ffd684ac0cc67d5d78b7f75e4bc7b3e700f58b0e
[nit.git] / lib / standard / kernel.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2004-2008 Jean Privat <jean@pryen.org>
4 # Copyright 2006-2008 Floréal Morandat <morandat@lirmm.fr>
5 #
6 # This file is free software, which comes along with NIT. This software is
7 # distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
8 # without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
9 # PARTICULAR PURPOSE. You can modify it is you want, provided this header
10 # is kept unaltered, and a notification of the changes is added.
11 # You are allowed to redistribute it and sell it, alone or is a part of
12 # another product.
13
14 # Most minimal classes and methods.
15 # This module is the root of the standard module hierarchy.
16 module kernel
17
18 import end # Mark this module is a top level one. (must be only one)
19
20 ###############################################################################
21 # System Classes #
22 ###############################################################################
23
24 # The root of the class hierarchy.
25 # Each class implicitly specialize Object.
26 #
27 # Currently, Object is also used to collect all top-level methods.
28 interface Object
29 # Type of this instance, automatically specialized in every class
30 #
31 # A common use case of the virtual type `SELF` is to type an attribute and
32 # store another instance of the same type as `self`. It can also be used as as
33 # return type to a method producing a copy of `self` or returning an instance
34 # expected to be the exact same type as self.
35 #
36 # This virtual type must be used with caution as it can hinder specialization.
37 # In fact, it imposes strict restrictions on all sub-classes and their usage.
38 # For example, using `SELF` as a return type of a method `foo`
39 # forces all subclasses to ensure that `foo` returns the correct and updated
40 # type.
41 # A dangerous usage take the form of a method typed by `SELF` which creates
42 # and returns a new instance.
43 # If not correctly specialized, this method would break when invoked on a
44 # sub-class.
45 #
46 # A general rule for safe usage of `SELF` is to ensure that inputs typed
47 # `SELF` are stored in attributes typed `SELF` and returned by methods typed
48 # `SELF`, pretty much the same things as you would do with parameter types.
49 type SELF: Object
50
51 # The unique object identifier in the class.
52 # Unless specific code, you should not use this method.
53 # The identifier is used internally to provide a hash value.
54 fun object_id: Int is intern
55
56 # Return true if `self` and `other` have the same dynamic type.
57 # Unless specific code, you should not use this method.
58 fun is_same_type(other: Object): Bool is intern
59
60 # Return true if `self` and `other` are the same instance.
61 # Unless specific code, you should use `==` instead.
62 fun is_same_instance(other: nullable Object): Bool is intern
63
64 # Have `self` and `other` the same value?
65 #
66 # The exact meaning of "same value" is left to the subclasses.
67 # Implicitly, the default implementation, is `is_same_instance`
68 fun ==(other: nullable Object): Bool do return self.is_same_instance(other)
69
70 # Have `self` and `other` different values?
71 #
72 # != is equivalent with "not ==".
73 fun !=(other: nullable Object): Bool do return not (self == other)
74
75 # Display self on stdout (debug only).
76 # This method MUST not be used by programs, it is here for debugging
77 # only and can be removed without any notice
78 fun output
79 do
80 '<'.output
81 object_id.output
82 '>'.output
83 end
84
85 # Display class name on stdout (debug only).
86 # This method MUST not be used by programs, it is here for debugging
87 # only and can be removed without any notice
88 fun output_class_name is intern
89
90 # The hash code of the object.
91 # Assuming that a == b -> a.hash == b.hash
92 #
93 # Without redefinition, it is based on the `object_id` of the instance.
94 fun hash: Int do return object_id / 8
95 end
96
97 # The main class of the program.
98 # `Sys` is a singleton class, its only instance is `sys` defined in `Object`.
99 # `sys` is used to invoke methods on the program on the system.
100 class Sys
101 # Instructions outside classes implicitly redefine this method.
102 fun main do end
103
104 # The entry point for the execution of the whole program.
105 # Its job is to call `main` but some modules may want to refine it
106 # and inject specific work before or after the main part.
107 fun run do main
108
109 # Number of the last error
110 fun errno: Int is extern "sys_errno"
111 end
112
113 # Quit the program with a specific return code
114 fun exit(exit_value: Int) is intern
115
116 # Return the global sys object, the only instance of the `Sys` class.
117 fun sys: Sys is intern
118
119
120 ###############################################################################
121 # Abstract Classes #
122 ###############################################################################
123
124 # The ancestor of class where objects are in a total order.
125 # In order to work, the method '<' has to be redefined.
126 interface Comparable
127 # What `self` can be compared to?
128 type OTHER: Comparable
129
130 # Is `self` lesser than `other`?
131 fun <(other: OTHER): Bool is abstract
132
133 # not `other` < `self`
134 # Note, the implementation must ensure that: `(x<=y) == (x<y or x==y)`
135 fun <=(other: OTHER): Bool do return not other < self
136
137 # not `self` < `other`
138 # Note, the implementation must ensure that: `(x>=y) == (x>y or x==y)`
139 fun >=(other: OTHER): Bool do return not self < other
140
141 # `other` < `self`
142 fun >(other: OTHER): Bool do return other < self
143
144 # -1 if <, +1 if > and 0 otherwise
145 # Note, the implementation must ensure that: (x<=>y == 0) == (x==y)
146 fun <=>(other: OTHER): Int
147 do
148 if self < other then
149 return -1
150 else if other < self then
151 return 1
152 else
153 return 0
154 end
155 end
156
157 # c <= self <= d
158 fun is_between(c: OTHER, d: OTHER): Bool
159 do
160 return c <= self and self <= d
161 end
162
163 # The maximum between `self` and `other` (prefers `self` if equals).
164 fun max(other: OTHER): OTHER
165 do
166 if self < other then
167 return other
168 else
169 return self
170 end
171 end
172
173 # The minimum between `self` and `c` (prefer `self` if equals)
174 fun min(c: OTHER): OTHER
175 do
176 if c < self then
177 return c
178 else
179 return self
180 end
181 end
182 end
183
184 # Discrete total orders.
185 interface Discrete
186 super Comparable
187
188 redef type OTHER: Discrete
189
190 # The next element.
191 fun successor(i: Int): OTHER is abstract
192
193 # The previous element.
194 fun predecessor(i: Int): OTHER is abstract
195
196 # The distance between self and d.
197 #
198 # assert 10.distance(15) == 5
199 # assert 'Z'.distance('A') == 25
200 fun distance(d: OTHER): Int
201 do
202 var cursor: OTHER
203 var stop: OTHER
204 if self < d then
205 cursor = self
206 stop = d
207 else if self > d then
208 cursor = d
209 stop = self
210 else
211 return 0
212 end
213
214 var nb = 0
215 while cursor < stop do
216 cursor = cursor.successor(1)
217 nb += 1
218 end
219 return nb
220 end
221 end
222
223 # Something that can be cloned
224 #
225 # This interface introduces the `clone` method used to duplicate an instance
226 # Its specific semantic is left to the subclasses.
227 interface Cloneable
228 # Duplicate `self`
229 #
230 # The specific semantic of this method is left to the subclasses;
231 # Especially, if (and how) attributes are cloned (depth vs. shallow).
232 #
233 # As a rule of thumb, the principle of least astonishment should
234 # be used to guide the semantic.
235 #
236 # Note that as the returned clone depends on the semantic,
237 # the `==` method, if redefined, should ensure the equality
238 # between an object and its clone.
239 fun clone: SELF is abstract
240 end
241
242 # A numeric value supporting mathematical operations
243 interface Numeric
244 super Comparable
245
246 redef type OTHER: Numeric
247
248 # Addition of `self` with `i`
249 fun +(i: OTHER): OTHER is abstract
250
251 # Substraction of `i` from `self`
252 fun -(i: OTHER): OTHER is abstract
253
254 # Inverse of `self`
255 fun -: OTHER is abstract
256
257 # Multiplication of `self` with `i`
258 fun *(i: OTHER): OTHER is abstract
259
260 # Division of `self` with `i`
261 fun /(i: OTHER): OTHER is abstract
262
263 # The integer part of `self`.
264 #
265 # assert (0.0).to_i == 0
266 # assert (0.9).to_i == 0
267 # assert (-0.9).to_i == 0
268 # assert (9.9).to_i == 9
269 # assert (-9.9).to_i == -9
270 fun to_i: Int is abstract
271
272 # The float equivalent of `self`
273 #
274 # assert 5.to_f == 5.0
275 # assert 5.to_f != 5 # Float and Int are not equals
276 fun to_f: Float is abstract
277
278 # Is this the value of zero in its domain?
279 fun is_zero: Bool do return self == zero
280
281 # The value of zero in the domain of `self`
282 fun zero: OTHER is abstract
283
284 # The value of `val` in the domain of `self`
285 #
286 # assert 1.0.value_of(2) == 2.0
287 # assert 1.0.value_of(2.0) == 2.0
288 # assert 1.value_of(2) == 2
289 # assert 1.value_of(2.0) == 2
290 fun value_of(val: Numeric): OTHER is abstract
291 end
292
293 ###############################################################################
294 # Native classes #
295 ###############################################################################
296
297 # Native Booleans.
298 # `true` and `false` are the only instances.
299 #
300 # Boolean are manipulated trough three special operators:
301 # `and`, `or`, `not`.
302 #
303 # Booleans are mainly used by conditional statement and loops.
304 universal Bool
305 redef fun object_id is intern
306 redef fun ==(b) is intern
307 redef fun !=(b) is intern
308 redef fun output is intern
309 redef fun hash do return to_i
310
311 # 1 if true and 0 if false
312 fun to_i: Int
313 do
314 if self then
315 return 1
316 else
317 return 0
318 end
319 end
320 end
321
322 # Native floating point numbers.
323 # Corresponds to C float.
324 universal Float
325 super Numeric
326
327 redef type OTHER: Float
328
329 redef fun object_id is intern
330 redef fun ==(i) is intern
331 redef fun !=(i) is intern
332 redef fun output is intern
333
334 redef fun <=(i) is intern
335 redef fun <(i) is intern
336 redef fun >=(i) is intern
337 redef fun >(i) is intern
338
339 redef fun +(i) is intern
340 redef fun - is intern
341 redef fun -(i) is intern
342 redef fun *(i) is intern
343 redef fun /(i) is intern
344
345 redef fun to_i is intern
346 redef fun to_f do return self
347
348 redef fun zero do return 0.0
349 redef fun value_of(val) do return val.to_f
350
351 redef fun <=>(other)
352 do
353 if self < other then
354 return -1
355 else if other < self then
356 return 1
357 else
358 return 0
359 end
360 end
361
362 redef fun is_between(c, d)
363 do
364 if self < c or d < self then
365 return false
366 else
367 return true
368 end
369 end
370
371 # Compare float numbers with a given precision.
372 #
373 # Because of the loss of precision in floating numbers,
374 # the `==` method is often not the best way to compare them.
375 #
376 # ~~~
377 # assert 0.01.is_approx(0.02, 0.1) == true
378 # assert 0.01.is_approx(0.02, 0.001) == false
379 # ~~~
380 fun is_approx(other, precision: Float): Bool
381 do
382 assert precision >= 0.0
383 return self <= other + precision and self >= other - precision
384 end
385
386 redef fun max(other)
387 do
388 if self < other then
389 return other
390 else
391 return self
392 end
393 end
394
395 redef fun min(c)
396 do
397 if c < self then
398 return c
399 else
400 return self
401 end
402 end
403 end
404
405 # Native integer numbers.
406 # Correspond to C int.
407 universal Int
408 super Discrete
409 super Numeric
410
411 redef type OTHER: Int
412
413 redef fun successor(i) do return self + i
414 redef fun predecessor(i) do return self - i
415
416 redef fun object_id is intern
417 redef fun hash do return self
418 redef fun ==(i) is intern
419 redef fun !=(i) is intern
420 redef fun output is intern
421
422 redef fun <=(i) is intern
423 redef fun <(i) is intern
424 redef fun >=(i) is intern
425 redef fun >(i) is intern
426 redef fun +(i) is intern
427
428 redef fun - is intern
429 redef fun -(i) is intern
430 redef fun *(i) is intern
431 redef fun /(i) is intern
432
433 # Modulo of `self` with `i`.
434 #
435 # Finds the remainder of division of `self` by `i`.
436 #
437 # assert 5 % 2 == 1
438 # assert 10 % 2 == 0
439 fun %(i: Int): Int is intern
440
441 redef fun zero do return 0
442 redef fun value_of(val) do return val.to_i
443
444 # `i` bits shift fo the left (aka <<)
445 #
446 # assert 5.lshift(1) == 10
447 fun lshift(i: Int): Int is intern
448
449 # alias of `lshift`
450 fun <<(i: Int): Int do return lshift(i)
451
452 # `i` bits shift fo the right (aka >>)
453 #
454 # assert 5.rshift(1) == 2
455 fun rshift(i: Int): Int is intern
456
457 # alias of `rshift`
458 fun >>(i: Int): Int do return rshift(i)
459
460 redef fun to_i do return self
461 redef fun to_f is intern
462
463 redef fun distance(i)
464 do
465 var d = self - i
466 if d >= 0 then
467 return d
468 else
469 return -d
470 end
471 end
472
473 redef fun <=>(other)
474 do
475 if self < other then
476 return -1
477 else if other < self then
478 return 1
479 else
480 return 0
481 end
482 end
483
484 redef fun is_between(c, d)
485 do
486 if self < c or d < self then
487 return false
488 else
489 return true
490 end
491 end
492
493 redef fun max(other)
494 do
495 if self < other then
496 return other
497 else
498 return self
499 end
500 end
501
502 redef fun min(c)
503 do
504 if c < self then
505 return c
506 else
507 return self
508 end
509 end
510
511 # The character whose ASCII value is `self`.
512 #
513 # assert 65.ascii == 'A'
514 # assert 10.ascii == '\n'
515 fun ascii: Char is intern
516
517 # Number of digits of an integer in base `b` (plus one if negative)
518 #
519 # assert 123.digit_count(10) == 3
520 # assert 123.digit_count(2) == 7 # 1111011 in binary
521 fun digit_count(b: Int): Int
522 do
523 if b == 10 then return digit_count_base_10
524 var d: Int # number of digits
525 var n: Int # current number
526 # Sign
527 if self < 0 then
528 d = 1
529 n = - self
530 else if self == 0 then
531 return 1
532 else
533 d = 0
534 n = self
535 end
536 # count digits
537 while n > 0 do
538 d += 1
539 n = n / b # euclidian division /
540 end
541 return d
542 end
543
544 # Optimized version for base 10
545 fun digit_count_base_10: Int
546 do
547 var val: Int
548 var result: Int
549 if self < 0 then
550 result = 2
551 val = -self
552 else
553 result = 1
554 val = self
555 end
556 loop
557 if val < 10 then return result
558 if val < 100 then return result+1
559 if val < 1000 then return result+2
560 if val < 10000 then return result+3
561 val = val / 10000
562 result += 4
563 end
564 end
565
566 # Return the corresponding digit character
567 # If 0 <= `self` <= 9, return the corresponding character.
568 # assert 5.to_c == '5'
569 # If 10 <= `self` <= 36, return the corresponding letter [a..z].
570 # assert 15.to_c == 'f'
571 fun to_c: Char
572 do
573 assert self >= 0 and self <= 36 # TODO plan for this
574 if self < 10 then
575 return (self + '0'.ascii).ascii
576 else
577 return (self + ('a'.ascii - 10)).ascii
578 end
579 end
580
581 # The absolute value of self
582 #
583 # assert (-10).abs == 10
584 # assert 10.abs == 10
585 # assert 0.abs == 0
586 fun abs: Int
587 do
588 if self >= 0
589 then
590 return self
591 else
592 return -1 * self
593 end
594 end
595 end
596
597 # Native characters.
598 # Characters are denoted with simple quote.
599 # eg. `'a'` or `'\n'`.
600 universal Char
601 super Discrete
602 redef type OTHER: Char
603
604 redef fun object_id is intern
605 redef fun hash do return ascii
606 redef fun ==(o) is intern
607 redef fun !=(o) is intern
608 redef fun output is intern
609
610 redef fun <=(i) is intern
611 redef fun <(i) is intern
612 redef fun >=(i) is intern
613 redef fun >(i) is intern
614
615 redef fun successor(i) is intern
616 redef fun predecessor(i) is intern
617
618 redef fun distance(c)
619 do
620 var d = self.ascii - c.ascii
621 if d >= 0 then
622 return d
623 else
624 return -d
625 end
626 end
627
628 # If `self` is a digit then return this digit else return -1.
629 #
630 # assert '5'.to_i == 5
631 fun to_i: Int
632 do
633
634 if self == '-' then
635 return -1
636 else if is_digit then
637 return self.ascii - '0'.ascii
638 else
639 return self.to_lower.ascii - 'a'.ascii + 10
640 end
641 end
642
643 # the ascii value of self
644 #
645 # assert 'a'.ascii == 97
646 # assert '\n'.ascii == 10
647 fun ascii: Int is intern
648
649 # Return the lower case version of self.
650 # If self is not a letter, then return self
651 #
652 # assert 'A'.to_lower == 'a'
653 # assert 'a'.to_lower == 'a'
654 # assert '$'.to_lower == '$'
655 fun to_lower: Char
656 do
657 if is_upper then
658 return (ascii + ('a'.distance('A'))).ascii
659 else
660 return self
661 end
662 end
663
664 # Return the upper case version of self.
665 # If self is not a letter, then return self
666 #
667 # assert 'a'.to_upper == 'A'
668 # assert 'A'.to_upper == 'A'
669 # assert '$'.to_upper == '$'
670 fun to_upper: Char
671 do
672 if is_lower then
673 return (ascii - ('a'.distance('A'))).ascii
674 else
675 return self
676 end
677 end
678
679 # Is self a digit? (from '0' to '9')
680 #
681 # assert '0'.is_digit == true
682 # assert '9'.is_digit == true
683 # assert 'a'.is_digit == false
684 fun is_digit : Bool
685 do
686 return self >= '0' and self <= '9'
687 end
688
689 # Is self a lower case letter? (from 'a' to 'z')
690 #
691 # assert 'a'.is_lower == true
692 # assert 'z'.is_lower == true
693 # assert 'A'.is_lower == false
694 # assert '$'.is_lower == false
695 fun is_lower : Bool
696 do
697 return self >= 'a' and self <= 'z'
698 end
699
700 # Is self a upper case letter? (from 'A' to 'Z')
701 #
702 # assert 'A'.is_upper == true
703 # assert 'A'.is_upper == true
704 # assert 'z'.is_upper == false
705 # assert '$'.is_upper == false
706 fun is_upper : Bool
707 do
708 return self >= 'A' and self <= 'Z'
709 end
710
711 # Is self a letter? (from 'A' to 'Z' and 'a' to 'z')
712 #
713 # assert 'A'.is_letter == true
714 # assert 'A'.is_letter == true
715 # assert 'z'.is_letter == true
716 # assert '$'.is_letter == false
717 fun is_letter : Bool
718 do
719 return is_lower or is_upper
720 end
721
722 # Is self a whitespace character?
723 #
724 # These correspond to the "Other" and "Separator" groups of the Unicode.
725 #
726 # In the ASCII encoding, this is those <= to space (0x20) plus delete (0x7F).
727 #
728 # assert 'A'.is_whitespace == false
729 # assert ','.is_whitespace == false
730 # assert ' '.is_whitespace == true
731 # assert '\t'.is_whitespace == true
732 fun is_whitespace: Bool
733 do
734 var i = ascii
735 return i <= 0x20 or i == 0x7F
736 end
737 end
738
739 # Pointer classes are used to manipulate extern C structures.
740 extern class Pointer
741 # Is the address behind this Object at NULL?
742 fun address_is_null: Bool is extern "address_is_null"
743
744 # Free the memory pointed by this pointer
745 fun free is extern "free"
746 end