e17b5af30ef7116dec8f28a1537b5d0216ab0b5b
1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
7 # http://www.apache.org/licenses/LICENSE-2.0
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
15 # Framework for 3D games in Nit
18 intrude import more_materials
27 # Move the camera back a bit
28 world_camera
.reset_height
(10.0)
29 world_camera
.near
= 0.1
32 var program
= versatile_program
33 program
.compile_and_link
34 var gamnit_error
= program
.error
35 assert gamnit_error
== null else print_error gamnit_error
37 program
= normals_program
38 normals_program
.compile_and_link
39 gamnit_error
= program
.error
40 assert gamnit_error
== null else print_error gamnit_error
43 # Draw all element in `actors`
44 redef fun frame_core_draw
(display
)
48 # Update cameras on both our programs
50 versatile_program
.mvp
.uniform world_camera
.mvp_matrix
53 normals_program
.mvp
.uniform app
.world_camera
.mvp_matrix
55 for actor
in actors
do
56 for leaf
in actor
.model
.leaves
do
57 leaf
.material
.draw
(actor
, leaf
)