6e7c58c6a01be13654c576fb5127b8247e9d73cf
[nit.git] / lib / gamnit / display.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # Abstract display services
16 module display
17
18 import ::glesv2
19 import mnit::input
20
21 import display_linux is conditional(linux)
22 import display_android is conditional(android)
23
24 # Should Gamnit be more verbose?
25 fun debug_gamnit: Bool do return false
26
27 # General display class, is sized and drawable
28 class GamnitDisplay
29
30 # Width of the display, in pixels
31 fun width: Int is abstract
32
33 # Height of the display, in pixels
34 fun height: Int is abstract
35
36 # Aspect ratio of the screen, `width / height`
37 var aspect_ratio: Float is lazy do return width.to_f / height.to_f
38
39 # Is the cursor locked et the center of the screen?
40 var lock_cursor = false is writable
41
42 # Is the cursor visible?
43 #
44 # Only affects the desktop implementations.
45 var show_cursor: Bool = true is writable
46
47 # Number of bits used for the red value in the color buffer
48 fun red_bits: Int do return 8
49
50 # Number of bits used for the green value in the color buffer
51 fun green_bits: Int do return 8
52
53 # Number of bits used for the blue value in the color buffer
54 fun blue_bits: Int do return 8
55
56 # Prepare this display
57 #
58 # The implementation varies per platform.
59 fun setup is abstract
60
61 # Close this display and free underlying resources
62 #
63 # The implementation varies per platform.
64 fun close do end
65
66 # Flip the display buffers
67 #
68 # The implementation varies per platform.
69 fun flip do end
70
71 # Loop on available events and feed them back to the app
72 #
73 # The implementation varies per platform.
74 fun feed_events do end
75 end