b361b4f8682ed65cc6d6666079564cc5f49ccfb9
[nit.git] / lib / android / audio.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2014 Romain Chanoir <romain.chanoir@viacesi.fr>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Android audio services, wraps a part of android audio API
18 # This module modifies the default behaviour of the audio loading:
19 # It is first loaded from the `res/raw` folder.
20 # The file extension is not needed for the `res/raw` loading part.
21 # If it didn't work, it is loaded from the `assets` folder.
22 # The file extension is needed for the `assets` loading part.
23 #
24 # `assets` contains the portable version of sounds, since the `res` folder exsists only in android projects.
25 #
26 # For this example, the sounds "test_sound" and "test_music" are located in the "assets/sounds" folder,
27 # they both have ".ogg" extension. "test_sound" is a short sound and "test_music" a music track
28 #
29 # ~~~nitish
30 # # Note that you need to specify the path from "assets" folder and the extension
31 # var s = app.load_sound("sounds/test_sound.ogg")
32 # var m = app.load_music("sounds/test_music.ogg")
33 # s.play
34 # m.play
35 # ~~~
36 #
37 # Now, the sounds are in "res/raw"
38 # ~~~nitish
39 # s = app.load_sound_from_res("test_sound")
40 # m = app.load_music_from_res("test_sound")
41 # s.play
42 # m.play
43 # ~~~
44 #
45 # See http://developer.android.com/reference/android/media/package-summary.html for more infos
46 module audio
47
48 import java
49 import java::io
50 intrude import assets_and_resources
51 import activities
52 import app::audio
53
54 in "Java" `{
55 import android.media.MediaPlayer;
56 import android.media.SoundPool;
57 import java.io.IOException;
58 import android.media.AudioManager;
59 import android.media.AudioManager.OnAudioFocusChangeListener;
60 import android.content.Context;
61 import android.util.Log;
62 `}
63
64 # FIXME: This listener is not working at the moment, but is needed to gain or give up the audio focus
65 # of the application
66 in "Java inner" `{
67 static OnAudioFocusChangeListener afChangeListener = new OnAudioFocusChangeListener() {
68 public void onAudioFocusChange(int focusChange) {
69 if(focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT) {
70 }else if (focusChange == AudioManager.AUDIOFOCUS_GAIN) {
71 }else if (focusChange == AudioManager.AUDIOFOCUS_LOSS) {
72 }
73 }
74 };
75 `}
76
77 # AudioManager of the application, used to manage the audio mode
78 private extern class NativeAudioManager in "Java" `{ android.media.AudioManager `}
79 super JavaObject
80
81 # Current audio mode.
82 # ( MODE_NORMAL = 0, MODE_RINGTONE = 1, MODE_IN_CALL = 2 or MODE_IN_COMMUNICATION = 3 )
83 fun mode: Int in "Java" `{ return self.getMode(); `}
84
85 # Sets the audio mode.
86 # ( MODE_NORMAL = 0, MODE_RINGTONE = 1, MODE_IN_CALL = 2 or MODE_IN_COMMUNICATION = 3 )
87 fun mode=(i: Int) in "Java" `{ self.setMode((int)i); `}
88
89 # Sends a request to obtain audio focus
90 fun request_audio_focus: Int in "Java" `{
91 return self.requestAudioFocus(afChangeListener, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN);
92 `}
93
94 # Gives up audio focus
95 fun abandon_audio_focus: Int in "Java" `{ return self.abandonAudioFocus(afChangeListener); `}
96 end
97
98 # Media Player from Java, used to play long sounds or musics, not simultaneously
99 # This is a low-level class, use `MediaPlater` instead
100 private extern class NativeMediaPlayer in "Java" `{ android.media.MediaPlayer `}
101 super JavaObject
102
103 new in "Java" `{
104 MediaPlayer mp = new MediaPlayer();
105 mp.setAudioStreamType(AudioManager.STREAM_MUSIC);
106 return mp;
107 `}
108 fun start in "Java" `{ self.start(); `}
109 fun prepare in "Java" `{
110 try {
111 self.prepare();
112 }catch(Exception e) {
113 Log.e("Error preparing the Media Player", e.getMessage());
114 e.printStackTrace();
115 }
116 `}
117
118 fun create(context: NativeActivity, id: Int): NativeMediaPlayer in "Java" `{
119 try {
120 return self.create(context, (int)id);
121 }catch(Exception e) {
122 return null;
123 }
124 `}
125
126 fun pause in "Java" `{ self.pause(); `}
127 fun stop in "Java" `{ self.stop(); `}
128 fun playing: Bool in "Java" `{ return self.isPlaying(); `}
129 fun release in "Java" `{ self.release(); `}
130 fun duration: Int in "Java" `{ return self.getDuration(); `}
131 fun looping: Bool in "Java" `{ return self.isLooping(); `}
132 fun looping=(b: Bool) in "Java" `{ self.setLooping(b); `}
133 fun volume=(vol: Float) in "Java" `{ self.setVolume((float)vol, (float)vol); `}
134 fun both_volume(left_volume, right_volume: Float) in "Java" `{ self.setVolume((float)left_volume, (float)right_volume); `}
135 fun stream_type=(stream_type: Int) in "Java" `{ self.setAudioStreamType((int)stream_type); `}
136 fun data_source_fd(fd: NativeFileDescriptor, start_offset, length: Int): Int in "Java" `{
137 try {
138 self.setDataSource(fd, start_offset, length);
139 return 1;
140 }catch(Exception e) {
141 return 0;
142 }
143 `}
144 fun data_source_path(path: JavaString): Int in "Java" `{
145 try {
146 self.setDataSource(path);
147 return 1;
148 }catch(Exception e) {
149 Log.e("Error loading the Media Player", e.getMessage());
150 return 0;
151 }
152 `}
153 fun reset in "Java" `{ self.reset(); `}
154 end
155
156 # Sound Pool from Java, used to play sounds simultaneously
157 # This is a low-level class, use `SoundPool`instead
158 private extern class NativeSoundPool in "Java" `{ android.media.SoundPool `}
159 super JavaObject
160
161 new(max_streams, stream_type, src_quality: Int) in "Java" `{
162 return new SoundPool((int)max_streams, (int)stream_type, (int)src_quality);
163 `}
164 fun load_asset_fd(afd: NativeAssetFileDescriptor, priority: Int): Int in "Java" `{
165 try {
166 int id = self.load(afd, (int)priority);
167 return id;
168 }catch(Exception e){
169 return -1;
170 }
171 `}
172
173 fun load_id(context: NativeActivity, resid, priority: Int): Int in "Java" `{
174 try {
175 int id = self.load(context, (int)resid, (int)priority);
176 return id;
177 }catch(Exception e){
178 return -1;
179 }
180 `}
181
182 fun load_path(path: JavaString, priority: Int): Int in "Java" `{
183 try {
184 int id = self.load(path, (int)priority);
185 return id;
186 }catch(Exception e){
187 return -1;
188 }
189 `}
190
191 fun play(sound_id: Int, left_volume, right_volume: Float, priority, l: Int, rate: Float): Int in "Java" `{
192 return self.play((int)sound_id, (float)left_volume, (float)right_volume, (int)priority, (int)l, (float)rate);
193 `}
194 fun pause(stream_id: Int) in "Java" `{ self.pause((int)stream_id); `}
195 fun auto_pause in "Java" `{ self.autoPause(); `}
196 fun auto_resume in "Java" `{ self.autoResume(); `}
197 fun resume(stream_id: Int) in "Java" `{ self.resume((int)stream_id); `}
198 fun set_loop(stream_id, l: Int) in "Java" `{ self.setLoop((int)stream_id, (int)l); `}
199 fun set_priority(stream_id, priority: Int) in "Java" `{ self.setPriority((int)stream_id, (int)priority); `}
200 fun set_rate(stream_id: Int, rate: Float) in "Java" `{ self.setRate((int)stream_id, (float)rate); `}
201 fun set_volume(stream_id: Int, left_volume, right_volume: Float) in "Java" `{ self.setVolume((int)stream_id, (float)left_volume, (float)right_volume); `}
202 fun stop(stream_id: Int) in "Java" `{ self.stop((int)stream_id); `}
203 fun unload(sound_id: Int): Bool in "Java" `{ return self.unload((int)sound_id); `}
204 fun release in "Java" `{ self.release(); `}
205 end
206
207
208 # Used to play sound, best suited for sounds effects in apps or games
209 class SoundPool
210
211 # Error gestion
212 var error: nullable Error = null
213
214 private var nsoundpool: NativeSoundPool is noinit
215 # The maximum number of simultaneous streams for this SoundPool
216 var max_streams = 10 is writable
217
218 # The audio stream type, 3 is STREAM_MUSIC, default for game application
219 var stream_type = 3 is writable
220
221 # The sample-rate converter quality, currently has no effect
222 var src_quality = 0 is writable
223
224 # Left volume value, range 0.0 to 1.0
225 var left_volume = 1.0 is writable
226
227 # Right volume value, range 0.0 to 1.0
228 var right_volume = 1.0 is writable
229
230 # Playback rate, 1.0 = normal playback, range 0.5 to 2.0
231 var rate = 1.0 is writable
232
233 # Loop mode, 0 = no loop, -1 = loop forever
234 var looping = 0 is writable
235
236 # Stream priority
237 private var priority = 1
238
239 init do self.nsoundpool = new NativeSoundPool(max_streams, stream_type, src_quality)
240
241 # Load the sound from an asset file descriptor
242 # this function is for advanced use
243 private fun load_asset_fd(afd: NativeAssetFileDescriptor): Sound do
244 var resval = nsoundpool.load_asset_fd(afd, self.priority)
245 if resval == -1 then
246 self.error = new Error("Unable to load sound from assets")
247 return new Sound.priv_init(null, -1, self, self.error)
248 else
249 return new Sound.priv_init(null, resval, self, null)
250 end
251 end
252
253 # Returns only the id corresponding to the soundpool where the sound is loaded.
254 # Needed by `load` of `Sound`.
255 private fun load_asset_fd_rid(afd: NativeAssetFileDescriptor): Int do
256 return nsoundpool.load_asset_fd(afd, self.priority)
257 end
258
259 # Load the sound from its resource id
260 fun load_id(context: NativeActivity, id:Int): Sound do
261 var resval = nsoundpool.load_id(context, id, priority)
262 if resval == -1 then
263 self.error = new Error("Unable to load sound from assets")
264 return new Sound.priv_init(null, -1, self, self.error)
265 else
266 return new Sound.priv_init(null, resval, self, null)
267 end
268 end
269
270 # Returns only the id corresponding to the soundpool where the sound is loaded.
271 private fun load_id_rid(context: NativeActivity, id: Int): Int do
272 return nsoundpool.load_id(context, id, priority)
273 end
274
275 # Load the sound from the specified path
276 fun load_path(path: String): Sound do
277 sys.jni_env.push_local_frame(1)
278 var resval = nsoundpool.load_path(path.to_java_string, priority)
279 sys.jni_env.pop_local_frame
280 if resval == -1 then
281 self.error = new Error("Unable to load sound from path : " + path)
282 return new Sound.priv_init(null, -1, self, self.error)
283 else
284 return new Sound.priv_init(null, resval, self, null)
285 end
286 end
287
288 # Play a sound from a sound ID
289 # return non-zero streamID if successful, zero if failed
290 fun play(id: Int): Int do
291 return nsoundpool.play(id, left_volume, right_volume, priority, looping, rate)
292 end
293
294 # Load a sound by its name in the resources, the sound must be in the `res/raw` folder
295 fun load_name(resource_manager: ResourcesManager, context: NativeActivity, sound: String): Sound do
296 var id = resource_manager.raw_id(sound)
297 var resval = nsoundpool.load_id(context, id, priority)
298 if resval == -1 then
299 self.error = new Error("Unable to load sound from resources : " + sound)
300 return new Sound.priv_init(null, -1, self, self.error)
301 else
302 return new Sound.priv_init(null, resval, self, null)
303 end
304 end
305
306 # Returns only the id corresponding to the soundpool where the sound is loaded.
307 private fun load_name_rid(resource_manager: ResourcesManager, context: NativeActivity, sound: String): Int do
308 var id = resource_manager.raw_id(sound)
309 return nsoundpool.load_id(context, id, priority)
310 end
311
312 # Pause a playback stream
313 fun pause_stream(stream_id: Int) do nsoundpool.pause(stream_id)
314
315 # Pause all active_streams
316 fun auto_pause do nsoundpool.auto_pause
317
318 # Resume all previously active streams
319 fun auto_resume do nsoundpool.auto_resume
320
321 # Resume a playback stream
322 fun resume(stream_id: Int) do nsoundpool.resume(stream_id)
323
324 # Set loop mode on a stream
325 fun stream_loop=(stream_id, looping: Int) do nsoundpool.set_loop(stream_id, looping)
326
327 # Change stream priority
328 fun stream_priority=(stream_id, priority: Int) do nsoundpool.set_priority(stream_id, priority)
329
330 # Change playback rate
331 fun stream_rate=(stream_id: Int, rate: Float) do nsoundpool.set_rate(stream_id, rate)
332
333 # Set stream volume
334 fun stream_volume(stream_id: Int, left_volume, right_volume: Float) do
335 nsoundpool.set_volume(stream_id, left_volume, right_volume)
336 end
337
338 # Stop a playback stream
339 fun stop_stream(stream_id: Int) do nsoundpool.stop(stream_id)
340
341 # Unload a sound from a sound ID
342 fun unload(sound: Sound): Bool do return nsoundpool.unload(sound.soundpool_id)
343
344 # Destroys the object
345 fun destroy do nsoundpool.release
346 end
347
348 # Used to play sounds, designed to use with medium sized sounds or streams
349 # The Android MediaPlayer has a complex state diagram that you'll need to
350 # respect if you want your MediaPlayer to work fine, see the android doc
351 class MediaPlayer
352 private var nmedia_player: NativeMediaPlayer is noinit
353
354 # Used to control the state of the mediaplayer
355 private var is_prepared = false is writable
356
357 # The sound associated with this mediaplayer
358 var sound: nullable Music = null is writable
359
360 # Error gestion
361 var error: nullable Error = null
362
363 # Create a new MediaPlayer, but no sound is attached, you'll need
364 # to use `load_sound` before using it
365 init do self.nmedia_player = new NativeMediaPlayer
366
367 # Init the mediaplayer with a sound resource id
368 init from_id(context: NativeActivity, id: Int) do
369 self.nmedia_player = new NativeMediaPlayer
370 self.nmedia_player = nmedia_player.create(context, id)
371 if self.nmedia_player.is_java_null then
372 self.error = new Error("Failed to create the MediaPlayer")
373 self.sound = new Music.priv_init(id, self, self.error)
374 end
375 self.sound = new Music.priv_init(id, self, null)
376 end
377
378 # Load a sound for a given resource id
379 fun load_sound(id: Int, context: NativeActivity): Music do
380 self.nmedia_player = self.nmedia_player.create(context, id)
381 if self.nmedia_player.is_java_null then
382 self.error = new Error("Failed to load a sound")
383 self.sound = new Music.priv_init(id, self, new Error("Sound loading failed"))
384 return self.sound.as(not null)
385 else
386 if self.error != null then self.error = null
387 self.sound = new Music.priv_init(id, self, null)
388 self.is_prepared = true
389 return self.sound.as(not null)
390 end
391 end
392
393 # Starts or resumes playback
394 # REQUIRE `self.sound != null`
395 fun start do
396 if self.error != null then return
397 if not is_prepared then prepare
398 nmedia_player.start
399 end
400
401 # Stops playback after playback has been stopped or paused
402 # REQUIRE `self.sound != null`
403 fun stop do
404 if self.error != null then return
405 is_prepared = false
406 nmedia_player.stop
407 end
408
409 # Prepares the player for playback, synchronously
410 # REQUIRE `self.sound != null`
411 fun prepare do
412 if self.error != null then return
413 assert sound != null
414 nmedia_player.prepare
415 is_prepared = true
416 end
417
418 # Pauses playback
419 # REQUIRE `self.sound != null`
420 fun pause do
421 if self.error != null then return
422 assert sound != null
423 nmedia_player.pause
424 end
425
426 # Checks whether the mediaplayer is playing
427 fun playing: Bool do return nmedia_player.playing
428
429 # Releases the resources associated with this MediaPlayer
430 fun destroy do
431 nmedia_player.release
432 self.sound = null
433 end
434
435 # Reset MediaPlayer to its initial state
436 fun reset do nmedia_player.reset
437
438 # Sets the datasource (file-path or http/rtsp URL) to use
439 fun data_source(path: String): Music do
440 sys.jni_env.push_local_frame(1)
441 var retval = nmedia_player.data_source_path(path.to_java_string)
442 sys.jni_env.pop_local_frame
443 if retval == 0 then
444 self.error = new Error("could not load the sound " + path)
445 self.sound = new Music.priv_init(null, self, self.error)
446
447 else
448 self.sound = new Music.priv_init(null, self, null)
449 end
450 return self.sound.as(not null)
451 end
452 # Sets the data source (NativeFileDescriptor) to use
453 fun data_source_fd(fd: NativeAssetFileDescriptor): Music do
454 if not fd.is_java_null then
455 if nmedia_player.data_source_fd(fd.file_descriptor, fd.start_offset, fd.length) == 0 then
456 self.error = new Error("could not load the sound")
457 self.sound = new Music.priv_init(null, self, self.error)
458 else
459 self.sound = new Music.priv_init(null, self, null)
460 end
461 return self.sound.as(not null)
462 else
463 var error = new Error("could not load the sound")
464 return new Music.priv_init(null, self, error)
465 end
466 end
467
468 # Checks whether the MediaPlayer is looping or non-looping
469 fun looping: Bool do return nmedia_player.looping
470
471 # Sets the player to be looping or non-looping
472 fun looping=(b: Bool) do nmedia_player.looping = b
473
474 # Sets the volume on this player
475 fun volume=(volume: Float) do nmedia_player.volume = volume
476
477 # Sets the left volume and the right volume of this player
478 fun both_volume(left_volume, right_volume: Float) do nmedia_player.both_volume(left_volume, right_volume)
479
480 # Sets the audio stream type for this media player
481 fun stream_type=(stream_type: Int) do nmedia_player.stream_type = stream_type
482 end
483
484 redef class PlayableAudio
485 redef init do add_to_sounds(self)
486 end
487
488 redef class Sound
489
490 # Resource ID of this sound
491 var id: nullable Int is noinit
492
493 # The SoundPool who loaded this sound
494 var soundpool: SoundPool is noinit
495
496 # The SoundID of this sound in his SoundPool
497 var soundpool_id: Int is noinit
498
499 private init priv_init(id: nullable Int, soundpool_id: Int, soundpool: SoundPool, error: nullable Error) is nosuper do
500 self.id = id
501 self.soundpool_id = soundpool_id
502 self.soundpool = soundpool
503 if error != null then
504 self.error = error
505 else
506 self.is_loaded = true
507 end
508 end
509
510 redef fun load do
511 if is_loaded then return
512 var retval_resources = app.default_soundpool.load_name_rid(app.resource_manager, app.native_activity, self.name.strip_extension)
513 if retval_resources == -1 then
514 self.error = new Error("failed to load" + self.name)
515 var nam = app.asset_manager.open_fd(self.name)
516 if nam.is_java_null then
517 self.error = new Error("Failed to get file descriptor for " + self.name)
518 else
519 var retval_assets = app.default_soundpool.load_asset_fd_rid(nam)
520 if retval_assets == -1 then
521 self.error = new Error("Failed to load" + self.name)
522 else
523 self.soundpool_id = retval_assets
524 self.soundpool = app.default_soundpool
525 self.error = null
526 self.soundpool.error = null
527 end
528 end
529 else
530 self.soundpool_id = retval_resources
531 self.soundpool = app.default_soundpool
532 self.error = null
533 self.soundpool.error = null
534 end
535 is_loaded = true
536 end
537
538 redef fun play do
539 if not is_loaded then load
540 if self.error != null then return
541 soundpool.play(soundpool_id)
542 end
543
544 redef fun pause do
545 if self.error != null or not self.is_loaded then return
546 soundpool.pause_stream(soundpool_id)
547 end
548
549 redef fun resume do
550 if self.error != null or not self.is_loaded then return
551 soundpool.resume(soundpool_id)
552 end
553
554 end
555
556 redef class Music
557
558 # Resource ID of this sound
559 var id: nullable Int is noinit
560
561 # The MediaPlayer who loaded this sound
562 var media_player: MediaPlayer is noinit
563
564 private init priv_init(id: nullable Int, media_player: MediaPlayer, error: nullable Error) is nosuper do
565 self.id = id
566 self.media_player = media_player
567 if error != null then
568 self.error = error
569 else
570 self.is_loaded = true
571 end
572 end
573
574 redef fun load do
575 if is_loaded then return
576 var mp_sound_resources = app.default_mediaplayer.load_sound(app.resource_manager.raw_id(self.name.strip_extension), app.native_activity)
577 if mp_sound_resources.error != null then
578 self.error = mp_sound_resources.error
579 var nam = app.asset_manager.open_fd(self.name)
580 if nam.is_java_null then
581 self.error = new Error("Failed to get file descriptor for " + self.name)
582 else
583 var mp_sound_assets = app.default_mediaplayer.data_source_fd(nam)
584 if mp_sound_assets.error != null then
585 self.error = mp_sound_assets.error
586 else
587 self.media_player = app.default_mediaplayer
588 self.error = null
589 self.media_player.error = null
590 end
591 end
592 else
593 self.media_player = app.default_mediaplayer
594 self.error = null
595 self.media_player.error = null
596 end
597 is_loaded = true
598 end
599
600 redef fun play do
601 if not is_loaded then load
602 if self.error != null then return
603 media_player.start
604 end
605
606 redef fun pause do
607 if self.error != null or not self.is_loaded then return
608 media_player.pause
609 end
610
611 redef fun resume do
612 if self.error != null or not self.is_loaded then return
613 play
614 end
615 end
616
617 redef class App
618
619
620 # Returns the default MediaPlayer of the application.
621 # When you load a music, it goes in this MediaPlayer.
622 # Use it for advanced sound management
623 var default_mediaplayer: MediaPlayer is lazy do return new MediaPlayer
624
625 # Returns the default MediaPlayer of the application.
626 # When you load a short sound (not a music), it's added to this soundpool.
627 # Use it for advanced sound management.
628 var default_soundpool: SoundPool is lazy do return new SoundPool
629
630 # Get the native audio manager
631 fun audio_manager: NativeAudioManager import native_activity in "Java" `{
632 return (AudioManager)App_native_activity(self).getSystemService(Context.AUDIO_SERVICE);
633 `}
634
635 # Sets the stream of the app to STREAM_MUSIC.
636 # STREAM_MUSIC is the default stream used by android apps.
637 private fun manage_audio_stream import native_activity in "Java" `{
638 App_native_activity(self).setVolumeControlStream(AudioManager.STREAM_MUSIC);
639 `}
640
641 # Retrieves a sound with a soundpool in the `assets` folder using its name.
642 # Used to play short songs, can play multiple sounds simultaneously
643 redef fun load_sound(path) do
644 var fd = asset_manager.open_fd(path)
645 if not fd.is_java_null then
646 return add_to_sounds(default_soundpool.load_asset_fd(fd)).as(Sound)
647 else
648 var error = new Error("Failed to load Sound {path}")
649 return new Sound.priv_init(null, -1, default_soundpool, error)
650 end
651 end
652
653 # Retrieves a music with a media player in the `assets` folder using its name.
654 # Used to play long sounds or musics, can't play multiple sounds simultaneously
655 redef fun load_music(path) do
656 var fd = asset_manager.open_fd(path)
657 if not fd.is_java_null then
658 return add_to_sounds(default_mediaplayer.data_source_fd(fd)).as(Music)
659 else
660 var error = new Error("Failed to load music {path}")
661 return new Music.priv_init(null, default_mediaplayer, error)
662 end
663 end
664
665 # Same as `load_sound` but load the sound from the `res/raw` folder
666 fun load_sound_from_res(sound_name: String): Sound do
667 return add_to_sounds(default_soundpool.load_name(resource_manager,self.native_activity, sound_name)).as(Sound)
668 end
669
670 # Same as `load_music` but load the sound from the `res/raw` folder
671 fun load_music_from_res(music: String): Music do
672 return add_to_sounds(default_mediaplayer.load_sound(resource_manager.raw_id(music), self.native_activity)).as(Music)
673 end
674
675 redef fun on_pause do
676 super
677 for s in sounds do s.pause
678 audio_manager.abandon_audio_focus
679 end
680
681 redef fun on_create do
682 super
683 audio_manager.request_audio_focus
684 manage_audio_stream
685 end
686
687 redef fun on_resume do
688 super
689 audio_manager.request_audio_focus
690 for s in sounds do s.resume
691 end
692 end
693
694 redef class Sys
695
696 # Sounds handled by the application, when you load a sound, it's added to this list.
697 # This array is used in `pause` and `resume`
698 private var sounds = new Array[PlayableAudio]
699
700 # Factorizes `sounds.add` to use it in `load_music`, `load_sound`, `load_music_from_res` and `load_sound_from_res`
701 private fun add_to_sounds(sound: PlayableAudio): PlayableAudio do
702 sounds.add(sound)
703 return sound
704 end
705 end