# Portable calculator UI
module calculator is
-app_name "app.nit Calc."
- app_version(0, 1, git_revision)
+ app_name "app.nit Calc"
+ app_version(0, 2, git_revision)
app_namespace "org.nitlanguage.calculator"
# Lock in portrait mode
import calculator_logic
-redef class App
- redef fun on_create
- do
- # Create the main window
- window = new CalculatorWindow
- super
- end
-end
+# Show debug output?
+fun debug: Bool do return false
+
+redef fun root_window do return new CalculatorWindow
# The main (and only) window of this calculator
class CalculatorWindow
private var context = new CalculatorContext
# Main window layout
- private var layout = new VerticalLayout(parent=self)
+ var layout = new VerticalLayout(parent=self)
# Main display, at the top of the screen
private var display = new TextInput(parent=layout)
# Maps operators as `String` to their `Button`
- private var buttons = new HashMap[String, Button]
+ var buttons = new HashMap[String, Button]
init
do
+ if debug then print "CalculatorWindow::init"
+
# All the button labels, row by row
var rows = [["7", "8", "9", "+"],
["4", "5", "6", "-"],
- ["1", "2", "3", "*"],
- ["0", ".", "C", "/"],
+ ["1", "2", "3", "×"],
+ ["0", ".", "C", "÷"],
["="]]
for row in rows do
for op in row do
var but = new Button(parent=row_layout, text=op)
- but.observers.add self
buttons[op] = but
end
end
redef fun on_event(event)
do
+ if debug then print "CalculatorWindow::on_event {event}"
+
if event isa ButtonPressEvent then
var op = event.sender.text
else if op.is_numeric then
var n = op.to_i
context.push_digit n
- else
+ else if op != null then
buttons["."].enabled = true
- context.push_op op.chars.first
+ context.push_op op
end
display.text = context.display_text
redef fun on_save_state
do
+ if debug then print "CalculatorWindow::on_save_state"
+
app.data_store["context"] = context
super
end
redef fun on_restore_state
do
+ if debug then print "CalculatorWindow::on_restore_state"
+
super
var context = app.data_store["context"]