e79d22f6cc17ca07642fdd8c5c3d04894763ce5f
[nit.git] / lib / gamnit / display_linux.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # Gamnit display implementation for GNU/Linux using `egl`, `sdl` and `x11`
16 module display_linux
17
18 import sdl
19 import x11
20
21 import egl # local to gamnit
22 intrude import display
23 intrude import textures
24
25 redef class GamnitDisplay
26
27 # Actual width or desired width of the window, can be set before calling `setup`
28 fun width=(value: Int) do requested_width = value
29 private var requested_width = 1920
30
31 # Actual height or desired height of the window, can be set before calling `setup`
32 fun height=(value: Int) do requested_height = value
33 private var requested_height = 1080
34
35 # Setup SDL, X11, EGL in order
36 redef fun setup
37 do
38 if debug_gamnit then print "Setting up SDL"
39 self.sdl_display = setup_sdl(requested_width, requested_height)
40
41 if debug_gamnit then print "Setting up X11"
42 var x11_display = setup_x11
43 var window_handle = window_handle
44 setup_egl_display x11_display
45
46 if debug_gamnit then print "Setting up EGL context"
47 select_egl_config(8, 8, 8, 8, 8, 0, 0)
48 setup_egl_context window_handle
49 end
50
51 # Close EGL and SDL in reverse order of `setup` (nothing to do for X11)
52 redef fun close
53 do
54 close_egl
55 close_sdl
56 end
57
58 # ---
59 # SDL
60
61 # The SDL display managing the window and events
62 var sdl_display: SDLDisplay is noautoinit
63
64 # Setup the SDL display and lib
65 fun setup_sdl(window_width, window_height: Int): SDLDisplay
66 do
67 var sdl_display = new SDLDisplay(window_width, window_height)
68 assert not sdl_display.address_is_null else print "Opening SDL display failed"
69 return sdl_display
70 end
71
72 # Close the SDL display
73 fun close_sdl do sdl_display.destroy
74
75 # Get a native handle to the current SDL window
76 fun window_handle: Pointer
77 do
78 var sdl_wm_info = new SDLSystemWindowManagerInfo
79 return sdl_wm_info.x11_window_handle
80 end
81
82 # ---
83 # X11
84
85 # Get a native handle to the current X11 display
86 fun setup_x11: Pointer
87 do
88 var x11_display = x_open_default_display
89 assert not x11_display.address_is_null else print "Opening X11 display failed"
90 return x11_display
91 end
92 end
93
94 redef class GamnitAssetTexture
95
96 redef fun load_from_platform
97 do
98 var path = "assets" / path # TODO use app.assets_dir
99 var sdl_tex = new SDLImage.from_file(path)
100
101 if sdl_tex.address_is_null then
102 error = new Error("Failed to load texture at '{path}'")
103 return
104 end
105
106 self.width = sdl_tex.width.to_f
107 self.height = sdl_tex.height.to_f
108 var format = if sdl_tex.amask > 0 then gl_RGBA else gl_RGB
109 var pixels = sdl_tex.pixels
110
111 load_from_pixels(pixels, sdl_tex.width, sdl_tex.height, format)
112 end
113 end