# Apply a random model and rotation to new features
actor = new Actor(rule.models.rand,
new Point3d[Float](pos.x, 0.0, pos.y))
# Apply a random model and rotation to new features
actor = new Actor(rule.models.rand,
new Point3d[Float](pos.x, 0.0, pos.y))
# Blast mark on the ground
var blast = new Actor(app.blast_model, new Point3d[Float](pos.x, 0.05 & 0.04, pos.y))
blast.scale = 3.0
# Blast mark on the ground
var blast = new Actor(app.blast_model, new Point3d[Float](pos.x, 0.05 & 0.04, pos.y))
blast.scale = 3.0