8aea3780250534f0791b096ee0092ee9ea8b2605
[nit.git] / lib / android / input_events.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Copyright 2012-2014 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Pointer and hardware key events
18 module input_events
19
20 import mnit::input
21 import android::game
22
23 in "C header" `{
24 #include <android/log.h>
25 #include <android_native_app_glue.h>
26
27 #define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "mnit", __VA_ARGS__))
28 #ifdef DEBUG
29 #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "mnit", __VA_ARGS__))
30 #else
31 #define LOGI(...) (void)0
32 #endif
33 `}
34
35 in "C" `{
36 /* Handle inputs from the Android platform and sort them before
37 sending them in the Nit App */
38 static int32_t mnit_handle_input(struct android_app* app, AInputEvent* event) {
39 App nit_app = app->userData;
40 LOGI("handle input %i", (int)pthread_self());
41 if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
42 LOGI("key");
43 return App_native_input_key(nit_app, event);
44 }
45 else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
46 LOGI("motion");
47 return App_native_input_motion(nit_app, event);
48 }
49
50 return 0;
51 }
52 `}
53
54 private extern class NativeAndroidMotionEvent `{AInputEvent *`}
55
56 fun pointers_count: Int `{
57 return AMotionEvent_getPointerCount(self);
58 `}
59
60 fun edge: Int `{
61 return AMotionEvent_getEdgeFlags(self);
62 `}
63
64 # Get the non-primary pointer id that just went down (returns -1 or > 0)
65 fun index_down_pointer: Int `{
66 int a = AMotionEvent_getAction(self);
67 if ((a & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_POINTER_DOWN)
68 return (a & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
69 else return -1;
70 `}
71
72 fun action: AMotionEventAction `{ return AMotionEvent_getAction(self); `}
73 end
74
75 private extern class AMotionEventAction `{ int32_t `}
76 fun action: Int `{ return self & AMOTION_EVENT_ACTION_MASK; `}
77
78 # Pointer index concerned by this action
79 #
80 # Require: `is_pointer_down or is_pointer_up`
81 fun pointer_index: Int `{
82 return (self & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
83 `}
84
85 fun is_down: Bool do return action == 0
86 fun is_up: Bool do return action == 1
87 fun is_move: Bool do return action == 2
88 fun is_cancel: Bool do return action == 3
89 fun is_outside: Bool do return action == 4
90 fun is_pointer_down: Bool do return action == 5
91 fun is_pointer_up: Bool do return action == 6
92 end
93
94 # An input event on Android
95 interface AndroidInputEvent
96 super InputEvent
97 end
98
99 # A motion event concerning a single or more `pointers`
100 class AndroidMotionEvent
101 super AndroidInputEvent
102 super MotionEvent
103
104 private var native: NativeAndroidMotionEvent
105
106 # Pointers (or fingers) composing this motion event
107 var pointers: Array[AndroidPointerEvent] is lazy do
108 return [for i in native.pointers_count.times do new AndroidPointerEvent(self, i)]
109 end
110
111 # The pointer (or finger) causing this event
112 var acting_pointer: AndroidPointerEvent is lazy do
113 var action = native.action
114 var index = 0
115
116 if action.is_pointer_down or action.is_pointer_up then
117 index = native.action.pointer_index
118 end
119
120 return new AndroidPointerEvent(self, index)
121 end
122
123 redef fun just_went_down do return native.action.is_down or native.action.is_pointer_down
124
125 # Was the top edge of the screen intersected by this event?
126 fun touch_to_edge: Bool do return native.edge == 1
127
128 # Was the bottom edge of the screen intersected by this event?
129 fun touch_bottom_edge: Bool do return native.edge == 2
130
131 # Was the left edge of the screen intersected by this event?
132 fun touch_left_edge: Bool do return native.edge == 4
133
134 # Was the right edge of the screen intersected by this event?
135 fun touch_right_edge: Bool do return native.edge == 8
136
137 redef fun down_pointer: nullable AndroidPointerEvent
138 do
139 if just_went_down then
140 # The primary pointer went down
141 return pointers[0]
142 end
143
144 var i = native.index_down_pointer
145 if i > 0 then
146 # A secondary pointer went down
147 return pointers[i]
148 else
149 return null
150 end
151 end
152 end
153
154 # A pointer event
155 class AndroidPointerEvent
156 super PointerEvent
157 super AndroidInputEvent
158
159 private var motion_event: AndroidMotionEvent
160
161 private var pointer_index: Int
162
163 redef fun x do return native_x(motion_event.native, pointer_index)
164
165 private fun native_x(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
166 return AMotionEvent_getX(motion_event, pointer_index);
167 `}
168
169 redef fun y do return native_y(motion_event.native, pointer_index)
170
171 private fun native_y(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
172 return AMotionEvent_getY(motion_event, pointer_index);
173 `}
174
175 # Pressure applied by this pointer
176 fun pressure: Float do return native_pressure(motion_event.native, pointer_index)
177
178 private fun native_pressure(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
179 return AMotionEvent_getPressure(motion_event, pointer_index);
180 `}
181
182 redef fun pressed
183 do
184 var action = motion_event.native.action
185 return action.is_down or action.is_move or action.is_pointer_down
186 end
187
188 redef fun is_move do return motion_event.acting_pointer == self and
189 motion_event.native.action.is_move
190
191 # Does this pointer just began touching the screen?
192 fun just_went_down: Bool do return motion_event.acting_pointer == self and
193 motion_event.just_went_down
194
195 # Unique id of this pointer since the beginning of the gesture
196 fun pointer_id: Int do return native_pointer_id(motion_event.native, pointer_index)
197
198 private fun native_pointer_id(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Int `{
199 return AMotionEvent_getPointerId(motion_event, pointer_index);
200 `}
201 end
202
203 # An hardware key event
204 extern class AndroidKeyEvent `{AInputEvent *`}
205 super KeyEvent
206 super AndroidInputEvent
207
208 private fun action: Int `{ return AKeyEvent_getAction(self); `}
209
210 redef fun is_down do return action == 0
211 redef fun is_up do return action == 1
212
213 # Hardware code of the key raising this event
214 fun key_code: Int `{ return AKeyEvent_getKeyCode(self); `}
215
216 redef fun to_c
217 do
218 var i = native_to_c
219 if i == 0 then return null
220 return i.code_point
221 end
222
223 private fun native_to_c: Int `{
224 int code = AKeyEvent_getKeyCode(self);
225 if (code >= AKEYCODE_0 && code <= AKEYCODE_9)
226 return '0'+code-AKEYCODE_0;
227 if (code >= AKEYCODE_A && code <= AKEYCODE_Z)
228 return 'a'+code-AKEYCODE_A;
229 return 0;
230 `}
231
232 redef fun name do return key_code.to_s
233
234 # Was this event raised by the back key?
235 fun is_back_key: Bool do return key_code == 4
236
237 # Was this event raised by the menu key?
238 fun is_menu_key: Bool do return key_code == 82
239
240 # Was this event raised by the search key?
241 fun is_search_key: Bool do return key_code == 84
242
243 # Was this event raised by the volume up key?
244 fun is_volume_up: Bool do return key_code == 24
245
246 # Was this event raised by the volume down key?
247 fun is_volume_down: Bool do return key_code == 25
248 end
249
250 redef class App
251
252 redef fun init_window
253 do
254 set_as_input_handler native_app_glue
255 super
256 end
257
258 private fun set_as_input_handler(app_glue: NativeAppGlue)
259 import native_input_key, native_input_motion `{
260 app_glue->onInputEvent = mnit_handle_input;
261 `}
262
263 # these are used as a callback from native to type incoming events
264 private fun native_input_key(event: AndroidKeyEvent): Bool is abstract
265
266 private fun native_input_motion(event: NativeAndroidMotionEvent): Bool is abstract
267 end