import linux_opengles1
in "C" `{
-#include <EGL/egl.h>
+ #include <EGL/egl.h>
`}
redef class App
redef type D: Opengles1Display
redef type I: Opengles1Image
- redef init
+ redef fun setup
do
display = new Opengles1Display
super
- init_window
+ window_created
end
redef fun generate_input