import gamnit_android is conditional(android)
import gamnit_linux is conditional(linux)
+import gamnit_ios is conditional(ios)
+import input_ios is conditional(ios)
redef class App
# The framework handles resizing the viewport automatically.
fun on_resize(display: GamnitDisplay) do end
end
+
+# Portable indirection to `glBindFramebuffer(gl_FRAMEBUFFER, fbo)`
+#
+# This is implemented differently on iOS.
+fun bind_screen_framebuffer(fbo: Int) do glBindFramebuffer(gl_FRAMEBUFFER, fbo)