# Adapts OpenGL ES 1.0 for use on Android by offering services to get
# a handler to the native display and window.
-module android_opengles1
+module android_opengles1 is ldflags "-lEGL -lGLESv1_CM"
-import mnit
+import android_app
+import android
in "C" `{
#include <android_native_app_glue.h>
NativeWindowType mnit_window;
- struct android_app *mnit_java_app;
EGLNativeDisplayType mnit_native_display = EGL_DEFAULT_DISPLAY;
`}
redef class Opengles1Display
- redef fun midway_init(format) is extern `{
- mnit_window = mnit_java_app->window;
+ redef fun midway_init(format) import app_native_window `{
+ mnit_window = Opengles1Display_app_native_window(recv);
if (ANativeWindow_setBuffersGeometry(mnit_window, 0, 0, (EGLint)format) != 0) {
LOGW("Unable to ANativeWindow_setBuffersGeometry");
}
`}
-end
+ private fun app_native_window: ANativeWindow do return app.native_app_glue.window
+end