src: create groups for related things
[nit.git] / src / interpreter / static / git-favicon.png
diff --git a/src/debugger.nit b/src/debugger.nit
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index 0f211e6..0000000
+++ /dev/null
@@ -1,1445 +0,0 @@
-# This file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Copyright 2013 Lucas Bajolet <lucas.bajolet@gmail.com>
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-#     http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# Debugging of a nit program using the NaiveInterpreter
-module debugger
-
-import breakpoint
-intrude import naive_interpreter
-import nitx
-intrude import local_var_init
-intrude import scope
-intrude import toolcontext
-private import parser_util
-
-redef class Model
-       # Cleans the model to remove a module and what it defines when semantic analysis fails on injected code
-       private fun try_remove_module(m: MModule): Bool
-       do
-               var index = -1
-               for i in [0 .. mmodules.length[ do
-                       if mmodules[i] == m then
-                               index = i
-                               break
-                       end
-               end
-               if index == -1 then return false
-               var mmodule = mmodules[index]
-               mmodules.remove_at(index)
-               for classdef in mmodule.mclassdefs do
-                       var mclass = classdef.mclass
-                       for i in [0 .. mclass.mclassdefs.length[ do
-                               if mclass.mclassdefs[i] == classdef then
-                                       index = i
-                                       break
-                               end
-                       end
-                       mclass.mclassdefs.remove_at(index)
-                       var propdefs = classdef.mpropdefs
-                       for propdef in propdefs do
-                               var prop = propdef.mproperty
-                               for i in [0..prop.mpropdefs.length[ do
-                                       if prop.mpropdefs[i] == propdef then
-                                               index = i
-                                               break
-                                       end
-                               end
-                               prop.mpropdefs.remove_at(index)
-                       end
-               end
-               return true
-       end
-end
-
-redef class ScopeVisitor
-
-       redef init(toolcontext)
-       do
-               super
-               if toolcontext.dbg != null then
-                       var localvars = toolcontext.dbg.frame.map
-                       for i in localvars.keys do
-                               scopes.first.variables[i.to_s] = i
-                       end
-               end
-       end
-
-end
-
-redef class LocalVarInitVisitor
-       redef fun mark_is_unset(node: AExpr, variable: nullable Variable)
-       do
-               super
-               if toolcontext.dbg != null then
-                       var varname = variable.to_s
-                       var instmap = toolcontext.dbg.frame.map
-                       for i in instmap.keys do
-                               if i.to_s == varname then
-                                       mark_is_set(node, variable)
-                               end
-                       end
-               end
-       end
-
-end
-
-redef class ToolContext
-       private var dbg: nullable Debugger = null
-
-       private var had_error: Bool = false
-
-       redef fun check_errors
-       do
-               if dbg == null then
-                       super
-               else
-                       if messages.length > 0 then
-                               message_sorter.sort(messages)
-
-                               for m in messages do
-                                       if m.text.search("Warning") == null then had_error = true
-                                       sys.stderr.write("{m.to_color_string}\n")
-                               end
-                       end
-
-                       messages.clear
-               end
-       end
-
-       # -d
-       var opt_debugger_mode: OptionBool = new OptionBool("Launches the target program with the debugger attached to it", "-d")
-       # -c
-       var opt_debugger_autorun: OptionBool = new OptionBool("Launches the target program with the interpreter, such as when the program fails, the debugging prompt is summoned", "-c")
-
-       redef init
-       do
-               super
-               self.option_context.add_option(self.opt_debugger_mode)
-               self.option_context.add_option(self.opt_debugger_autorun)
-       end
-end
-
-redef class ModelBuilder
-       # Execute the program from the entry point (Sys::main) of the `mainmodule`
-       # `arguments` are the command-line arguments in order
-       # REQUIRE that:
-       #   1. the AST is fully loaded.
-       #   2. the model is fully built.
-       #   3. the instructions are fully analysed.
-       fun run_debugger(mainmodule: MModule, arguments: Array[String])
-       do
-               var time0 = get_time
-               self.toolcontext.info("*** START INTERPRETING ***", 1)
-
-               var interpreter = new Debugger(self, mainmodule, arguments)
-
-               init_naive_interpreter(interpreter, mainmodule)
-
-               var time1 = get_time
-               self.toolcontext.info("*** END INTERPRETING: {time1-time0} ***", 2)
-       end
-
-       fun run_debugger_autorun(mainmodule: MModule, arguments: Array[String])
-       do
-               var time0 = get_time
-               self.toolcontext.info("*** START INTERPRETING ***", 1)
-
-               var interpreter = new Debugger(self, mainmodule, arguments)
-               interpreter.autocontinue = true
-
-               init_naive_interpreter(interpreter, mainmodule)
-
-               var time1 = get_time
-               self.toolcontext.info("*** END INTERPRETING: {time1-time0} ***", 2)
-       end
-end
-
-# The class extending `NaiveInterpreter` by adding debugging methods
-class Debugger
-       super NaiveInterpreter
-
-       # Keeps the frame count in memory to find when to stop
-       # and launch the command prompt after a step out call
-       var step_stack_count = 1
-
-       # Triggers a step over an instruction in a nit program
-       var stop_after_step_over_trigger = true
-
-       # Triggers a step out of an instruction
-       var stop_after_step_out_trigger= false
-
-       # Triggers a step in a instruction (enters a function
-       # if the instruction is a function call)
-       var step_in_trigger = false
-
-       # HashMap containing the breakpoints bound to a file
-       var breakpoints = new HashMap[String, HashSet[Breakpoint]]
-
-       # Contains the current file
-       var curr_file = ""
-
-       # Aliases hashmap (maps an alias to a variable name)
-       var aliases = new HashMap[String, String]
-
-       # Set containing all the traced variables and their related frame
-       private var traces = new HashSet[TraceObject]
-
-       # Map containing all the positions for the positions of the arguments traced
-       # In a function call
-       private var fun_call_arguments_positions = new HashMap[Int, TraceObject]
-
-       # Triggers the remapping of a trace object in the local context after a function call
-       var aftermath = false
-
-       # Used to prevent the case when the body of the function called is empty
-       # If it is not, then, the remapping won't be happening
-       var frame_count_aftermath = 1
-
-       # Auto continues the execution until the end or until an error is encountered
-       var autocontinue = false
-
-       #######################################################################
-       ##                  Execution of statement function                  ##
-       #######################################################################
-
-       # Main loop, every call to a debug command is done here
-       redef fun stmt(n: nullable AExpr)
-       do
-               if n == null then return
-
-               var frame = self.frame
-               var old = frame.current_node
-               frame.current_node = n
-
-               if sys.stdin.poll_in then process_debug_command(gets)
-
-               if not self.autocontinue then
-                       if not n isa ABlockExpr then
-                               steps_fun_call(n)
-
-                               breakpoint_check(n)
-
-                               check_funcall_and_traced_args(n)
-
-                               remap(n)
-
-                               check_if_vars_are_traced(n)
-                       end
-               end
-
-               n.stmt(self)
-               frame.current_node = old
-       end
-
-       # Does the same as an usual send, except it will modify the call chain on the first call when injecting code at Runtime using the debugger.
-       # Instead of creating a pristine Frame, it will copy the actual values of the frame, and re-inject them after execution in the current context.
-       fun rt_send(mproperty: MMethod, args: Array[Instance]): nullable Instance
-       do
-               var recv = args.first
-               var mtype = recv.mtype
-               var ret = send_commons(mproperty, args, mtype)
-               if ret != null then return ret
-               var propdef = mproperty.lookup_first_definition(self.mainmodule, mtype)
-               return self.rt_call(propdef, args)
-       end
-
-       # Same as a regular call but for a runtime injected module
-       #
-       fun rt_call(mpropdef: MMethodDef, args: Array[Instance]): nullable Instance
-       do
-               args = call_commons(mpropdef, args)
-               return rt_call_without_varargs(mpropdef, args)
-       end
-
-       # Common code to call and this function
-       #
-       # Call only executes the variadic part, this avoids
-       # double encapsulation of variadic parameters into an Array
-       fun rt_call_without_varargs(mpropdef: MMethodDef, args: Array[Instance]): nullable Instance
-       do
-               if self.modelbuilder.toolcontext.opt_discover_call_trace.value and not self.discover_call_trace.has(mpropdef) then
-                       self.discover_call_trace.add mpropdef
-                       self.debug("Discovered {mpropdef}")
-               end
-               assert args.length == mpropdef.msignature.arity + 1 else debug("Invalid arity for {mpropdef}. {args.length} arguments given.")
-
-               # Look for the AST node that implements the property
-               var mproperty = mpropdef.mproperty
-               if self.modelbuilder.mpropdef2npropdef.has_key(mpropdef) then
-                       var npropdef = self.modelbuilder.mpropdef2npropdef[mpropdef]
-                       self.parameter_check(npropdef, mpropdef, args)
-                       if npropdef isa AMethPropdef then
-                               return npropdef.rt_call(self, mpropdef, args)
-                       else
-                               print "Error, invalid propdef to call at runtime !"
-                               return null
-                       end
-               else if mproperty.name == "init" then
-                       var nclassdef = self.modelbuilder.mclassdef2nclassdef[mpropdef.mclassdef]
-                       self.parameter_check(nclassdef, mpropdef, args)
-                       return nclassdef.call(self, mpropdef, args)
-               else
-                       fatal("Fatal Error: method {mpropdef} not found in the AST")
-                       abort
-               end
-       end
-
-       # Evaluates dynamically a snippet of Nit code
-       # `nit_code` : Nit code to be executed
-       fun eval(nit_code: String)
-       do
-               var local_toolctx = modelbuilder.toolcontext
-               local_toolctx.dbg = self
-               var e = local_toolctx.parse_something(nit_code)
-               if e isa ABlockExpr then
-                       nit_code = "module rt_module\n" + nit_code
-                       e = local_toolctx.parse_something(nit_code)
-               end
-               if e isa AExpr then
-                       nit_code = "module rt_module\nprint " + nit_code
-                       e = local_toolctx.parse_something(nit_code)
-               end
-               if e isa AModule then
-                       local_toolctx.had_error = false
-                       modelbuilder.load_rt_module(self.mainmodule, e, "rt_module")
-                       local_toolctx.run_phases([e])
-                       if local_toolctx.had_error then
-                               modelbuilder.model.try_remove_module(e.mmodule.as(not null))
-                               local_toolctx.dbg = null
-                               return
-                       end
-                       var mmod = e.mmodule
-                       if mmod != null then
-                               self.mainmodule = mmod
-                               var local_classdefs = mmod.mclassdefs
-                               var sys_type = mmod.sys_type
-                               if sys_type == null then
-                                       print "Fatal error, cannot find Class Sys !\nAborting"
-                                       abort
-                               end
-                               var mobj = new MutableInstance(sys_type)
-                               init_instance(mobj)
-                               var initprop = mmod.try_get_primitive_method("init", sys_type.mclass)
-                               if initprop != null then
-                                       self.send(initprop, [mobj])
-                               end
-                               var mainprop = mmod.try_get_primitive_method("run", sys_type.mclass) or else
-                                       mmod.try_get_primitive_method("main", sys_type.mclass)
-                               if mainprop != null then
-                                       self.rt_send(mainprop, [mobj])
-                               end
-                       else
-                               print "Error while loading_rt_module"
-                       end
-               else
-                       print "Error when parsing, e = {e.class_name}"
-               end
-               local_toolctx.dbg = null
-       end
-
-       # Encpasulates the behaviour for step over/out
-       private fun steps_fun_call(n: AExpr)
-       do
-               if self.stop_after_step_over_trigger then
-                       if self.frames.length <= self.step_stack_count then
-                               n.debug("Execute stmt {n.to_s}")
-                               while read_cmd do end
-                       end
-               else if self.stop_after_step_out_trigger then
-                       if frames.length < self.step_stack_count then
-                               n.debug("Execute stmt {n.to_s}")
-                               while read_cmd do end
-                       end
-               else if step_in_trigger then
-                       n.debug("Execute stmt {n.to_s}")
-                       while read_cmd do end
-               end
-       end
-
-       # Checks if a breakpoint is encountered, and launches the debugging prompt if true
-       private fun breakpoint_check(n: AExpr)
-       do
-               var currFileNameSplit = self.frame.current_node.location.file.filename.to_s.split_with("/")
-
-               self.curr_file = currFileNameSplit[currFileNameSplit.length-1]
-
-               var breakpoint = find_breakpoint(curr_file, n.location.line_start)
-
-               if breakpoints.keys.has(curr_file) and breakpoint != null then
-
-                       breakpoint.check_in
-
-                       if not breakpoint.is_valid
-                       then
-                               remove_breakpoint(curr_file, n.location.line_start)
-                       end
-
-                       n.debug("Execute stmt {n.to_s}")
-                       while read_cmd do end
-               end
-       end
-
-       # Check if a variable of current expression is traced
-       # Then prints and/or breaks for command prompt
-       private fun check_if_vars_are_traced(n: AExpr)
-       do
-               var identifiers_in_instruction = get_identifiers_in_current_instruction(n.location.text)
-
-               for i in identifiers_in_instruction do
-                       var variable = seek_variable(i, frame)
-                       for j in self.traces do
-                               if j.is_variable_traced_in_frame(i, frame) then
-                                       n.debug("Traced variable {i} used")
-                                       if j.break_on_encounter then while read_cmd do end
-                                       break
-                               end
-                       end
-               end
-       end
-
-       # Function remapping all the traced objects to match their name in the local context
-       private fun remap(n: AExpr)
-       do
-               if self.aftermath then
-
-                       # Trace every argument variable pre-specified
-                       if self.frame_count_aftermath < frames.length and fun_call_arguments_positions.length > 0 then
-
-                               var ids_in_fun_def = get_identifiers_in_current_instruction(get_function_arguments(frame.mpropdef.location.text))
-
-                               for i in fun_call_arguments_positions.keys do
-                                       self.fun_call_arguments_positions[i].add_frame_variable(frame, ids_in_fun_def[i])
-                               end
-                       end
-
-                       self.aftermath = false
-               end
-       end
-
-       # If the current instruction is a function call
-       # We analyse its signature and the position of traced arguments if the call
-       # For future remapping when inside the function
-       private fun check_funcall_and_traced_args(n: AExpr) do
-               # If we have a function call, we need to see if any of the arguments is traced (including the caller)
-               # if it is, next time we face an instruction, we'll trace the local version on the traced variable in the next frame
-               if n isa ACallExpr then
-                       self.aftermath = true
-                       self.frame_count_aftermath = frames.length
-                       fun_call_arguments_positions.clear
-                       var fun_arguments = get_identifiers_in_current_instruction(get_function_arguments(n.location.text))
-
-                       for i in self.traces do
-                               for j in [0 .. fun_arguments.length - 1] do
-                                       if i.is_variable_traced_in_frame(fun_arguments[j],frame) then
-                                               fun_call_arguments_positions[j] = i
-                                       end
-                               end
-                       end
-               end
-       end
-
-       #######################################################################
-       ##                   Processing commands functions                   ##
-       #######################################################################
-
-       fun read_cmd: Bool
-       do
-               printn "> "
-               return process_debug_command(gets)
-       end
-
-       # Takes a user command as a parameter
-       #
-       # Returns a boolean value, representing whether or not to
-       # continue reading commands from the console input
-       fun process_debug_command(command:String): Bool
-       do
-               # Step-out command
-               if command == "finish"
-               then
-                       return step_out
-               # Step-in command
-               else if command == "s"
-               then
-                       return step_in
-               # Step-over command
-               else if command == "n" then
-                       return step_over
-               # Opens a new NitIndex prompt on current model
-               else if command == "nitx" then
-                       new NitIndex.with_infos(modelbuilder, self.mainmodule).prompt
-                       return true
-               # Continues execution until the end
-               else if command == "c" then
-                       return continue_exec
-               else if command == "nit" then
-                       printn "$~> "
-                       command = gets
-                       var nit_buf = new FlatBuffer
-                       while not command == ":q" do
-                               nit_buf.append(command)
-                               nit_buf.append("\n")
-                               printn "$~> "
-                               command = gets
-                       end
-                       step_in
-                       eval(nit_buf.to_s)
-               else if command == "quit" then
-                       exit(0)
-               else if command == "abort" then
-                       print stack_trace
-                       exit(0)
-               else
-                       var parts_of_command = command.split_with(' ')
-                       # Shows the value of a variable in the current frame
-                       if parts_of_command[0] == "p" or parts_of_command[0] == "print" then
-                               print_command(parts_of_command)
-                       # Places a breakpoint on line x of file y
-                       else if parts_of_command[0] == "break" or parts_of_command[0] == "b"
-                       then
-                               process_place_break_fun(parts_of_command)
-                       # Places a temporary breakpoint on line x of file y
-                       else if parts_of_command[0] == "tbreak" and (parts_of_command.length == 2 or parts_of_command.length == 3)
-                       then
-                               process_place_tbreak_fun(parts_of_command)
-                       # Removes a breakpoint on line x of file y
-                       else if parts_of_command[0] == "d" or parts_of_command[0] == "delete" then
-                               process_remove_break_fun(parts_of_command)
-                       # Sets an alias for a variable
-                       else if parts_of_command.length == 3 and parts_of_command[1] == "as"
-                       then
-                               add_alias(parts_of_command[0], parts_of_command[2])
-                       # Modifies the value of a variable in the current frame
-                       else if parts_of_command.length >= 3 and parts_of_command[1] == "=" then
-                               process_mod_function(parts_of_command)
-                       # Traces the modifications on a variable
-                       else if parts_of_command.length >= 2 and parts_of_command[0] == "trace" then
-                               process_trace_command(parts_of_command)
-                       # Untraces the modifications on a variable
-                       else if parts_of_command.length == 2 and parts_of_command[0] == "untrace" then
-                               process_untrace_command(parts_of_command)
-                       else
-                               print "Unknown command \"{command}\""
-                       end
-               end
-               return true
-       end
-
-       #######################################################################
-       ##               Processing specific command functions               ##
-       #######################################################################
-
-       # Sets the flags to step-over an instruction in the current file
-       fun step_over: Bool
-       do
-               self.step_stack_count = frames.length
-               self.stop_after_step_over_trigger = true
-               self.stop_after_step_out_trigger = false
-               self.step_in_trigger = false
-               return false
-       end
-
-       #Sets the flags to step-out of a function
-       fun step_out: Bool
-       do
-               self.stop_after_step_over_trigger = false
-               self.stop_after_step_out_trigger = true
-               self.step_in_trigger = false
-               self.step_stack_count = frames.length
-               return false
-       end
-
-       # Sets the flags to step-in an instruction
-       fun step_in: Bool
-       do
-               self.step_in_trigger = true
-               self.stop_after_step_over_trigger = false
-               self.stop_after_step_out_trigger = false
-               return false
-       end
-
-       # Sets the flags to continue execution
-       fun continue_exec: Bool
-       do
-               self.stop_after_step_over_trigger = false
-               self.stop_after_step_out_trigger = false
-               self.step_in_trigger = false
-               return false
-       end
-
-       # Prints the demanded variable in the command
-       #
-       # The name of the variable in in position 1 of the array 'parts_of_command'
-       fun print_command(parts_of_command: Array[String])
-       do
-               if parts_of_command[1] == "*" then
-                       var map_of_instances = frame.map
-
-                       var keys = map_of_instances.iterator
-
-                       var self_var = seek_variable("self", frame)
-                       print "self: {self_var.to_s}"
-
-                       for instance in map_of_instances.keys do
-                               print "{instance.to_s}: {map_of_instances[instance].to_s}"
-                       end
-               else if parts_of_command[1] == "stack" then
-                       print self.stack_trace
-               else if parts_of_command[1].chars.has('[') and parts_of_command[1].chars.has(']') then
-                       process_array_command(parts_of_command)
-               else
-                       var instance = seek_variable(get_real_variable_name(parts_of_command[1]), frame)
-
-                       if instance != null
-                       then
-                               print_instance(instance)
-                       else
-                               print "Cannot find variable {parts_of_command[1]}"
-                       end
-               end
-       end
-
-       # Processes the input string to know where to put a breakpoint
-       fun process_place_break_fun(parts_of_command: Array[String])
-       do
-               var bp = get_breakpoint_from_command(parts_of_command)
-               if bp != null then
-                       place_breakpoint(bp)
-               end
-       end
-
-       # Returns a breakpoint containing the informations stored in the command
-       fun get_breakpoint_from_command(parts_of_command: Array[String]): nullable Breakpoint
-       do
-               if parts_of_command[1].is_numeric then
-                       return new Breakpoint(parts_of_command[1].to_i, curr_file)
-               else if parts_of_command.length >= 3 and parts_of_command[2].is_numeric then
-                       return new Breakpoint(parts_of_command[2].to_i, parts_of_command[1])
-               else
-                       return null
-               end
-       end
-
-       # Processes the command of removing a breakpoint on specified line and file
-       fun process_remove_break_fun(parts_of_command: Array[String])
-       do
-               if parts_of_command[1].is_numeric then
-                       remove_breakpoint(self.curr_file, parts_of_command[1].to_i)
-               else if parts_of_command.length >= 3 and parts_of_command[2].is_numeric then
-                       remove_breakpoint(parts_of_command[1], parts_of_command[2].to_i)
-               end
-       end
-
-       # Processes an array print command
-       fun process_array_command(parts_of_command: Array[String])
-       do
-               var index_of_first_brace = parts_of_command[1].chars.index_of('[')
-               var variable_name = get_real_variable_name(parts_of_command[1].substring(0,index_of_first_brace))
-               var braces = parts_of_command[1].substring_from(index_of_first_brace)
-
-               var indexes = remove_braces(braces)
-
-               var index_array = new Array[Array[Int]]
-
-               if indexes != null then
-                       for index in indexes do
-                               var temp_indexes_array = process_index(index)
-                               if temp_indexes_array != null then
-                                       index_array.push(temp_indexes_array)
-                                       #print index_array.last
-                               end
-                       end
-               end
-
-               var instance = seek_variable(variable_name, frame)
-
-               if instance != null then
-                       print_nested_collection(instance, index_array, 0, variable_name, "")
-               else
-                       print "Cannot find variable {variable_name}"
-               end
-       end
-
-       # Processes the modification function to modify a variable dynamically
-       #
-       # Command of type variable = value
-       fun process_mod_function(parts_of_command: Array[String])
-       do
-               parts_of_command[0] = get_real_variable_name(parts_of_command[0])
-               var parts_of_variable = parts_of_command[0].split_with(".")
-
-               if parts_of_variable.length > 1 then
-                       var last_part = parts_of_variable.pop
-                       var first_part = parts_of_command[0].substring(0,parts_of_command[0].length - last_part.length - 1)
-                       var papa = seek_variable(first_part, frame)
-
-                       if papa != null and papa isa MutableInstance then
-                               var attribute = get_attribute_in_mutable_instance(papa, last_part)
-
-                               if attribute != null then
-                                       modify_argument_of_complex_type(papa, attribute, parts_of_command[2])
-                               end
-                       end
-               else
-                       var target = seek_variable(parts_of_variable[0], frame)
-                       if target != null then
-                               modify_in_frame(target, parts_of_command[2])
-                       end
-               end
-       end
-
-       # Processes the untrace variable command
-       #
-       # Command pattern : "untrace variable"
-       fun process_untrace_command(parts_of_command: Array[String])
-       do
-               var variable_name = get_real_variable_name(parts_of_command[1])
-               if untrace_variable(variable_name) then
-                       print "Untraced variable {parts_of_command[1]}"
-               else
-                       print "{parts_of_command[1]} is not traced"
-               end
-       end
-
-       # Processes the trace variable command
-       #
-       # Command pattern : "trace variable [break/print]"
-       fun process_trace_command(parts_of_command: Array[String])
-       do
-               var variable_name = get_real_variable_name(parts_of_command[1])
-               var breaker:Bool
-
-               if seek_variable(variable_name, frame) == null then
-                       print "Cannot find a variable called {parts_of_command[1]}"
-                       return
-               end
-
-               if parts_of_command.length == 3 then
-                       if parts_of_command[2] == "break" then
-                               breaker = true
-                       else
-                               breaker = false
-                       end
-               else
-                       breaker = false
-               end
-
-               trace_variable(variable_name, breaker)
-
-               print "Successfully tracing {parts_of_command[1]}"
-       end
-
-       #######################################################################
-       ##                    Trace Management functions                     ##
-       #######################################################################
-
-       # Effectively untraces the variable called *variable_name*
-       #
-       # Returns true if the variable exists, false otherwise
-       private fun untrace_variable(variable_name: String): Bool
-       do
-               var to_remove: nullable TraceObject = null
-               for i in self.traces do
-                       if i.is_variable_traced_in_frame(variable_name, frame) then
-                               to_remove = i
-                       end
-               end
-
-               if to_remove != null then
-                       self.traces.remove(to_remove)
-                       return true
-               else
-                       return false
-               end
-       end
-
-       # Effectively traces the variable *variable_name* either in print or break mode depending on the value of breaker (break if true, print if false)
-       #
-       private fun trace_variable(variable_name: String, breaker: Bool)
-       do
-               for i in self.traces do
-                       if i.is_variable_traced_in_frame(variable_name, frame) then
-                               print "This variable is already traced"
-                               return
-                       end
-               end
-
-               var trace_object: TraceObject
-
-               if breaker then
-                       trace_object = new TraceObject(true)
-               else
-                       trace_object = new TraceObject(false)
-               end
-
-               # We trace the current variable found for the current frame
-               trace_object.add_frame_variable(self.frame, variable_name)
-
-               var position_of_variable_in_arguments = get_position_of_variable_in_arguments(frame, variable_name)
-
-               # Start parsing the frames starting with the parent of the current one, until the highest
-               # When the variable traced is declared locally, the loop stops
-               for i in [1 .. frames.length-1] do
-
-                       # If the variable was reported to be an argument of the previous frame
-                       if position_of_variable_in_arguments != -1 then
-
-                               var local_name = get_identifiers_in_current_instruction(get_function_arguments(frames[i].current_node.location.text))[position_of_variable_in_arguments]
-
-                               position_of_variable_in_arguments = get_position_of_variable_in_arguments(frames[i], local_name)
-
-                               trace_object.add_frame_variable(frames[i], local_name)
-                       else
-                               break
-                       end
-               end
-
-               self.traces.add(trace_object)
-       end
-
-       # If the variable *variable_name* is an argument of the function being executed in the frame *frame*
-       # The function returns its position in the arguments
-       # Else, it returns -1
-       private fun get_position_of_variable_in_arguments(frame: Frame, variable_name: String): Int
-       do
-               var identifiers = get_identifiers_in_current_instruction(get_function_arguments(frame.mpropdef.location.text))
-               for i in [0 .. identifiers.length-1] do
-                       # If the current traced variable is an argument of the current function, we trace its parent (at least)
-                       if identifiers[i] == variable_name then return i
-               end
-               return -1
-       end
-
-       # Gets all the identifiers of an instruction (uses the rules of Nit as of Mar 05 2013)
-       #
-       fun get_identifiers_in_current_instruction(instruction: Text): Array[String]
-       do
-               var result_array = new Array[String]
-               var instruction_buffer = new FlatBuffer
-
-               var trigger_char_escape = false
-               var trigger_string_escape = false
-               var trigger_concat_in_string = false
-
-               for i in instruction.chars do
-                       if trigger_char_escape then
-                               if i == '\'' then trigger_char_escape = false
-                       else if trigger_string_escape then
-                               if i == '{' then
-                                       trigger_concat_in_string = true
-                                       trigger_string_escape = false
-                               else if i == '\"' then trigger_string_escape = false
-                       else
-                               if i.is_alphanumeric or i == '_' then
-                                       instruction_buffer.add(i)
-                               else if i == '.' then
-                                       if instruction_buffer.is_numeric or (instruction_buffer.chars[0] >= 'A' and instruction_buffer.chars[0] <= 'Z') then
-                                               instruction_buffer.clear
-                                       else
-                                               result_array.push(instruction_buffer.to_s)
-                                               instruction_buffer.add(i)
-                                       end
-                               else if i == '\'' then
-                                       trigger_char_escape = true
-                               else if i == '\"' then
-                                       trigger_string_escape = true
-                               else if i == '}' then
-                                       trigger_concat_in_string = false
-                                       trigger_string_escape = true
-                               else
-                                       if instruction_buffer.length > 0 and not instruction_buffer.is_numeric and not (instruction_buffer.chars[0] >= 'A' and instruction_buffer.chars[0] <= 'Z') then result_array.push(instruction_buffer.to_s)
-                                       instruction_buffer.clear
-                               end
-                       end
-               end
-
-               if instruction_buffer.length > 0 and not instruction_buffer.is_numeric and not (instruction_buffer.chars[0] >= 'A' and instruction_buffer.chars[0] <= 'Z') then result_array.push(instruction_buffer.to_s)
-
-               return result_array
-       end
-
-       # Takes a function call or declaration and strips all but the arguments
-       #
-       fun get_function_arguments(function: Text): String
-       do
-               var buf = new FlatBuffer
-               var trigger_copy = false
-
-               for i in function.chars do
-                       if i == ')' then break
-                       if trigger_copy then buf.add(i)
-                       if i == '(' then trigger_copy = true
-               end
-
-               return buf.to_s
-       end
-
-       #######################################################################
-       ##                    Alias management functions                     ##
-       #######################################################################
-
-       # Adds a new alias to the tables
-       fun add_alias(var_represented: String, alias: String)
-       do
-               self.aliases[alias] = var_represented
-       end
-
-       # Gets the real name of a variable hidden by an alias
-       fun get_variable_name_by_alias(alias: String): nullable String
-       do
-               if self.aliases.keys.has(alias) then
-                       return self.aliases[alias]
-               end
-
-               return null
-       end
-
-       # Gets the variable named by name, whether it is an alias or not
-       fun get_real_variable_name(name: String): String
-       do
-               var explode_string = name.split_with(".")
-               var final_string = new FlatBuffer
-               for i in explode_string do
-                       var alias_resolved = get_variable_name_by_alias(i)
-                       if alias_resolved != null then
-                               final_string.append(get_real_variable_name(alias_resolved))
-                       else
-                               final_string.append(i)
-                       end
-                       final_string.append(".")
-               end
-
-               return final_string.substring(0,final_string.length-1).to_s
-       end
-
-       #######################################################################
-       ##                         Print functions                           ##
-       #######################################################################
-
-       # Prints an object instance and its attributes if it has some
-       #
-       # If it is a primitive type, its value is directly printed
-       fun print_instance(instance: Instance)
-       do
-               if instance isa MutableInstance then
-                       print "\{"
-                       print "\ttype : {instance},"
-
-                       printn("\t")
-
-                       print instance.attributes.join(",\n\t"," : ")
-
-                       print "\}"
-               else
-                       print "{instance}"
-               end
-       end
-
-       # Prints the attributes demanded in a SequenceRead
-       # Used recursively to print nested collections
-       fun print_nested_collection(instance: Instance, indexes: Array[Array[Int]], depth: Int, variable_name: String, depth_string: String)
-       do
-               var collection: nullable SequenceRead[Object] = null
-               var real_collection_length: nullable Int = null
-
-               if instance isa MutableInstance then
-                       real_collection_length = get_collection_instance_real_length(instance)
-                       collection = get_primary_collection(instance)
-               end
-
-               if collection != null and real_collection_length != null then
-                       for i in indexes[depth] do
-                               if i >= 0 and i < real_collection_length then
-                                       if depth == indexes.length-1 then
-                                               print "{variable_name}{depth_string}[{i}] = {collection[i]}"
-                                       else
-                                               var item_i = collection[i]
-
-                                               if item_i isa MutableInstance then
-                                                       print_nested_collection(item_i, indexes, depth+1, variable_name, depth_string+"[{i}]")
-                                               else
-                                                       print "The item at {variable_name}{depth_string}[{i}] is not a collection"
-                                                       print item_i
-                                               end
-                                       end
-                               else
-                                       print "Out of bounds exception : i = {i} and collection_length = {real_collection_length.to_s}"
-
-                                       if i < 0 then
-                                               continue
-                                       else if i >= real_collection_length then
-                                               break
-                                       end
-                               end
-                       end
-               else
-                       if collection == null then
-                               print "Cannot find {variable_name}{depth_string}"
-                       else if real_collection_length != null then
-                               print "Cannot find attribute length in {instance}"
-                       else
-                               print "Unknown error."
-                               abort
-                       end
-               end
-       end
-
-       #######################################################################
-       ##                  Variable Exploration functions                   ##
-       #######################################################################
-
-       # Seeks a variable from the current frame called 'variable_path', can introspect complex objects using function get_variable_in_mutable_instance
-       private fun seek_variable(variable_path: String, frame: Frame): nullable Instance
-       do
-               var full_variable = variable_path.split_with(".")
-
-               var full_variable_iterator = full_variable.iterator
-
-               var first_instance = get_variable_in_frame(full_variable_iterator.item, frame)
-
-               if first_instance == null then  return null
-
-               if full_variable.length <= 1 then return first_instance
-
-               full_variable_iterator.next
-
-               if not (first_instance isa MutableInstance and full_variable_iterator.is_ok) then return null
-
-               return get_variable_in_mutable_instance(first_instance, full_variable_iterator)
-       end
-
-       # Gets a variable 'variable_name' contained in the frame 'frame'
-       private fun get_variable_in_frame(variable_name: String, frame: Frame): nullable Instance
-       do
-               if variable_name == "self" then
-                       if frame.arguments.length >= 1 then return frame.arguments.first
-               end
-
-               var map_of_instances = frame.map
-
-               for key in map_of_instances.keys do
-                       if key.to_s == variable_name then
-                               return map_of_instances[key]
-                       end
-               end
-
-               return null
-       end
-
-       # Gets an attribute 'attribute_name' contained in variable 'variable'
-       fun get_attribute_in_mutable_instance(variable: MutableInstance, attribute_name: String): nullable MAttribute
-       do
-               var map_of_attributes = variable.attributes
-
-               for key in map_of_attributes.keys do
-                       if key.to_s.substring_from(1) == attribute_name then
-                               return key
-                       end
-               end
-
-               return null
-       end
-
-       # Recursive function, returns the variable described by 'total_chain'
-       fun get_variable_in_mutable_instance(variable: MutableInstance, iterator: Iterator[String]): nullable Instance
-       do
-               var attribute = get_attribute_in_mutable_instance(variable, iterator.item)
-
-               if attribute == null then return null
-
-               iterator.next
-
-               if iterator.is_ok then
-                       var new_variable = variable.attributes[attribute]
-                       if new_variable isa MutableInstance then
-                               return get_variable_in_mutable_instance(new_variable, iterator)
-                       else
-                               return null
-                       end
-               else
-                       return variable.attributes[attribute]
-               end
-       end
-
-       #######################################################################
-       ##                     Array exploring functions                     ##
-       #######################################################################
-
-       # Gets the length of a collection
-       # Used by the debugger, else if we call Collection.length, it returns the capacity instead
-       fun get_collection_instance_real_length(collection: MutableInstance): nullable Int
-       do
-               var collection_length_attribute = get_attribute_in_mutable_instance(collection, "length")
-
-               var real_collection_length: nullable Int = null
-
-               if collection_length_attribute != null then
-                       var primitive_length_instance = collection.attributes[collection_length_attribute]
-                       if primitive_length_instance isa PrimitiveInstance[Int] then
-                               return primitive_length_instance.val
-                       end
-               end
-
-               return null
-       end
-
-       # Processes the indexes of a print array call
-       # Returns an array containing all the indexes demanded
-       fun process_index(index_string: String): nullable Array[Int]
-       do
-               var from_end_index = index_string.chars.index_of('.')
-               var to_start_index = index_string.chars.last_index_of('.')
-
-               if from_end_index != -1 and to_start_index != -1 then
-                       var index_from_string = index_string.substring(0,from_end_index)
-                       var index_to_string = index_string.substring_from(to_start_index+1)
-
-                       if index_from_string.is_numeric and index_to_string.is_numeric then
-                               var result_array = new Array[Int]
-
-                               var index_from = index_from_string.to_i
-                               var index_to = index_to_string.to_i
-
-                               for i in [index_from..index_to] do
-                                       result_array.push(i)
-                               end
-
-                               return result_array
-                       end
-               else
-                       if index_string.is_numeric
-                       then
-                               var result_array = new Array[Int]
-
-                               result_array.push(index_string.to_i)
-
-                               return result_array
-                       else
-                               return null
-                       end
-               end
-
-               return null
-       end
-
-       # Gets a collection in a MutableInstance
-       fun get_primary_collection(container: MutableInstance): nullable SequenceRead[Object]
-       do
-               var items_of_array = get_attribute_in_mutable_instance(container, "items")
-               if items_of_array != null then
-                       var array = container.attributes[items_of_array]
-
-                       if array isa PrimitiveInstance[Object] then
-                               var sequenceRead_final = array.val
-                               if sequenceRead_final isa SequenceRead[Object] then
-                                       return sequenceRead_final
-                               end
-                       end
-               end
-
-               return null
-       end
-
-       # Removes the braces '[' ']' in a print array command
-       # Returns an array containing their content
-       fun remove_braces(braces: String): nullable Array[String]
-       do
-               var buffer = new FlatBuffer
-
-               var result_array = new Array[String]
-
-               var number_of_opening_brackets = 0
-               var number_of_closing_brackets = 0
-
-               var last_was_opening_bracket = false
-
-               for i in braces.chars do
-                       if i == '[' then
-                               if last_was_opening_bracket then
-                                       return null
-                               end
-
-                               number_of_opening_brackets += 1
-                               last_was_opening_bracket = true
-                       else if i == ']' then
-                               if not last_was_opening_bracket then
-                                       return null
-                               end
-
-                               result_array.push(buffer.to_s)
-                               buffer.clear
-                               number_of_closing_brackets += 1
-                               last_was_opening_bracket = false
-                       else if i.is_numeric or i == '.' then
-                               buffer.append(i.to_s)
-                       else if not i == ' ' then
-                               return null
-                       end
-               end
-
-               if number_of_opening_brackets != number_of_closing_brackets then
-                       return null
-               end
-
-               return result_array
-       end
-
-       #######################################################################
-       ##                   Breakpoint placing functions                    ##
-       #######################################################################
-
-       # Places a breakpoint on line 'line_to_break' for file 'file_to_break'
-       fun place_breakpoint(breakpoint: Breakpoint)
-       do
-               if not self.breakpoints.keys.has(breakpoint.file) then
-                       self.breakpoints[breakpoint.file] = new HashSet[Breakpoint]
-               end
-               if find_breakpoint(breakpoint.file, breakpoint.line) == null then
-                       self.breakpoints[breakpoint.file].add(breakpoint)
-                       print "Breakpoint added on line {breakpoint.line} for file {breakpoint.file}"
-               else
-                       print "Breakpoint already present on line {breakpoint.line} for file {breakpoint.file}"
-               end
-       end
-
-       #Places a breakpoint that will trigger once and be destroyed afterwards
-       fun process_place_tbreak_fun(parts_of_command: Array[String])
-       do
-               var bp = get_breakpoint_from_command(parts_of_command)
-               if bp != null
-               then
-                       bp.set_max_breaks(1)
-                       place_breakpoint(bp)
-               end
-       end
-
-       #######################################################################
-       ##                  Breakpoint removing functions                    ##
-       #######################################################################
-
-       # Removes a breakpoint on line 'line_to_break' for file 'file_to_break'
-       fun remove_breakpoint(file_to_break: String, line_to_break: Int)
-       do
-               if self.breakpoints.keys.has(file_to_break) then
-                       var bp = find_breakpoint(file_to_break, line_to_break)
-
-                       if bp != null then
-                               self.breakpoints[file_to_break].remove(bp)
-                               print "Breakpoint removed on line {line_to_break} for file {file_to_break}"
-                               return
-                       end
-               end
-
-               print "No breakpoint existing on line {line_to_break} for file {file_to_break}"
-       end
-
-       #######################################################################
-       ##                  Breakpoint searching functions                   ##
-       #######################################################################
-
-       # Finds a breakpoint for 'file' and 'line' in the class HashMap
-       fun find_breakpoint(file: String, line: Int): nullable Breakpoint
-       do
-               if self.breakpoints.keys.has(file)
-               then
-                       for i in self.breakpoints[file]
-                       do
-                               if i.line == line
-                               then
-                                       return i
-                               end
-                       end
-               end
-
-               return null
-       end
-
-       #######################################################################
-       ##                  Runtime modification functions                   ##
-       #######################################################################
-
-       # Modifies the value of a variable contained in a frame
-       fun modify_in_frame(variable: Instance, value: String)
-       do
-               var new_variable = get_variable_of_type_with_value(variable.mtype.to_s, value)
-               if new_variable != null
-               then
-                       var keys = frame.map.keys
-                       for key in keys
-                       do
-                               if frame.map[key] == variable
-                               then
-                                       frame.map[key] = new_variable
-                               end
-                       end
-               end
-       end
-
-       # Modifies the value of a variable contained in a MutableInstance
-       fun modify_argument_of_complex_type(papa: MutableInstance, attribute: MAttribute, value: String)
-       do
-               var final_variable = papa.attributes[attribute]
-               var type_of_variable = final_variable.mtype.to_s
-               var new_variable = get_variable_of_type_with_value(type_of_variable, value)
-               if new_variable != null
-               then
-                       papa.attributes[attribute] = new_variable
-               end
-       end
-
-       #######################################################################
-       ##                   Variable generator functions                    ##
-       #######################################################################
-
-       # Returns a new variable of the type 'type_of_variable' with a value of 'value'
-       fun get_variable_of_type_with_value(type_of_variable: String, value: String): nullable Instance
-       do
-               if type_of_variable == "Int" then
-                       return get_int(value)
-               else if type_of_variable == "Float" then
-                       return get_float(value)
-               else if type_of_variable == "Bool" then
-                       return get_bool(value)
-               else if type_of_variable == "Char" then
-                       return get_char(value)
-               end
-
-               return null
-       end
-
-       # Returns a new int instance with value 'value'
-       fun get_int(value: String): nullable Instance
-       do
-               if value.is_numeric then
-                       return int_instance(value.to_i)
-               else
-                       return null
-               end
-       end
-
-       # Returns a new float instance with value 'value'
-       fun get_float(value:String): nullable Instance
-       do
-               if value.is_numeric then
-                       return float_instance(value.to_f)
-               else
-                       return null
-               end
-       end
-
-       # Returns a new char instance with value 'value'
-       fun get_char(value: String): nullable Instance
-       do
-               if value.length >= 1 then
-                       return char_instance(value.chars[0])
-               else
-                       return null
-               end
-       end
-
-       # Returns a new bool instance with value 'value'
-       fun get_bool(value: String): nullable Instance
-       do
-               if value.to_lower == "true" then
-                       return self.true_instance
-               else if value.to_lower == "false" then
-                       return self.false_instance
-               else
-                       print "Invalid value, a boolean must be set at \"true\" or \"false\""
-                       return null
-               end
-       end
-
-end
-
-redef class AMethPropdef
-
-       # Same as call except it will copy local variables of the parent frame to the frame defined in this call.
-       # Not supposed to be used by anyone else than the Debugger.
-       private fun rt_call(v: Debugger, mpropdef: MMethodDef, args: Array[Instance]): nullable Instance
-       do
-               var f = new Frame(self, self.mpropdef.as(not null), args)
-               var curr_instances = v.frame.map
-               for i in curr_instances.keys do
-                       f.map[i] = curr_instances[i]
-               end
-               call_commons(v,mpropdef,args,f)
-               var currFra = v.frames.shift
-               for i in curr_instances.keys do
-                       if currFra.map.keys.has(i) then
-                               curr_instances[i] = currFra.map[i]
-                       end
-               end
-               if v.returnmark == f then
-                       v.returnmark = null
-                       var res = v.escapevalue
-                       v.escapevalue = null
-                       return res
-               end
-               return null
-
-       end
-end
-
-# Traces the modifications of an object linked to a certain frame
-private class TraceObject
-
-       # Map of the local names bound to a frame
-       var trace_map: HashMap[Frame, String]
-       # Decides if breaking or printing statement when the variable is encountered
-       var break_on_encounter: Bool
-
-       init(break_on_encounter: Bool)
-       do
-               trace_map = new HashMap[Frame, String]
-               self.break_on_encounter = break_on_encounter
-       end
-
-       # Adds the local alias for a variable and the frame bound to it
-       fun add_frame_variable(frame: Frame, variable_name: String)
-       do
-               self.trace_map[frame] = variable_name
-       end
-
-       # Checks if the prompted variable is traced in the specified frame
-       fun is_variable_traced_in_frame(variable_name: String, frame: Frame): Bool
-       do
-               if self.trace_map.has_key(frame) then
-                       if self.trace_map[frame] == variable_name then
-                               return true
-                       end
-               end
-
-               return false
-       end
-
-end
-
-redef class ANode
-
-       # Breaks automatically when encountering an error
-       # Permits the injunction of commands before crashing
-       redef private fun fatal(v: NaiveInterpreter, message: String)
-       do
-               if v isa Debugger then
-                       print "An error was encountered, the program will stop now."
-                       self.debug(message)
-                       while v.process_debug_command(gets) do end
-               end
-
-               super
-       end
-end