# Set uniforms
program.scale.uniform 1.0
- program.rotation.uniform new Matrix.rotation(actor.rotation, 0.0, 1.0, 0.0)
+ program.rotation.uniform new Matrix.gamnit_euler_rotation(actor.pitch, actor.yaw, actor.roll)
program.translation.uniform(actor.center.x, -actor.center.y, actor.center.z, 0.0)
program.color.uniform(color[0], color[1], color[2], color[3])
program.is_surface.uniform is_surface