package mmbuilder
import syntax_base
+private import primitive_info
+
+redef class ToolContext
+ redef fun handle_property_conflict(lc, impls)
+ do
+ var location: nullable Location = null
+ if lc isa MMSrcLocalClass then
+ var node = lc.node
+ if node != null then node.location
+ end
+ #if location == null then location = lc.mmmodule.location
+ var clas = new Array[MMLocalClass]
+ for i in impls do
+ clas.add(i.local_class)
+ end
+ self.fatal_error(location, "Property inheritance conflict in class {lc} for `{impls.first.name}': conflicting properties are defined in {clas.join(", ")}")
+ end
+end
# Class specialization hierarchy sorter
private class CSHSorter
n = n.next_node
end
- for p in src_local_properties do
+ for p in src_local_properties.values do
p.accept_property_visitor(v)
end
end
# Collect unassigned attributes
var unassigned_attributes = new Array[MMSrcAttribute]
- for a in src_local_properties do
+ for a in src_local_properties.values do
if a isa MMSrcAttribute then
var n = a.node
if n.n_expr == null then unassigned_attributes.add(a)
for a in unassigned_attributes do
var sig = a.signature
if sig == null then return # Broken attribute definition
- params.add( new MMParam( sig.return_type.as(not null), once "recv".to_symbol))
+ var name = a.name
+ if name.to_s.first == '_' or name.to_s.first == '@' then
+ name = a.to_s.substring_from(1).to_symbol
+ end
+ params.add(new MMParam(sig.return_type.as(not null), name))
end
signature = new MMSignature(params, null, local_class.get_type)
end
var local_class: MMSrcLocalClass
var mod = v.mmmodule
var local_classes = mod.src_local_classes
- if (local_classes.has_key(name)) then
+ if local_classes.has_key(name) then
local_class = local_classes[name]
_local_class = local_class
if self isa AStdClassdef then
t = v.type_array(t)
end
p.variable.stype = t
+
+ isig.params[p.position].name = p.variable.name
end
s = isig
prop.signature = s
end
end
-redef class MMMethod
- fun default_extern_name : String
- do
- return "{friendly_extern_name(local_class)}___impl"
- end
-
- # Friendly name for this method. Is mainly the class name followed by the
- # function name. It is prefixed with "new" for a constructor.
- fun friendly_extern_name( local_class : MMLocalClass ) : String
- do
- if not is_init then
- var native_fun_name : String
- var method_name = name.to_s
- if method_name == "+" then
- native_fun_name = "_plus" # add
- else if method_name == "-" then
- native_fun_name = "_minus" # sub
- else if method_name == "*" then
- native_fun_name = "_star" # multi
- else if method_name == "/" then
- native_fun_name = "_slash" # div
- else if method_name == "%" then
- native_fun_name = "_percent" # mod
- else if method_name == "[]" then
- native_fun_name = "_index" # brackets
- else if method_name == "[]=" then
- native_fun_name = "_index_assign" # brackets
- else if method_name == "==" then
- native_fun_name = "_equal" # eq
- else if method_name == "<" then
- native_fun_name = "_less" # lt
- else if method_name == ">" then
- native_fun_name = "_greater" # gt
- else if method_name == "<=" then
- native_fun_name = "_less_or_equal" # greater_or_equal
- else if method_name == ">=" then
- native_fun_name = "_ge" # smaller_or_equal
- else if method_name == "!=" then
- native_fun_name = "_not_equal" # bang
- else if method_name == ">>" then
- native_fun_name = "_right"
- else if method_name == "<<" then
- native_fun_name = "_left"
- else if method_name == "<=>" then
- native_fun_name = "_starship"
- else if method_name[ method_name.length-1 ] == '=' then
- native_fun_name = "{method_name.substring(0,method_name.length-1)}__assign"
- else
- native_fun_name = method_name
- end
-
- return "{local_class.name}_{native_fun_name}"
- else
- if name == once "init".to_symbol then
- return "new_{local_class.name}"
- else
- return "new_{local_class.name}_{name}"
- end
- end
- end
-end
-
redef class ATypePropdef
redef fun prop do return _prop.as(not null)
var _prop: nullable MMSrcTypeProperty