5b50ceb9c6583be468512b60cc8d7a3ae1d20409
[nit.git] / lib / html.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # HTML output facilities
16 module html
17
18 # A html page
19 #
20 # You can define subclass and override methods head and body
21 #
22 # class MyPage
23 # super HTMLPage
24 # redef body do add("p").text("Hello World!")
25 # end
26 #
27 # HTMLPage use fluent interface so you can chain calls as:
28 # add("div").attr("id", "mydiv").text("My Div")
29 class HTMLPage
30
31 # Define head content
32 fun head do end
33 # Define body content
34 fun body do end
35
36 private var root = new HTMLTag("html")
37 private var current: HTMLTag = root
38 private var stack = new List[HTMLTag]
39
40 # Render the page as a html string
41 fun render: String do
42 root.children.clear
43 open("head")
44 head
45 close("head")
46 open("body")
47 body
48 close("body")
49 return "<!DOCTYPE html>{root.html}"
50 end
51
52 # Add a html tag to the current element
53 # add("div").attr("id", "mydiv").text("My Div")
54 fun add(tag: String): HTMLTag do
55 var node = new HTMLTag(tag)
56 current.add(node)
57 return node
58 end
59
60 # Add a raw html string
61 # add_html("<a href='#top'>top</a>")
62 fun add_html(html: String) do current.add(new HTMLRaw(html))
63
64 # Open a html tag
65 # open("ul")
66 # add("li").text("item1")
67 # add("li").text("item2")
68 # close("ul")
69 fun open(tag: String): HTMLTag do
70 stack.push(current)
71 current = add(tag)
72 return current
73 end
74
75 # Close previously opened tag
76 # Ensure: tag = previous.tag
77 fun close(tag: String) do
78 if not tag == current.tag then
79 print "Error: Trying to close '{tag}', last opened tag was '{current.tag}'."
80 abort
81 end
82 current = stack.pop
83 end
84
85 # Save html page in the specified file
86 fun save(file: String) do
87 var out = new OFStream.open(file)
88 out.write(self.render)
89 out.close
90 end
91 end
92
93 class HTMLTag
94 # HTML tagname: 'div' for <div></div>
95 var tag: String
96 init(tag: String) do self.tag = tag
97
98 init with_attrs(tag: String, attrs: Map[String, String]) do
99 self.tag = tag
100 self.attrs = attrs
101 end
102
103 # Tag attributes map
104 var attrs: Map[String, String] = new HashMap[String, String]
105
106 # Get the attributed value of 'prop' or null if 'prop' is undifened
107 fun get_attr(key: String): nullable String do
108 if not attrs.has_key(key) then return null
109 return attrs[key]
110 end
111
112 # Set a 'value' for 'key'
113 # var img = new HTMLTag("img")
114 # img.attr("src", "./image.png").attr("alt", "image")
115 fun attr(key: String, value: String): HTMLTag do
116 attrs[key] = value
117 return self
118 end
119
120 # Add a CSS class to the HTML tag
121 # var img = new HTMLTag("img")
122 # img.add_class("logo").add_class("fullpage")
123 fun add_class(klass: String): HTMLTag do
124 classes.add(klass)
125 return self
126 end
127 private var classes: Set[String] = new HashSet[String]
128
129 # Set a CSS 'value' for 'prop'
130 # var img = new HTMLTag("img")
131 # img.css("border", "2px solid black").css("position", "absolute")
132 fun css(prop: String, value: String): HTMLTag do
133 css_props[prop] = value
134 return self
135 end
136 private var css_props: Map[String, String] = new HashMap[String, String]
137
138 # Get CSS value for 'prop'
139 fun get_css(prop: String): nullable String do
140 if not css_props.has_key(prop) then return null
141 return css_props[prop]
142 end
143
144 # Add a HTML 'child' to self
145 # var ul = new HTMLTag("ul")
146 # ul.add(new HTMLTag("li"))
147 fun add(child: HTMLTag) do children.add(child)
148
149 # List of children HTML elements
150 var children: Set[HTMLTag] = new HashSet[HTMLTag]
151
152 # Set text of element
153 # var p = new HTMLTag("p")
154 # p.text("Hello World!")
155 # Text is escaped see: standard::String::html_escape
156 fun text(txt: String): HTMLTag do
157 content = txt
158 return self
159 end
160 private var content: String = ""
161
162 # Append text to element
163 # var p = new HTMLTag("p")
164 # p.append("Hello").append("<br/>").append("World!")
165 # Text is escaped see: standard::String::html_escape
166 fun append(txt: String): HTMLTag do
167 text("{content}{txt}")
168 return self
169 end
170
171 # Render the element as HTML string
172 fun html: String do
173 var content = render_content
174 if tag != "script" and content.is_empty then return "<{tag}{render_attrs}/>"
175 return "<{tag}{render_attrs}>{content}</{tag}>"
176 end
177
178 private fun render_attrs: String do
179 var str = "{render_classes}{render_css}"
180 for key, value in attrs do
181 if key == "class" or key == "style" then continue
182 str = "{str} {key}='{value}'"
183 end
184 return str
185 end
186
187 private fun render_css: String do
188 var css = ""
189 if attrs.has_key("style") then css = attrs["style"]
190 for key, value in self.css_props do
191 css = "{css}; {key}: {value}"
192 end
193 if css.is_empty then return ""
194 return " style='{css}'"
195 end
196
197 private fun render_classes: String do
198 var cls = ""
199 if attrs.has_key("class") then cls = attrs["class"]
200 if not classes.is_empty then cls = " class='{cls} {classes.join(" ")}'"
201 if cls.is_empty then return ""
202 return cls
203 end
204
205 private fun render_content: String do
206 var str = content.html_escape
207 for child in children do
208 str += child.html
209 end
210 return str
211 end
212 end
213
214 private class HTMLRaw
215 super HTMLTag
216
217 init(content: String) do self.content = content
218 redef fun html do return content
219 end