c872b457f0a8b32abc5fd1ce1326b82440d0fdae
[nit.git] / examples / mnit_ballz / src / ballz_android.nit
1 # this file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2014 Romain Chanoir <romain.chanoir@viacesi.fr>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 module ballz_android
18
19 import realtime
20 import mnit_android
21 import game_logic
22
23 redef class App
24
25 var screen: nullable Screen
26
27 var target_dt = 20000000
28
29 redef fun run
30 do
31 sensors_support_enabled = true
32 accelerometer.enabled = true
33 accelerometer.event_rate = 10000
34 magnetic_field.enabled = true
35 gyroscope.enabled = true
36 light.enabled = true
37 proximity.enabled = true
38
39 super
40 end
41
42 redef fun window_created
43 do
44 super
45 screen = new Screen(self, display.as(Display))
46 end
47
48 redef fun frame_core(display)
49 do
50 var screen = self.screen
51 if screen != null then
52 var clock = new Clock
53
54 screen.game.do_turn
55 screen.do_frame(display)
56
57 var dt = clock.lapse
58 if dt.sec == 0 and dt.nanosec < target_dt then
59 var sleep_t = target_dt - dt.nanosec
60 sys.nanosleep(0, sleep_t)
61 end
62 end
63 end
64
65 redef fun input(ie)
66 do
67 if ie isa QuitEvent then
68 quit = true
69 return true
70 end
71 if screen != null then
72 return screen.input(ie)
73 end
74 return false
75 end
76 end