1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
7 # http://www.apache.org/licenses/LICENSE-2.0
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
15 # Framework for 3D games in Nit
18 intrude import more_materials
20 import model_dimensions
30 # Move the camera back a bit
31 world_camera
.reset_height
(10.0)
32 world_camera
.near
= 0.1
35 var programs
= [versatile_program
, normals_program
, explosion_program
, smoke_program
, static_program
, selection_program
: GamnitProgram]
36 for program
in programs
do
37 program
.compile_and_link
38 var gamnit_error
= program
.error
39 assert gamnit_error
== null else print_error gamnit_error
43 redef fun frame_core_draw
(display
) do frame_core_depth display
45 # Draw all elements of `actors` and then call `frame_core_flat`
46 protected fun frame_core_depth
(display
: GamnitDisplay)
48 frame_core_dynamic_resolution_before display
50 # Update cameras on both our programs
52 versatile_program
.mvp
.uniform world_camera
.mvp_matrix
55 normals_program
.mvp
.uniform app
.world_camera
.mvp_matrix
57 frame_core_depth_clock
.lapse
58 for actor
in actors
do
59 for leaf
in actor
.model
.leaves
do
60 leaf
.material
.draw
(actor
, leaf
)
63 perfs
["gamnit depth actors"].add frame_core_depth_clock
.lapse
65 frame_core_world_sprites display
66 perfs
["gamnit depth sprites"].add frame_core_depth_clock
.lapse
68 # Toggle writing to the depth buffer for particles effects
70 for system
in particle_systems
do system
.draw
72 perfs
["gamnit depth particles"].add frame_core_depth_clock
.lapse
74 frame_core_ui_sprites display
75 perfs
["gamnit depth ui_sprites"].add frame_core_depth_clock
.lapse
77 frame_core_dynamic_resolution_after display
80 private var frame_core_depth_clock
= new Clock