libevent: rename `bind_to` to the more precise `bind_tcp`
[nit.git] / lib / gamnit / cameras.nit
index c83ace3..33aac41 100644 (file)
@@ -245,10 +245,10 @@ class UICamera
        var bottom: IPoint3d[Float] = new CameraAnchor(self, 0.5, -1.0)
 
        # Center of the left border of the screen, at z = 0
-       var left: IPoint3d[Float] = new CameraAnchor(self, 0.0, -1.0)
+       var left: IPoint3d[Float] = new CameraAnchor(self, 0.0, -0.5)
 
        # Center of the right border of the screen, at z = 0
-       var right: IPoint3d[Float] = new CameraAnchor(self, 1.0, -1.0)
+       var right: IPoint3d[Float] = new CameraAnchor(self, 1.0, -0.5)
 
        # Top left corner of the screen, at z = 0
        var top_left: IPoint3d[Float] = new CameraAnchor(self, 0.0, 0.0)