Merge: lib/github: implements caching to maximize rate limit.
[nit.git] / examples / mnit_ballz / src / ballz_android.nit
index c872b45..ace5787 100644 (file)
 # See the License for the specific language governing permissions and
 # limitations under the License.
 
-module ballz_android
+module ballz_android is
+       app_version(1, 0, git_revision)
+       app_name("Ballz")
+end
+
+import android::portrait
 
-import realtime
-import mnit_android
 import game_logic
 
 redef class App
 
        var screen: nullable Screen
 
-       var target_dt = 20000000
-
        redef fun run
        do
                sensors_support_enabled = true
@@ -35,6 +36,7 @@ redef class App
                gyroscope.enabled = true
                light.enabled = true
                proximity.enabled = true
+               maximum_fps = 50
 
                super
        end
@@ -49,16 +51,8 @@ redef class App
        do
                var screen = self.screen
                if screen != null then
-                       var clock = new Clock
-
                        screen.game.do_turn
                        screen.do_frame(display)
-                       
-                       var dt = clock.lapse
-                       if dt.sec == 0 and dt.nanosec < target_dt then
-                               var sleep_t = target_dt - dt.nanosec
-                               sys.nanosleep(0, sleep_t)
-                       end
                end
        end