6cec4e161061ac4219efad34bbab78d71c223825
[nit.git] / lib / android / audio.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2014 Romain Chanoir <romain.chanoir@viacesi.fr>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Android audio services, wraps a part of android audio API
18 # This module modifies the default behaviour of the audio loading:
19 # It is first loaded from the `res/raw` folder.
20 # The file extension is not needed for the `res/raw` loading part.
21 # If it didn't work, it is loaded from the `assets` folder.
22 # The file extension is needed for the `assets` loading part.
23 #
24 # `assets` contains the portable version of sounds, since the `res` folder exsists only in android projects.
25 #
26 # For this example, the sounds "test_sound" and "test_music" are located in the "assets/sounds" folder,
27 # they both have ".ogg" extension. "test_sound" is a short sound and "test_music" a music track
28 #
29 # ~~~nitish
30 # # Note that you need to specify the path from "assets" folder and the extension
31 # var s = app.load_sound("sounds/test_sound.ogg")
32 # var m = app.load_music("sounds/test_music.ogg")
33 # s.play
34 # m.play
35 # ~~~
36 #
37 # Now, the sounds are in "res/raw"
38 # ~~~nitish
39 # s = app.load_sound_from_res("test_sound")
40 # m = app.load_music_from_res("test_sound")
41 # s.play
42 # m.play
43 # ~~~
44 #
45 # See http://developer.android.com/reference/android/media/package-summary.html for more infos
46 module audio
47
48 import java
49 import java::io
50 intrude import assets_and_resources
51 import native_app_glue # FIXME update this module to use nit_activity
52 import app::audio
53
54 in "Java" `{
55 import android.media.MediaPlayer;
56 import android.media.SoundPool;
57 import java.io.IOException;
58 import android.media.AudioManager;
59 import android.media.AudioManager.OnAudioFocusChangeListener;
60 import android.content.Context;
61 import android.util.Log;
62 `}
63
64 # FIXME: This listener is not working at the moment, but is needed to gain or give up the audio focus
65 # of the application
66 in "Java inner" `{
67 static OnAudioFocusChangeListener afChangeListener = new OnAudioFocusChangeListener() {
68 public void onAudioFocusChange(int focusChange) {
69 if(focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT) {
70 }else if (focusChange == AudioManager.AUDIOFOCUS_GAIN) {
71 }else if (focusChange == AudioManager.AUDIOFOCUS_LOSS) {
72 }
73 }
74 };
75 `}
76
77 # AudioManager of the application, used to manage the audio mode
78 private extern class NativeAudioManager in "Java" `{ android.media.AudioManager `}
79 super JavaObject
80
81 # Current audio mode.
82 # ( MODE_NORMAL = 0, MODE_RINGTONE = 1, MODE_IN_CALL = 2 or MODE_IN_COMMUNICATION = 3 )
83 fun mode: Int in "Java" `{ return self.getMode(); `}
84
85 # Sets the audio mode.
86 # ( MODE_NORMAL = 0, MODE_RINGTONE = 1, MODE_IN_CALL = 2 or MODE_IN_COMMUNICATION = 3 )
87 fun mode=(i: Int) in "Java" `{ self.setMode((int)i); `}
88
89 # Sends a request to obtain audio focus
90 fun request_audio_focus: Int in "Java" `{
91 return self.requestAudioFocus(afChangeListener, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN);
92 `}
93
94 # Gives up audio focus
95 fun abandon_audio_focus: Int in "Java" `{ return self.abandonAudioFocus(afChangeListener); `}
96 end
97
98 # Media Player from Java, used to play long sounds or musics, not simultaneously
99 # This is a low-level class, use `MediaPlater` instead
100 private extern class NativeMediaPlayer in "Java" `{ android.media.MediaPlayer `}
101 super JavaObject
102
103 new in "Java" `{
104 MediaPlayer mp = new MediaPlayer();
105 mp.setAudioStreamType(AudioManager.STREAM_MUSIC);
106 return mp;
107 `}
108 fun start in "Java" `{ self.start(); `}
109 fun prepare in "Java" `{
110 try {
111 self.prepare();
112 }catch(Exception e) {
113 Log.e("Error preparing the Media Player", e.getMessage());
114 e.printStackTrace();
115 }
116 `}
117
118 fun create(context: NativeActivity, id: Int): NativeMediaPlayer in "Java" `{
119 try {
120 return self.create(context, (int)id);
121 }catch(Exception e) {
122 return null;
123 }
124 `}
125
126 fun pause in "Java" `{ self.pause(); `}
127 fun stop in "Java" `{ self.stop(); `}
128 fun playing: Bool in "Java" `{ return self.isPlaying(); `}
129 fun release in "Java" `{ self.release(); `}
130 fun duration: Int in "Java" `{ return self.getDuration(); `}
131 fun looping: Bool in "Java" `{ return self.isLooping(); `}
132 fun looping=(b: Bool) in "Java" `{ self.setLooping(b); `}
133 fun volume=(vol: Float) in "Java" `{ self.setVolume((float)vol, (float)vol); `}
134 fun both_volume(left_volume, right_volume: Float) in "Java" `{ self.setVolume((float)left_volume, (float)right_volume); `}
135 fun stream_type=(stream_type: Int) in "Java" `{ self.setAudioStreamType((int)stream_type); `}
136 fun data_source_fd(fd: NativeFileDescriptor, start_offset, length: Int): Int in "Java" `{
137 try {
138 self.setDataSource(fd, start_offset, length);
139 return 1;
140 }catch(Exception e) {
141 Log.e("Error loading the Media Player with a file descriptor", e.getMessage());
142 return 0;
143 }
144 `}
145 fun data_source_path(path: JavaString): Int in "Java" `{
146 try {
147 self.setDataSource(path);
148 return 1;
149 }catch(Exception e) {
150 Log.e("Error loading the Media Player", e.getMessage());
151 return 0;
152 }
153 `}
154 fun reset in "Java" `{ self.reset(); `}
155 end
156
157 # Sound Pool from Java, used to play sounds simultaneously
158 # This is a low-level class, use `SoundPool`instead
159 private extern class NativeSoundPool in "Java" `{ android.media.SoundPool `}
160 super JavaObject
161
162 new(max_streams, stream_type, src_quality: Int) in "Java" `{
163 return new SoundPool((int)max_streams, (int)stream_type, (int)src_quality);
164 `}
165 fun load_asset_fd(afd: NativeAssetFileDescriptor, priority: Int): Int in "Java" `{
166 try {
167 int id = self.load(afd, (int)priority);
168 return id;
169 }catch(Exception e){
170 return -1;
171 }
172 `}
173
174 fun load_id(context: NativeActivity, resid, priority: Int): Int in "Java" `{
175 try {
176 int id = self.load(context, (int)resid, (int)priority);
177 return id;
178 }catch(Exception e){
179 return -1;
180 }
181 `}
182
183 fun load_path(path: JavaString, priority: Int): Int in "Java" `{
184 try {
185 int id = self.load(path, (int)priority);
186 return id;
187 }catch(Exception e){
188 return -1;
189 }
190 `}
191
192 fun play(sound_id: Int, left_volume, right_volume: Float, priority, l: Int, rate: Float): Int in "Java" `{
193 return self.play((int)sound_id, (float)left_volume, (float)right_volume, (int)priority, (int)l, (float)rate);
194 `}
195 fun pause(stream_id: Int) in "Java" `{ self.pause((int)stream_id); `}
196 fun auto_pause in "Java" `{ self.autoPause(); `}
197 fun auto_resume in "Java" `{ self.autoResume(); `}
198 fun resume(stream_id: Int) in "Java" `{ self.resume((int)stream_id); `}
199 fun set_loop(stream_id, l: Int) in "Java" `{ self.setLoop((int)stream_id, (int)l); `}
200 fun set_priority(stream_id, priority: Int) in "Java" `{ self.setPriority((int)stream_id, (int)priority); `}
201 fun set_rate(stream_id: Int, rate: Float) in "Java" `{ self.setRate((int)stream_id, (float)rate); `}
202 fun set_volume(stream_id: Int, left_volume, right_volume: Float) in "Java" `{ self.setVolume((int)stream_id, (float)left_volume, (float)right_volume); `}
203 fun stop(stream_id: Int) in "Java" `{ self.stop((int)stream_id); `}
204 fun unload(sound_id: Int): Bool in "Java" `{ return self.unload((int)sound_id); `}
205 fun release in "Java" `{ self.release(); `}
206 end
207
208
209 # Used to play sound, best suited for sounds effects in apps or games
210 class SoundPool
211
212 # Error gestion
213 var error: nullable Error = null
214
215 private var nsoundpool: NativeSoundPool is noinit
216 # The maximum number of simultaneous streams for this SoundPool
217 var max_streams = 10 is writable
218
219 # The audio stream type, 3 is STREAM_MUSIC, default for game application
220 var stream_type = 3 is writable
221
222 # The sample-rate converter quality, currently has no effect
223 var src_quality = 0 is writable
224
225 # Left volume value, range 0.0 to 1.0
226 var left_volume = 1.0 is writable
227
228 # Right volume value, range 0.0 to 1.0
229 var right_volume = 1.0 is writable
230
231 # Playback rate, 1.0 = normal playback, range 0.5 to 2.0
232 var rate = 1.0 is writable
233
234 # Loop mode, 0 = no loop, -1 = loop forever
235 var looping = 0 is writable
236
237 # Stream priority
238 private var priority = 1
239
240 init do self.nsoundpool = new NativeSoundPool(max_streams, stream_type, src_quality)
241
242 # Load the sound from an asset file descriptor
243 # this function is for advanced use
244 private fun load_asset_fd(afd: NativeAssetFileDescriptor): Sound do
245 var resval = nsoundpool.load_asset_fd(afd, self.priority)
246 if resval == -1 then
247 self.error = new Error("Unable to load sound from assets")
248 return new Sound.priv_init(null, -1, self, self.error)
249 else
250 return new Sound.priv_init(null, resval, self, null)
251 end
252 end
253
254 # Returns only the id corresponding to the soundpool where the sound is loaded.
255 # Needed by `load` of `Sound`.
256 private fun load_asset_fd_rid(afd: NativeAssetFileDescriptor): Int do
257 return nsoundpool.load_asset_fd(afd, self.priority)
258 end
259
260 # Load the sound from its resource id
261 fun load_id(context: NativeActivity, id:Int): Sound do
262 var resval = nsoundpool.load_id(context, id, priority)
263 if resval == -1 then
264 self.error = new Error("Unable to load sound from assets")
265 return new Sound.priv_init(null, -1, self, self.error)
266 else
267 return new Sound.priv_init(null, resval, self, null)
268 end
269 end
270
271 # Returns only the id corresponding to the soundpool where the sound is loaded.
272 private fun load_id_rid(context: NativeActivity, id: Int): Int do
273 return nsoundpool.load_id(context, id, priority)
274 end
275
276 # Load the sound from the specified path
277 fun load_path(path: String): Sound do
278 sys.jni_env.push_local_frame(1)
279 var resval = nsoundpool.load_path(path.to_java_string, priority)
280 sys.jni_env.pop_local_frame
281 if resval == -1 then
282 self.error = new Error("Unable to load sound from path : " + path)
283 return new Sound.priv_init(null, -1, self, self.error)
284 else
285 return new Sound.priv_init(null, resval, self, null)
286 end
287 end
288
289 # Play a sound from a sound ID
290 # return non-zero streamID if successful, zero if failed
291 fun play(id: Int): Int do
292 return nsoundpool.play(id, left_volume, right_volume, priority, looping, rate)
293 end
294
295 # Load a sound by its name in the resources, the sound must be in the `res/raw` folder
296 fun load_name(resource_manager: ResourcesManager, context: NativeActivity, sound: String): Sound do
297 var id = resource_manager.raw_id(sound)
298 var resval = nsoundpool.load_id(context, id, priority)
299 if resval == -1 then
300 self.error = new Error("Unable to load sound from resources : " + sound)
301 return new Sound.priv_init(null, -1, self, self.error)
302 else
303 return new Sound.priv_init(null, resval, self, null)
304 end
305 end
306
307 # Returns only the id corresponding to the soundpool where the sound is loaded.
308 private fun load_name_rid(resource_manager: ResourcesManager, context: NativeActivity, sound: String): Int do
309 var id = resource_manager.raw_id(sound)
310 return nsoundpool.load_id(context, id, priority)
311 end
312
313 # Pause a playback stream
314 fun pause_stream(stream_id: Int) do nsoundpool.pause(stream_id)
315
316 # Pause all active_streams
317 fun auto_pause do nsoundpool.auto_pause
318
319 # Resume all previously active streams
320 fun auto_resume do nsoundpool.auto_resume
321
322 # Resume a playback stream
323 fun resume(stream_id: Int) do nsoundpool.resume(stream_id)
324
325 # Set loop mode on a stream
326 fun stream_loop=(stream_id, looping: Int) do nsoundpool.set_loop(stream_id, looping)
327
328 # Change stream priority
329 fun stream_priority=(stream_id, priority: Int) do nsoundpool.set_priority(stream_id, priority)
330
331 # Change playback rate
332 fun stream_rate=(stream_id: Int, rate: Float) do nsoundpool.set_rate(stream_id, rate)
333
334 # Set stream volume
335 fun stream_volume(stream_id: Int, left_volume, right_volume: Float) do
336 nsoundpool.set_volume(stream_id, left_volume, right_volume)
337 end
338
339 # Stop a playback stream
340 fun stop_stream(stream_id: Int) do nsoundpool.stop(stream_id)
341
342 # Unload a sound from a sound ID
343 fun unload(sound: Sound): Bool do return nsoundpool.unload(sound.soundpool_id)
344
345 # Destroys the object
346 fun destroy do nsoundpool.release
347 end
348
349 # Used to play sounds, designed to use with medium sized sounds or streams
350 # The Android MediaPlayer has a complex state diagram that you'll need to
351 # respect if you want your MediaPlayer to work fine, see the android doc
352 class MediaPlayer
353 private var nmedia_player: NativeMediaPlayer is noinit
354
355 # Used to control the state of the mediaplayer
356 private var is_prepared = false is writable
357
358 # The sound associated with this mediaplayer
359 var sound: nullable Music = null is writable
360
361 # Error gestion
362 var error: nullable Error = null
363
364 # Create a new MediaPlayer, but no sound is attached, you'll need
365 # to use `load_sound` before using it
366 init do self.nmedia_player = new NativeMediaPlayer
367
368 # Init the mediaplayer with a sound resource id
369 init from_id(context: NativeActivity, id: Int) do
370 self.nmedia_player = new NativeMediaPlayer
371 self.nmedia_player = nmedia_player.create(context, id)
372 if self.nmedia_player.is_java_null then
373 self.error = new Error("Failed to create the MediaPlayer")
374 self.sound = new Music.priv_init(id, self, self.error)
375 end
376 self.sound = new Music.priv_init(id, self, null)
377 end
378
379 # Load a sound for a given resource id
380 fun load_sound(id: Int, context: NativeActivity): Music do
381 self.nmedia_player = self.nmedia_player.create(context, id)
382 if self.nmedia_player.is_java_null then
383 self.error = new Error("Failed to load a sound")
384 self.sound = new Music.priv_init(id, self, new Error("Sound loading failed"))
385 return self.sound.as(not null)
386 else
387 if self.error != null then self.error = null
388 self.sound = new Music.priv_init(id, self, null)
389 self.is_prepared = true
390 return self.sound.as(not null)
391 end
392 end
393
394 # Starts or resumes playback
395 # REQUIRE `self.sound != null`
396 fun start do
397 if self.error != null then return
398 if not is_prepared then prepare
399 nmedia_player.start
400 end
401
402 # Stops playback after playback has been stopped or paused
403 # REQUIRE `self.sound != null`
404 fun stop do
405 if self.error != null then return
406 is_prepared = false
407 nmedia_player.stop
408 end
409
410 # Prepares the player for playback, synchronously
411 # REQUIRE `self.sound != null`
412 fun prepare do
413 if self.error != null then return
414 assert sound != null
415 nmedia_player.prepare
416 is_prepared = true
417 end
418
419 # Pauses playback
420 # REQUIRE `self.sound != null`
421 fun pause do
422 if self.error != null then return
423 assert sound != null
424 nmedia_player.pause
425 end
426
427 # Checks whether the mediaplayer is playing
428 fun playing: Bool do return nmedia_player.playing
429
430 # Releases the resources associated with this MediaPlayer
431 fun destroy do
432 nmedia_player.release
433 self.sound = null
434 end
435
436 # Reset MediaPlayer to its initial state
437 fun reset do nmedia_player.reset
438
439 # Sets the datasource (file-path or http/rtsp URL) to use
440 fun data_source(path: String): Music do
441 sys.jni_env.push_local_frame(1)
442 var retval = nmedia_player.data_source_path(path.to_java_string)
443 sys.jni_env.pop_local_frame
444 if retval == 0 then
445 self.error = new Error("could not load the sound " + path)
446 self.sound = new Music.priv_init(null, self, self.error)
447
448 else
449 self.sound = new Music.priv_init(null, self, null)
450 end
451 return self.sound.as(not null)
452 end
453 # Sets the data source (NativeFileDescriptor) to use
454 fun data_source_fd(fd: NativeAssetFileDescriptor): Music do
455 if not fd.is_java_null then
456 if nmedia_player.data_source_fd(fd.file_descriptor, fd.start_offset, fd.length) == 0 then
457 self.error = new Error("could not load the sound")
458 self.sound = new Music.priv_init(null, self, self.error)
459 else
460 self.sound = new Music.priv_init(null, self, null)
461 end
462 return self.sound.as(not null)
463 else
464 var error = new Error("could not load the sound")
465 return new Music.priv_init(null, self, error)
466 end
467 end
468
469 # Checks whether the MediaPlayer is looping or non-looping
470 fun looping: Bool do return nmedia_player.looping
471
472 # Sets the player to be looping or non-looping
473 fun looping=(b: Bool) do nmedia_player.looping = b
474
475 # Sets the volume on this player
476 fun volume=(volume: Float) do nmedia_player.volume = volume
477
478 # Sets the left volume and the right volume of this player
479 fun both_volume(left_volume, right_volume: Float) do nmedia_player.both_volume(left_volume, right_volume)
480
481 # Sets the audio stream type for this media player
482 fun stream_type=(stream_type: Int) do nmedia_player.stream_type = stream_type
483 end
484
485 redef class PlayableAudio
486 redef init do app.add_to_sounds(self)
487 end
488
489 redef class Sound
490
491 # Resource ID of this sound
492 var id: nullable Int is noinit
493
494 # The SoundPool who loaded this sound
495 var soundpool: SoundPool is noinit
496
497 # The SoundID of this sound in his SoundPool
498 var soundpool_id: Int is noinit
499
500 private init priv_init(id: nullable Int, soundpool_id: Int, soundpool: SoundPool, error: nullable Error) is nosuper do
501 self.id = id
502 self.soundpool_id = soundpool_id
503 self.soundpool = soundpool
504 if error != null then
505 self.error = error
506 else
507 self.is_loaded = true
508 end
509 end
510
511 redef fun load do
512 if is_loaded then return
513 var retval_resources = app.default_soundpool.load_name_rid(app.resource_manager, app.native_activity, self.name.strip_extension)
514 if retval_resources == -1 then
515 self.error = new Error("failed to load" + self.name)
516 var nam = app.asset_manager.open_fd(self.name)
517 if nam.is_java_null then
518 self.error = new Error("Failed to get file descriptor for " + self.name)
519 else
520 var retval_assets = app.default_soundpool.load_asset_fd_rid(nam)
521 if retval_assets == -1 then
522 self.error = new Error("Failed to load" + self.name)
523 else
524 self.soundpool_id = retval_assets
525 self.soundpool = app.default_soundpool
526 self.error = null
527 self.soundpool.error = null
528 end
529 end
530 else
531 self.soundpool_id = retval_resources
532 self.soundpool = app.default_soundpool
533 self.error = null
534 self.soundpool.error = null
535 end
536 is_loaded = true
537 end
538
539 redef fun play do
540 if self.error != null then return
541 if not is_loaded then load
542 soundpool.play(soundpool_id)
543 end
544
545 redef fun pause do
546 if self.error != null or not self.is_loaded then return
547 soundpool.pause_stream(soundpool_id)
548 end
549
550 redef fun resume do
551 if self.error != null or not self.is_loaded then return
552 soundpool.resume(soundpool_id)
553 end
554
555 end
556
557 redef class Music
558
559 # Resource ID of this sound
560 var id: nullable Int is noinit
561
562 # The MediaPlayer who loaded this sound
563 var media_player: MediaPlayer is noinit
564
565 private init priv_init(id: nullable Int, media_player: MediaPlayer, error: nullable Error) is nosuper do
566 self.id = id
567 self.media_player = media_player
568 if error != null then
569 self.error = error
570 else
571 self.is_loaded = true
572 end
573 end
574
575 redef fun load do
576 if is_loaded then return
577 var mp_sound_resources = app.default_mediaplayer.load_sound(app.resource_manager.raw_id(self.name.strip_extension), app.native_activity)
578 if mp_sound_resources.error != null then
579 self.error = mp_sound_resources.error
580 var nam = app.asset_manager.open_fd(self.name)
581 if nam.is_java_null then
582 self.error = new Error("Failed to get file descriptor for " + self.name)
583 else
584 var mp_sound_assets = app.default_mediaplayer.data_source_fd(nam)
585 if mp_sound_assets.error != null then
586 self.error = mp_sound_assets.error
587 else
588 self.media_player = app.default_mediaplayer
589 self.error = null
590 self.media_player.error = null
591 end
592 end
593 else
594 self.media_player = app.default_mediaplayer
595 self.error = null
596 self.media_player.error = null
597 end
598 is_loaded = true
599 end
600
601 redef fun play do
602 if self.error != null then return
603 if not is_loaded then load
604 media_player.start
605 end
606
607 redef fun pause do
608 if self.error != null or not self.is_loaded then return
609 media_player.pause
610 end
611
612 redef fun resume do
613 if self.error != null or not self.is_loaded then return
614 play
615 end
616 end
617
618 redef class App
619
620 # Sounds handled by the application, when you load a sound, it's added to this list.
621 # This array is used in `pause` and `resume`
622 private var sounds = new Array[PlayableAudio]
623
624 # Returns the default MediaPlayer of the application.
625 # When you load a music, it goes in this MediaPlayer.
626 # Use it for advanced sound management
627 var default_mediaplayer: MediaPlayer is lazy do return new MediaPlayer
628
629 # Returns the default MediaPlayer of the application.
630 # When you load a short sound (not a music), it's added to this soundpool.
631 # Use it for advanced sound management.
632 var default_soundpool: SoundPool is lazy do return new SoundPool
633
634 # Get the native audio manager
635 fun audio_manager: NativeAudioManager import native_activity in "Java" `{
636 return (AudioManager)App_native_activity(self).getSystemService(Context.AUDIO_SERVICE);
637 `}
638
639 # Sets the stream of the app to STREAM_MUSIC.
640 # STREAM_MUSIC is the default stream used by android apps.
641 private fun manage_audio_stream import native_activity, native_app_glue in "Java" `{
642 App_native_activity(self).setVolumeControlStream(AudioManager.STREAM_MUSIC);
643 `}
644
645 # Retrieves a sound with a soundpool in the `assets` folder using its name.
646 # Used to play short songs, can play multiple sounds simultaneously
647 redef fun load_sound(path) do
648 var fd = asset_manager.open_fd(path)
649 if not fd.is_java_null then
650 return add_to_sounds(default_soundpool.load_asset_fd(fd)).as(Sound)
651 else
652 var error = new Error("Failed to load Sound {path}")
653 return new Sound.priv_init(null, -1, default_soundpool, error)
654 end
655 end
656
657 # Retrieves a music with a media player in the `assets` folder using its name.
658 # Used to play long sounds or musics, can't play multiple sounds simultaneously
659 redef fun load_music(path) do
660 var fd = asset_manager.open_fd(path)
661 if not fd.is_java_null then
662 return add_to_sounds(default_mediaplayer.data_source_fd(fd)).as(Music)
663 else
664 var error = new Error("Failed to load music {path}")
665 return new Music.priv_init(null, default_mediaplayer, error)
666 end
667 end
668
669 # Same as `load_sound` but load the sound from the `res/raw` folder
670 fun load_sound_from_res(sound_name: String): Sound do
671 return add_to_sounds(default_soundpool.load_name(resource_manager,self.native_activity, sound_name)).as(Sound)
672 end
673
674 # Same as `load_music` but load the sound from the `res/raw` folder
675 fun load_music_from_res(music: String): Music do
676 return add_to_sounds(default_mediaplayer.load_sound(resource_manager.raw_id(music), self.native_activity)).as(Music)
677 end
678
679 # Factorizes `sounds.add` to use it in `load_music`, `load_sound`, `load_music_from_res` and `load_sound_from_res`
680 private fun add_to_sounds(sound: PlayableAudio): PlayableAudio do
681 sounds.add(sound)
682 return sound
683 end
684
685 redef fun pause do
686 super
687 for s in sounds do s.pause
688 audio_manager.abandon_audio_focus
689 end
690
691 redef fun init_window do
692 super
693 audio_manager.request_audio_focus
694 manage_audio_stream
695 end
696
697 redef fun resume do
698 super
699 audio_manager.request_audio_focus
700 for s in sounds do s.resume
701 end
702 end