import gamnit::depth
+import globe
+
redef class App
# All available models
new LeafModel(new Mesh.uv_sphere(4.0, 32, 16), new NormalsMaterial),
new Model("models/Tree_01.obj"),
new Model("models/Oak_Fall_01.obj"),
- new Model("models/Quandtum_BA-2_v1_1.obj")]
+ new Model("models/Quandtum_BA-2_v1_1.obj"),
+ new GlobeModel]
# Index of the current model in `models`
var model_index = 0
actor.center.z -= model.mesh.center.z
var height = model.mesh.dimensions.y
- world_camera.reset_height(height * 4.0)
+ world_camera.reset_height(height * 3.0)
actors.clear
actors.add actor