# assert [1..1[.is_empty == true
fun is_empty: Bool do return length == 0
+ # Alias for `not is_empty`.
+ #
+ # Some people prefer to have conditions grammatically easier to read.
+ #
+ # assert [1,2,3].not_empty == true
+ # assert [1..1[.not_empty == false
+ fun not_empty: Bool do return not self.is_empty
+
# Number of items in the collection.
#
# assert [10,20,30].length == 3
end
end
-# Instances of the Iterator class generates a series of elements, one at a time.
-# They are mainly used with collections.
+# Iterators generate a series of elements, one at a time.
+#
+# They are mainly used with collections and obtained from `Collection::iterator`.
interface Iterator[E]
# The current item.
# Require `is_ok`.
#
# Used to pass arguments by reference.
#
-# Also used when one want to give asingle element when a full
+# Also used when one want to give a single element when a full
# collection is expected
class Container[E]
super Collection[E]
end
return true
end
+
+ # A hashcode based on the hashcode of the keys and the values.
+ #
+ # ~~~
+ # var a = new HashMap[String, Int]
+ # var b = new ArrayMap[Object, Numeric]
+ # a["one"] = 1
+ # b["one"] = 1
+ # assert a.hash == b.hash
+ # ~~~
+ redef fun hash
+ do
+ var res = length
+ for k, v in self do
+ if k != null then res += k.hash * 7
+ if v != null then res += v.hash * 11
+ end
+ return res
+ end
end
# Maps are associative collections: `key` -> `item`.