309 var line = block.first_line
1310 if line.is_empty then return
1311 var start = line.leading
1312 while start < line.value.length and line.value[start] == '#' do
1313 level += 1
1314 start += 1
1315 end
1316 while start < line.value.length and line.value[start] == ' ' do
1317 start += 1
1318 end
1319 if start >= line.value.length then
1320 line.is_empty = true
1321 else
1322 var nend = line.value.length - line.trailing - 1
1323 while line.value[nend] == '#' do nend -= 1
1324 while line.value[nend] == ' ' do nend -= 1
1325 line.value = line.value.substring(start, nend - start + 1)
1326 line.leading = 0
1327 line.trailing = 0
1328 end
1329 self.start = start
1330 depth = level.min(6)
1331 end
1332 end
1333
1334 # A markdown list item block.
1335 class BlockListItem
1336 super Block
1337
1338 redef fun emit(v) do v.decorator.add_listitem(v, self)
1339 end
1340
1341 # A markdown list block.
1342 # Can be either an ordered or unordered list, this class is mainly used to factorize code.
1343 abstract class BlockList
1344 super Block
1345
1346 # Split list block into list items sub-blocks.
1347 private fun init_block(v: MarkdownProcessor) do
1348 var line = block.first_line
1349 line = line.next
1350 while line != null do
1351 var t = v.line_kind(line)
1352 if t isa LineList or
1353 (not line.is_empty and (line.prev_empty and line.leading == 0 and
1354 not (t isa LineList))) then
1355 var sblock = block.split(line.prev.as(not null))
1356 sblock.kind = new BlockListItem(sblock)
1357 end
1358 line = line.next
1359 end
1360 var sblock = block.split(block.last_line.as(not null))
1361 sblock.kind = new BlockListItem(sblock)
1362 end
1363
1364 # Expand list items as paragraphs if needed.
1365 private fun expand_paragraphs(block: MDBlock) do
1366 var outer = block.first_block
1367 var inner: nullable MDBlock
1368 var has_paragraph = false
1369 while outer != null and not has_paragraph do
1370 if outer.kind isa BlockListItem then
1371 inner = outer.first_block
1372 while inner != null and not has_paragraph do
1373 if inner.kind isa BlockParagraph then
1374 has_paragraph = true
1375 end
1376 inner = inner.next
1377 end
1378 end
1379 outer = outer.next
1380 end
1381 if has_paragraph then
1382 outer = block.first_block
1383 while outer != null do
1384 if outer.kind isa BlockListItem then
1385 inner = outer.first_block
1386 while inner != null do
1387 if inner.kind isa BlockNone then
1388 inner.kind = new BlockParagraph(inner)
1389 end
1390 inner = inner.next
1391 end
1392 end
1393 outer = outer.next
1394 end
1395 end
1396 end
1397 end
1398
1399 # A markdown ordered list.
1400 class BlockOrderedList
1401 super BlockList
1402
1403 redef fun emit(v) do v.decorator.add_orderedlist(v, self)
1404 end
1405
1406 # A markdown unordred list.
1407 class BlockUnorderedList
1408 super BlockList
1409
1410 redef fun emit(v) do v.decorator.add_unorderedlist(v, self)
1411 end
1412
1413 # A markdown paragraph block.
1414 class BlockParagraph
1415 super Block
1416
1417 redef fun emit(v) do v.decorator.add_paragraph(v, self)
1418 end
1419
1420 # A markdown ruler.
1421 class BlockRuler
1422 super Block
1423
1424 redef fun emit(v) do v.decorator.add_ruler(v, self)
1425 end
1426
1427 # Xml blocks that can be found in markdown markup.
1428 class BlockXML
1429 super Block
1430
1431 redef fun emit_lines(v) do
1432 var line = block.first_line
1433 while line != null do
1434 if not line.is_empty then v.add line.value
1435 v.addn
1436 line = line.next
1437 end
1438 end
1439 end
1440
1441 # A markdown line.
1442 class MDLine
1443
1444 # Location of `self` in the original input.
1445 var location: MDLocation
1446
1447 # Text contained in this line.
1448 var value: String is writable
1449
1450 # Is this line empty?
1451 # Lines containing only spaces are considered empty.
1452 var is_empty: Bool = true is writable
1453
1454 # Previous line in `MDBlock` or null if first line.
1455 var prev: nullable MDLine = null is writable
1456
1457 # Next line in `MDBlock` or null if last line.
1458 var next: nullable MDLine = null is writable
1459
1460 # Is the previous line empty?
1461 var prev_empty: Bool = false is writable
1462
1463 # Is the next line empty?
1464 var next_empty: Bool = false is writable
1465
1466 # Initialize a new MDLine from its string value
1467 init do
1468 self.leading = process_leading
1469 if leading != value.length then
1470 self.is_empty = false
1471 self.trailing = process_trailing
1472 end
1473 end
1474
1475 # Set `value` as an empty String and update `leading`, `trailing` and is_`empty`.
1476 fun clear do
1477 value = ""
1478 leading = 0
1479 trailing = 0
1480 is_empty = true
1481 if prev != null then prev.next_empty = true
1482 if next != null then next.prev_empty = true
1483 end
1484
1485 # Number or leading spaces on this line.
1486 var leading: Int = 0 is writable
1487
1488 # Compute `leading` depending on `value`.
1489 fun process_leading: Int do
1490 var count = 0
1491 var value = self.value
1492 while count < value.length and value[count] == ' ' do count += 1
1493 if leading == value.length then clear
1494 return count
1495 end
1496
1497 # Number of trailing spaces on this line.
1498 var trailing: Int = 0 is writable
1499
1500 # Compute `trailing` depending on `value`.
1501 fun process_trailing: Int do
1502 var count = 0
1503 var value = self.value
1504 while value[value.length - count - 1] == ' ' do
1505 count += 1
1506 end
1507 return count
1508 end
1509
1510 # Count the amount of `ch` in this line.
1511 # Return A value > 0 if this line only consists of `ch` end spaces.
1512 fun count_chars(ch: Char): Int do
1513 var count = 0
1514 for c in value do
1515 if c == ' ' then
1516 continue
1517 end
1518 if c == ch then
1519 count += 1
1520 continue
1521 end
1522 count = 0
1523 break
1524 end
1525 return count
1526 end
1527
1528 # Count the amount of `ch` at the start of this line ignoring spaces.
1529 fun count_chars_start(ch: Char): Int do
1530 var count = 0
1531 for c in value do
1532 if c == ' ' then
1533 continue
1534 end
1535 if c == ch then
1536 count += 1
1537 else
1538 break
1539 end
1540 end
1541 return count
1542 end
1543
1544 # Last XML line if any.
1545 private var xml_end_line: nullable MDLine = null
1546
1547 # Does `value` contains valid XML markup?
1548 private fun check_html: Bool do
1549 var tags = new Array[String]
1550 var tmp = new FlatBuffer
1551 var pos = leading
1552 if pos + 1 < value.length and value[pos + 1] == '!' then
1553 if read_xml_comment(self, pos) > 0 then return true
1554 end
1555 pos = value.read_xml(tmp, pos, false)
1556 var tag: String
1557 if pos > -1 then
1558 tag = tmp.xml_tag
1559 if not tag.is_html_block then
1560 return false
1561 end
1562 if tag == "hr" then
1563 xml_end_line = self
1564 return true
1565 end
1566 tags.add tag
1567 var line: nullable MDLine = self
1568 while line != null do
1569 while pos < line.value.length and line.value[pos] != '<' do
1570 pos += 1
1571 end
1572 if pos >= line.value.length then
1573 if pos - 2 >= 0 and line.value[pos - 2] == '/' then
1574 tags.pop
1575 if tags.is_empty then
1576 xml_end_line = line
1577 break
1578 end
1579 end
1580 line = line.next
1581 pos = 0
1582 else
1583 tmp = new FlatBuffer
1584 var new_pos = line.value.read_xml(tmp, pos, false)
1585 if new_pos > 0 then
1586 tag = tmp.xml_tag
1587 if tag.is_html_block and not tag == "hr" then
1588 if tmp[1] == '/' then
1589 if tags.last != tag then
1590 return false
1591 end
1592 tags.pop
1593 else
1594 tags.add tag
1595 end
1596 end
1597 if tags.is_empty then
1598 xml_end_line = line
1599 break
1600 end
1601 pos = new_pos
1602 else
1603 pos += 1
1604 end
1605 end
1606 end
1607 return tags.is_empty
1608 end
1609 return false
1610 end
1611
1612 # Read a XML comment.
1613 # Used by `check_html`.
1614 private fun read_xml_comment(first_line: MDLine, start: Int): Int do
1615 var line: nullable MDLine = first_line
1616 if start + 3 < line.value.length then
1617 if line.value[2] == '-' and line.value[3] == '-' then
1618 var pos = start + 4
1619 while line != null do
1620 while pos < line.value.length and line.value[pos] != '-' do
1621 pos += 1
1622 end
1623 if pos == line.value.length then
1624 line = line.next
1625 pos = 0
1626 else
1627 if pos + 2 < line.value.length then
1628 if line.value[pos + 1] == '-' and line.value[pos + 2] == '>' then
1629 first_line.xml_end_line = line
1630 return pos + 3
1631 end
1632 end
1633 pos += 1
1634 end
1635 end
1636 end
1637 end
1638 return -1
1639 end
1640
1641 # Extract the text of `self` without leading and trailing.
1642 fun text: String do return value.substring(leading, value.length - trailing)
1643 end
1644
1645 # A markdown line.
1646 interface Line
1647
1648 # Parse the line.
1649 # See `MarkdownProcessor::recurse`.
1650 fun process(v: MarkdownProcessor) is abstract
1651 end
1652
1653 # An empty markdown line.
1654 class LineEmpty
1655 super Line
1656
1657 redef fun process(v) do
1658 v.current_line = v.current_line.next
1659 end
1660 end
1661
1662 # A non-specific markdown construction.
1663 # Mainly used as part of another line construct such as paragraphs or lists.
1664 class LineOther
1665 super Line
1666
1667 redef fun process(v) do
1668 var line = v.current_line
1669 # go to block end
1670 var was_empty = line.prev_empty
1671 while line != null and not line.is_empty do
1672 var t = v.line_kind(line)
1673 if (v.in_list or v.ext_mode) and t isa LineList then
1674 break
1675 end
1676 if v.ext_mode and (t isa LineCode or t isa LineFence) then
1677 break
1678 end
1679 if t isa LineHeadline or t isa LineHeadline1 or t isa LineHeadline2 or
1680 t isa LineHR or t isa LineBlockquote or t isa LineXML then
1681 break
1682 end
1683 line = line.next
1684 end
1685 # build block
1686 if line != null and not line.is_empty then
1687 var block = v.current_block.split(line.prev.as(not null))
1688 if v.in_list and not was_empty then
1689 block.kind = new BlockNone(block)
1690 else
1691 block.kind = new BlockParagraph(block)
1692 end
1693 v.current_block.remove_leading_empty_lines
1694 else
1695 var block: MDBlock
1696 if line != null then
1697 block = v.current_block.split(line)
1698 else
1699 block = v.current_block.split(v.current_block.last_line.as(not null))
1700 end
1701 if v.in_list and (line == null or not line.is_empty) and not was_empty then
1702 block.kind = new BlockNone(block)
1703 else
1704 block.kind = new BlockParagraph(block)
1705 end
1706 v.current_block.remove_leading_empty_lines
1707 end
1708 v.current_line = v.current_block.first_line
1709 end
1710 end
1711
1712 # A line of markdown code.
1713 class LineCode
1714 super Line
1715
1716 redef fun process(v) do
1717 var line = v.current_line
1718 # lookup block end
1719 while line != null and (line.is_empty or v.line_kind(line) isa LineCode) do
1720 line = line.next
1721 end
1722 # split at block end line
1723 var block: MDBlock
1724 if line != null then
1725 block = v.current_block.split(line.prev.as(not null))
1726 else
1727 block = v.current_block.split(v.current_block.last_line.as(not null))
1728 end
1729 block.kind = new BlockCode(block)
1730 block.remove_surrounding_empty_lines
1731 v.current_line = v.current_block.first_line
1732 end
1733 end
1734
1735 # A line of raw XML.
1736 class LineXML
1737 super Line
1738
1739 redef fun process(v) do
1740 var line = v.current_line
1741 var prev = line.prev
1742 if prev != null then v.current_block.split(prev)
1743 var block = v.current_block.split(line.xml_end_line.as(not null))
1744 block.kind = new BlockXML(block)
1745 v.current_block.remove_leading_empty_lines
1746 v.current_line = v.current_block.first_line
1747 end
1748 end
1749
1750 # A markdown blockquote line.
1751 class LineBlockquote
1752 super Line
1753
1754 redef fun process(v) do
1755 var line = v.current_line
1756 # go to bquote end
1757 while line != null do
1758 if not line.is_empty and (line.prev_empty and
1759 line.leading == 0 and
1760 not v.line_kind(line) isa LineBlockquote) then break
1761 line = line.next
1762 end
1763 # build sub block
1764 var block: MDBlock
1765 if line != null then
1766 block = v.current_block.split(line.prev.as(not null))
1767 else
1768 block = v.current_block.split(v.current_block.last_line.as(not null))
1769 end
1770 var kind = new BlockQuote(block)
1771 block.kind = kind
1772 block.remove_surrounding_empty_lines
1773 kind.remove_block_quote_prefix(block)
1774 v.current_line = line
1775 v.recurse(block, false)
1776 v.current_line = v.current_block.first_line
1777 end
1778 end
1779
1780 # A markdown ruler line.
1781 class LineHR
1782 super Line
1783
1784 redef fun process(v) do
1785 var line = v.current_line
1786 if line.prev != null then v.current_block.split(line.prev.as(not null))
1787 var block = v.current_block.split(line.as(not null))
1788 block.kind = new BlockRuler(block)
1789 v.current_block.remove_leading_empty_lines
1790 v.current_line = v.current_block.first_line
1791 end
1792 end
1793
1794 # A markdown fence code line.
1795 class LineFence
1796 super Line
1797
1798 redef fun process(v) do
1799 # go to fence end
1800 var line = v.current_line.next
1801 while line != null do
1802 if v.line_kind(line) isa LineFence then break
1803 line = line.next
1804 end
1805 if line != null then
1806 line = line.next
1807 end
1808 # build fence block
1809 var block: MDBlock
1810 if line != null then
1811 block = v.current_block.split(line.prev.as(not null))
1812 else
1813 block = v.current_block.split(v.current_block.last_line.as(not null))
1814 end
1815 block.remove_surrounding_empty_lines
1816 var meta = block.first_line.value.meta_from_fence
1817 block.kind = new BlockFence(block, meta)
1818 block.first_line.clear
1819 var last = block.last_line
1820 if last != null and v.line_kind(last) isa LineFence then
1821 block.last_line.clear
1822 end
1823 block.remove_surrounding_empty_lines
1824 v.current_line = line
1825 end
1826 end
1827
1828 # A markdown headline.
1829 class LineHeadline
1830 super Line
1831
1832 redef fun process(v) do
1833 var line = v.current_line
1834 var lprev = line.prev
1835 if lprev != null then v.current_block.split(lprev)
1836 var block = v.current_block.split(line.as(not null))
1837 var kind = new BlockHeadline(block)
1838 block.kind = kind
1839 kind.transform_headline(block)
1840 v.current_block.remove_leading_empty_lines
1841 v.current_line = v.current_block.first_line
1842 end
1843 end
1844
1845 # A markdown headline of level 1.
1846 class LineHeadline1
1847 super LineHeadline
1848
1849 redef fun process(v) do
1850 var line = v.current_line
1851 var lprev = line.prev
1852 if lprev != null then v.current_block.split(lprev)
1853 line.next.clear
1854 var block = v.current_block.split(line.as(not null))
1855 var kind = new BlockHeadline(block)
1856 kind.depth = 1
1857 kind.transform_headline(block)
1858 block.kind = kind
1859 v.current_block.remove_leading_empty_lines
1860 v.current_line = v.current_block.first_line
1861 end
1862 end
1863
1864 # A markdown headline of level 2.
1865 class LineHeadline2
1866 super LineHeadline
1867
1868 redef fun process(v) do
1869 var line = v.current_line
1870 var lprev = line.prev
1871 if lprev != null then v.current_block.split(lprev)
1872 line.next.clear
1873 var block = v.current_block.split(line.as(not null))
1874 var kind = new BlockHeadline(block)
1875 kind.depth = 2
1876 kind.transform_headline(block)
1877 block.kind = kind
1878 v.current_block.remove_leading_empty_lines
1879 v.current_line = v.current_block.first_line
1880 end
1881 end
1882
1883 # A markdown list line.
1884 # Mainly used to factorize code between ordered and unordered lists.
1885 abstract class LineList
1886 super Line
1887
1888 redef fun process(v) do
1889 var line = v.current_line
1890 # go to list end
1891 while line != null do
1892 var t = v.line_kind(line)
1893 if not line.is_empty and (line.prev_empty and line.leading == 0 and
1894 not t isa LineList) then break
1895 line = line.next
1896 end
1897 # build list block
1898 var list: MDBlock
1899 if line != null then
1900 list = v.current_block.split(line.prev.as(not null))
1901 else
1902 list = v.current_block.split(v.current_block.last_line.as(not null))
1903 end
1904 var kind = block_kind(list)
1905 list.kind = kind
1906 list.first_line.prev_empty = false
1907 list.last_line.next_empty = false
1908 list.remove_surrounding_empty_lines
1909 list.first_line.prev_empty = false
1910 list.last_line.next_empty = false
1911 kind.init_block(v)
1912 var block = list.first_block
1913 while block != null do
1914 block.remove_list_indent(v)
1915 v.recurse(block, true)
1916 block = block.next
1917 end
1918 kind.expand_paragraphs(list)
1919 v.current_line = line
1920 end
1921
1922 # Create a new block kind based on this line.
1923 protected fun block_kind(block: MDBlock): BlockList is abstract
1924
1925 # Extract string value from `MDLine`.
1926 protected fun extract_value(line: MDLine): String is abstract
1927 end
1928
1929 # An ordered list line.
1930 class LineOList
1931 super LineList
1932
1933 redef fun block_kind(block) do return new BlockOrderedList(block)
1934
1935 redef fun extract_value(line) do
1936 return line.value.substring_from(line.value.index_of('.') + 2)
1937 end
1938 end
1939
1940 # An unordered list line.
1941 class LineUList
1942 super LineList
1943
1944 redef fun block_kind(block) do return new BlockUnorderedList(block)
1945
1946 redef fun extract_value(line) do
1947 return line.value.substring_from(line.leading + 2)
1948 end
1949 end
1950
1951 # A token represent a character in the markdown input.
1952 # Some tokens have a specific markup behaviour that is handled here.
1953 abstract class Token
1954
1955 # Location of `self` in the original input.
1956 var location: nullable MDLocation
1957
1958 # Position of `self` in input independant from lines.
1959 var pos: Int
1960
1961 # Character found at `pos` in the markdown input.
1962 var char: Char
1963
1964 # Output that token using `MarkdownEmitter::decorator`.
1965 fun emit(v: MarkdownEmitter) do v.decorator.add_char(v, char)
1966 end
1967
1968 # A token without a specific meaning.
1969 class TokenNone
1970 super Token
1971 end
1972
1973 # An emphasis token.
1974 abstract class TokenEm
1975 super Token
1976
1977 redef fun emit(v) do
1978 var tmp = v.push_buffer
1979 var b = v.emit_text_until(v.current_text.as(not null), pos + 1, self)
1980 v.pop_buffer
1981 if b > 0 then
1982 v.decorator.add_em(v, tmp)
1983 v.current_pos = b
1984 else
1985 v.addc char
1986 end
1987 end
1988 end
1989
1990 # An emphasis star token.
1991 class TokenEmStar
1992 super TokenEm
1993 end
1994
1995 # An emphasis underscore token.
1996 class TokenEmUnderscore
1997 super TokenEm
1998 end
1999
2000 # A strong token.
2001 abstract class TokenStrong
2002 super Token
2003
2004 redef fun emit(v) do
2005 var tmp = v.push_buffer
2006 var b = v.emit_text_until(v.current_text.as(not null), pos + 2, self)
2007 v.pop_buffer
2008 if b > 0 then
2009 v.decorator.add_strong(v, tmp)
2010 v.current_pos = b + 1
2011 else
2012 v.addc char
2013 end
2014 end
2015 end
2016
2017 # A strong star token.
2018 class TokenStrongStar
2019 super TokenStrong
2020 end
2021
2022 # A strong underscore token.
2023 class TokenStrongUnderscore
2024 super TokenStrong
2025 end
2026
2027 # A code token.
2028 # This class is mainly used to factorize work between single and double quoted span codes.
2029 abstract class TokenCode
2030 super Token
2031
2032 redef fun emit(v) do
2033 var a = pos + next_pos + 1
2034 var b = v.processor.find_token(v.current_text.as(not null), a, self)
2035 if b > 0 then
2036 v.current_pos = b + next_pos
2037 while a < b and v.current_text[a] == ' ' do a += 1
2038 if a < b then
2039 while v.current_text[b - 1] == ' ' do b -= 1
2040 v.decorator.add_span_code(v, v.current_text.as(not null), a, b)
2041 end
2042 else
2043 v.addc char
2044 end
2045 end
2046
2047 private fun next_pos: Int is abstract
2048 end
2049
2050 # A span code token.
2051 class TokenCodeSingle
2052 super TokenCode
2053
2054 redef fun next_pos do return 0
2055 end
2056
2057 # A doubled span code token.
2058 class TokenCodeDouble
2059 super TokenCode
2060
2061 redef fun next_pos do return 1
2062 end
2063
2064 # A link or image token.
2065 # This class is mainly used to factorize work between images and links.
2066 abstract class TokenLinkOrImage
2067 super Token
2068
2069 # Link adress
2070 var link: nullable Text = null
2071
2072 # Link text
2073 var name: nullable Text = null
2074
2075 # Link title
2076 var comment: nullable Text = null
2077
2078 # Is the link construct an abbreviation?
2079 var is_abbrev = false
2080
2081 redef fun emit(v) do
2082 var tmp = new FlatBuffer
2083 var b = check_link(v, tmp, pos, self)
2084 if b > 0 then
2085 emit_hyper(v)
2086 v.current_pos = b
2087 else
2088 v.addc char
2089 end
2090 end
2091
2092 # Emit the hyperlink as link or image.
2093 private fun emit_hyper(v: MarkdownEmitter) is abstract
2094
2095 # Check if the link is a valid link.
2096 private fun check_link(v: MarkdownEmitter, out: FlatBuffer, start: Int, token: Token): Int do
2097 var md = v.current_text
2098 var pos
2099 if token isa TokenLink then
2100 pos = start + 1
2101 else
2102 pos = start + 2
2103 end
2104 var tmp = new FlatBuffer
2105 pos = md.read_md_link_id(tmp, pos)
2106 if pos < start then return -1
2107 name = tmp
2108 var old_pos = pos
2109 pos += 1
2110 pos = md.skip_spaces(pos)
2111 if pos < start then
2112 var tid = name.write_to_string.to_lower
2113 if v.processor.link_refs.has_key(tid) then
2114 var lr = v.processor.link_refs[tid]
2115 is_abbrev = lr.is_abbrev
2116 link = lr.link
2117 comment = lr.title
2118 pos = old_pos
2119 else
2120 return -1
2121 end
2122 else if md[pos] == '(' then
2123 pos += 1
2124 pos = md.skip_spaces(pos)
2125 if pos < start then return -1
2126 tmp = new FlatBuffer
2127 var use_lt = md[pos] == '<'
2128 if use_lt then
2129 pos = md.read_until(tmp, pos + 1, '>')
2130 else
2131 pos = md.read_md_link(tmp, pos)
2132 end
2133 if pos < start then return -1
2134 if use_lt then pos += 1
2135 link = tmp.write_to_string
2136 if md[pos] == ' ' then
2137 pos = md.skip_spaces(pos)
2138 if pos > start and md[pos] == '"' then
2139 pos += 1
2140 tmp = new FlatBuffer
2141 pos = md.read_until(tmp, pos, '"')
2142 if pos < start then return -1
2143 comment = tmp.write_to_string
2144 pos += 1
2145 pos = md.skip_spaces(pos)
2146 if pos == -1 then return -1
2147 end
2148 end
2149 if pos < start then return -1
2150 if md[pos] != ')' then return -1
2151 else if md[pos] == '[' then
2152 pos += 1
2153 tmp = new FlatBuffer
2154 pos = md.read_raw_until(tmp, pos, ']')
2155 if pos < start then return -1
2156 var id
2157 if tmp.length > 0 then
2158 id = tmp
2159 else
2160 id = name
2161 end
2162 var tid = id.write_to_string.to_lower
2163 if v.processor.link_refs.has_key(tid) then
2164 var lr = v.processor.link_refs[tid]
2165 link = lr.link
2166 comment = lr.title
2167 end
2168 else
2169 var tid = name.write_to_string.replace("\n", " ").to_lower
2170 if v.processor.link_refs.has_key(tid) then
2171 var lr = v.processor.link_refs[tid]
2172 link = lr.link
2173 comment = lr.title
2174 pos = old_pos
2175 else
2176 return -1
2177 end
2178 end
2179 if link == null then return -1
2180 return pos
2181 end
2182 end
2183
2184 # A markdown link token.
2185 class TokenLink
2186 super TokenLinkOrImage
2187
2188 redef fun emit_hyper(v) do
2189 if is_abbrev and comment != null then
2190 v.decorator.add_abbr(v, name.as(not null), comment.as(not null))
2191 else
2192 v.decorator.add_link(v, link.as(not null), name.as(not null), comment)
2193 end
2194 end
2195 end
2196
2197 # A markdown image token.
2198 class TokenImage
2199 super TokenLinkOrImage
2200
2201 redef fun emit_hyper(v) do
2202 v.decorator.add_image(v, link.as(not null), name.as(not null), comment)
2203 end
2204 end
2205
2206 # A HTML/XML token.
2207 class TokenHTML
2208 super Token
2209
2210 redef fun emit(v) do
2211 var tmp = new FlatBuffer
2212 var b = check_html(v, tmp, v.current_text.as(not null), v.current_pos)
2213 if b > 0 then
2214 v.add tmp
2215 v.current_pos = b
2216 else
2217 v.decorator.escape_char(v, char)
2218 end
2219 end
2220
2221 # Is the HTML valid?
2222 # Also take care of link and mailto shortcuts.
2223 private fun check_html(v: MarkdownEmitter, out: FlatBuffer, md: Text, start: Int): Int do
2224 # check for auto links
2225 var tmp = new FlatBuffer
2226 var pos = md.read_until(tmp, start + 1, ':', ' ', '>', '\n')
2227 if pos != -1 and md[pos] == ':' and tmp.is_link_prefix then
2228 pos = md.read_until(tmp, pos, '>')
2229 if pos != -1 then
2230 var link = tmp.write_to_string
2231 v.decorator.add_link(v, link, link, null)
2232 return pos
2233 end
2234 end
2235 # TODO check for mailto
2236 # check for inline html
2237 if start + 2 < md.length then
2238 return md.read_xml(out, start, true)
2239 end
2240 return -1
2241 end
2242 end
2243
2244 # An HTML entity token.
2245 class TokenEntity
2246 super Token
2247
2248 redef fun emit(v) do
2249 var tmp = new FlatBuffer
2250 var b = check_entity(tmp, v.current_text.as(not null), pos)
2251 if b > 0 then
2252 v.add tmp
2253 v.current_pos = b
2254 else
2255 v.decorator.escape_char(v, char)
2256 end
2257 end
2258
2259 # Is the entity valid?
2260 private fun check_entity(out: FlatBuffer, md: Text, start: Int): Int do
2261 var pos = md.read_until(out, start, ';')
2262 if pos < 0 or out.length < 3 then
2263 return -1
2264 end
2265 if out[1] == '#' then
2266 if out[2] == 'x' or out[2] == 'X' then
2267 if out.length < 4 then return -1
2268 for i in [3..out.length[ do
2269 var c = out[i]
2270 if (c < '0' or c > '9') and (c < 'a' and c > 'f') and (c < 'A' and c > 'F') then
2271 return -1
2272 end
2273 end
2274 else
2275 for i in [2..out.length[ do
2276 var c = out[i]
2277 if c < '0' or c > '9' then return -1
2278 end
2279 end
2280 out.add ';'
2281 else
2282 for i in [1..out.length[ do
2283 var c = out[i]
2284 if not c.is_digit and not c.is_letter then return -1
2285 end
2286 out.add ';'
2287 # TODO check entity is valid
2288 # if out.is_entity then
2289 return pos
2290 # else
2291 # return -1
2292 # end
2293 end
2294 return pos
2295 end
2296 end
2297
2298 # A markdown escape token.
2299 class TokenEscape
2300 super Token
2301
2302 redef fun emit(v) do
2303 v.current_pos += 1
2304 v.addc v.current_text[v.current_pos]
2305 end
2306 end
2307
2308 # A markdown strike token.
2309 #
2310 # Extended mode only (see `MarkdownProcessor::ext_mode`)
2311 class TokenStrike
2312 super Token
2313
2314 redef fun emit(v) do
2315 var tmp = v.push_buffer
2316 var b = v.emit_text_until(v.current_text.as(not null), pos + 2, self)
2317 v.pop_buffer
2318 if b > 0 then
2319 v.decorator.add_strike(v, tmp)
2320 v.current_pos = b + 1
2321 else
2322 v.addc char
2323 end
2324 end
2325 end
2326
2327 redef class Text
2328
2329 # Get the position of the next non-space character.
2330 private fun skip_spaces(start: Int): Int do
2331 var pos = start
2332 while pos > -1 and pos < length and (self[pos] == ' ' or self[pos] == '\n') do
2333 pos += 1
2334 end
2335 if pos < length then return pos
2336 return -1
2337 end
2338
2339 # Read `self` until `nend` and append it to the `out` buffer.
2340 # Escape markdown special chars.
2341 private fun read_until(out: FlatBuffer, start: Int, nend: Char...): Int do
2342 var pos = start
2343 while pos < length do
2344 var c = self[pos]
2345 if c == '\\' and pos + 1 < length then
2346 pos = escape(out, self[pos + 1], pos)
2347 else
2348 for n in nend do if c == n then break label
2349 out.add c
2350 end
2351 pos += 1
2352 end label
2353 if pos == length then return -1
2354 return pos
2355 end
2356
2357 # Read `self` as raw text until `nend` and append it to the `out` buffer.
2358 # No escape is made.
2359 private fun read_raw_until(out: FlatBuffer, start: Int, nend: Char...): Int do
2360 var pos = start
2361 while pos < length do
2362 var c = self[pos]
2363 var end_reached = false
2364 for n in nend do
2365 if c == n then
2366 end_reached = true
2367 break
2368 end
2369 end
2370 if end_reached then break
2371 out.add c
2372 pos += 1
2373 end
2374 if pos == length then return -1
2375 return pos
2376 end
2377
2378 # Read `self` as XML until `to` and append it to the `out` buffer.
2379 # Escape HTML special chars.
2380 private fun read_xml_until(out: FlatBuffer, from: Int, to: Char...): Int do
2381 var pos = from
2382 var in_str = false
2383 var str_char: nullable Char = null
2384 while pos < length do
2385 var c = self[pos]
2386 if in_str then
2387 if c == '\\' then
2388 out.add c
2389 pos += 1
2390 if pos < length then
2391 out.add c
2392 pos += 1
2393 end
2394 continue
2395 end
2396 if c == str_char then
2397 in_str = false
2398 out.add c
2399 pos += 1
2400 continue
2401 end
2402 end
2403 if c == '"' or c == '\'' then
2404 in_str = true
2405 str_char = c
2406 end
2407 if not in_str then
2408 var end_reached = false
2409 for n in [0..to.length[ do
2410 if c == to[n] then
2411 end_reached = true
2412 break
2413 end
2414 end
2415 if end_reached then break
2416 end
2417 out.add c
2418 pos += 1
2419 end
2420 if pos == length then return -1
2421 return pos
2422 end
2423
2424 # Read `self` as XML and append it to the `out` buffer.
2425 # Safe mode can be activated to limit reading to valid xml.
2426 private fun read_xml(out: FlatBuffer, start: Int, safe_mode: Bool): Int do
2427 var pos = 0
2428 var is_valid = true
2429 var is_close_tag = false
2430 if start + 1 >= length then return -1
2431 if self[start + 1] == '/' then
2432 is_close_tag = true
2433 pos = start + 2
2434 else if self[start + 1] == '!' then
2435 out.append "<!"
2436 return start + 1
2437 else
2438 is_close_tag = false
2439 pos = start + 1
2440 end
2441 if safe_mode then
2442 var tmp = new FlatBuffer
2443 pos = read_xml_until(tmp, pos, ' ', '/', '>')
2444 if pos == -1 then return -1
2445 var tag = tmp.write_to_string.trim.to_lower
2446 if not tag.is_valid_html_tag then
2447 out.append "&lt;"
2448 pos = -1
2449 else if tag.is_html_unsafe then
2450 is_valid = false
2451 out.append "&lt;"
2452 if is_close_tag then out.add '/'
2453 out.append tmp
2454 else
2455 out.append "<"
2456 if is_close_tag then out.add '/'
2457 out.append tmp
2458 end
2459 else
2460 out.add '<'
2461 if is_close_tag then out.add '/'
2462 pos = read_xml_until(out, pos, ' ', '/', '>')
2463 end
2464 if pos == -1 then return -1
2465 pos = read_xml_until(out, pos, '/', '>')
2466 if pos == -1 then return -1
2467 if self[pos] == '/' then
2468 out.append " /"
2469 pos = self.read_xml_until(out, pos + 1, '>')
2470 if pos == -1 then return -1
2471 end
2472 if self[pos] == '>' then
2473 if is_valid then
2474 out.add '>'
2475 else
2476 out.append "&gt;"
2477 end
2478 return pos
2479 end
2480 return -1
2481 end
2482
2483 # Read a markdown link address and append it to the `out` buffer.
2484 private fun read_md_link(out: FlatBuffer, start: Int): Int do
2485 var pos = start
2486 var counter = 1
2487 while pos < length do
2488 var c = self[pos]
2489 if c == '\\' and pos + 1 < length then
2490 pos = escape(out, self[pos + 1], pos)
2491 else
2492 var end_reached = false
2493 if c == '(' then
2494 counter += 1
2495 else if c == ' ' then
2496 if counter == 1 then end_reached = true
2497 else if c == ')' then
2498 counter -= 1
2499 if counter == 0 then end_reached = true
2500 end
2501 if end_reached then break
2502 out.add c
2503 end
2504 pos += 1
2505 end
2506 if pos == length then return -1
2507 return pos
2508 end
2509
2510 # Read a markdown link text and append it to the `out` buffer.
2511 private fun read_md_link_id(out: FlatBuffer, start: Int): Int do
2512 var pos = start
2513 var counter = 1
2514 while pos < length do
2515 var c = self[pos]
2516 var end_reached = false
2517 if c == '[' then
2518 counter += 1
2519 out.add c
2520 else if c == ']' then
2521 counter -= 1
2522 if counter == 0 then
2523 end_reached = true
2524 else
2525 out.add c
2526 end
2527 else
2528 out.add c
2529 end
2530 if end_reached then break
2531 pos += 1
2532 end
2533 if pos == length then return -1
2534 return pos
2535 end
2536
2537 # Extract the XML tag name from a XML tag.
2538 private fun xml_tag: String do
2539 var tpl = new FlatBuffer
2540 var pos = 1
2541 if pos < length and self[1] == '/' then pos += 1
2542 while pos < length - 1 and (self[pos].is_digit or self[pos].is_letter) do
2543 tpl.add self[pos]
2544 pos += 1
2545 end
2546 return tpl.write_to_string.to_lower
2547 end
2548
2549 private fun is_valid_html_tag: Bool do
2550 if is_empty then return false
2551 for c in self do
2552 if not c.is_alpha then return false
2553 end
2554 return true
2555 end
2556
2557 # Read and escape the markdown contained in `self`.
2558 private fun escape(out: FlatBuffer, c: Char, pos: Int): Int do
2559 if c == '\\' or c == '[' or c == ']' or c == '(' or c == ')' or c == '{' or
2560 c == '}' or c == '#' or c == '"' or c == '\'' or c == '.' or c == '<' or
2561 c == '>' or c == '*' or c == '+' or c == '-' or c == '_' or c == '!' or
2562 c == '`' or c == '~' or c == '^' then
2563 out.add c
2564 return pos + 1
2565 end
2566 out.add '\\'
2567 return pos
2568 end
2569
2570 # Extract string found at end of fence opening.
2571 private fun meta_from_fence: nullable Text do
2572 for i in [0..chars.length[ do
2573 var c = chars[i]
2574 if c != ' ' and c != '`' and c != '~' then
2575 return substring_from(i).trim
2576 end
2577 end
2578 return null
2579 end
2580
2581 # Is `self` an unsafe HTML element?
2582 private fun is_html_unsafe: Bool do return html_unsafe_tags.has(self.write_to_string)
2583
2584 # Is `self` a HRML block element?
2585 private fun is_html_block: Bool do return html_block_tags.has(self.write_to_string)
2586
2587 # Is `self` a link prefix?
2588 private fun is_link_prefix: Bool do return html_link_prefixes.has(self.write_to_string)
2589
2590 private fun html_unsafe_tags: Array[String] do return once ["applet", "head", "body", "frame", "frameset", "iframe", "script", "object"]
2591
2592 private fun html_block_tags: Array[String] do return once ["address", "article", "aside", "audio", "blockquote", "canvas", "dd", "div", "dl", "fieldset", "figcaption", "figure", "footer", "form", "h1", "h2", "h3", "h4", "h5", "h6", "header", "hgroup", "hr", "noscript", "ol", "output", "p", "pre", "section", "table", "tfoot", "ul", "video"]
2593
2594 private fun html_link_prefixes: Array[String] do return once ["http", "https", "ftp", "ftps"]
2595 end
2596
2597 redef class String
2598
2599 # Parse `self` as markdown and return the HTML representation
2600 #.
2601 # var md = "**Hello World!**"
2602 # var html = md.md_to_html
2603 # assert html == "<p><strong>Hello World!</strong></p>\n"
2604 fun md_to_html: Writable do
2605 var processor = new MarkdownProcessor
2606 return processor.process(self)
2607 end
2608 end