return new Point[Float](wx, wy)
end
+ # Center of the screen, from the point of view of the camera, at z = 0
+ fun center: Point3d[Float] do return new Point3d[Float](position.x + width / 2.0, position.y + height / 2.0, 0.0)
+
# Anchor in the top left corner of the screen, at z = 0
fun top_left: Point3d[Float] do return new Point3d[Float](position.x, position.y, 0.0)