68af6977bb08a4d8825948eb0cf63b80eb44dec8
[nit.git] / lib / mnit / mnit_app.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2011-2013 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # General Mnit application structure
18 module mnit_app
19
20 import ::app
21 import mnit_display
22
23 # An App instance serves as base to every Mnit projects.
24 #
25 # This class is redefed by plateforme modules and so
26 # App can be specialized directly in the user app.
27 redef class App
28 type IE: InputEvent
29 type D: Display
30 type I: Image
31
32 # Display to use by apps
33 # Is null if the display is not available or not yet ready
34 var display: nullable D protected writable = null
35
36 # Received quit order
37 var quit: Bool writable = false
38
39 init do end
40
41 # App is visible? (vs minimized or in background)
42 fun visible: Bool is abstract
43
44 # Invoqued at each frame
45 # Usually you want to redef frame_core instead of this
46 fun full_frame
47 do
48 var display = self.display
49 if display != null then
50 display.begin
51 frame_core( display )
52 display.finish
53 end
54 end
55
56 # Main frame method to redef
57 # Is called between readying display and flipping it
58 fun frame_core( display: D ) is abstract
59
60 #fun start do end
61 #fun stop do end
62 #fun destroy do end
63
64 # Called when asked by the system (mainly for Android)
65 fun save do end
66
67 # Called when asked by the system (mainly for Android)
68 fun pause do end
69
70 # Called when asked by the system (mainly for Android)
71 fun resume do end
72
73 # System notification
74 fun gained_focus do end
75
76 # System notification
77 fun lost_focus do end
78
79 # Main init method for graphical stuff
80 # Is called when display is ready so graphical assets
81 # can be loaded at this time.
82 fun init_window do end
83
84 # Called before destroying the window
85 fun term_window do end
86
87 # Receive and deal with all inputs
88 fun input( event: InputEvent ): Bool
89 do
90 return false
91 end
92
93 # Internal method to generate inputs
94 protected fun generate_input is abstract
95
96 # Main app loop
97 # Usually you want to redef framw_core instead of this
98 fun main_loop
99 do
100 while not quit do
101 generate_input
102 full_frame
103 end
104 end
105 end