self.setDataSource(fd, start_offset, length);
return 1;
}catch(Exception e) {
- Log.e("Error loading the Media Player with a file descriptor", e.getMessage());
return 0;
}
`}
# Load a sound for a given resource id
fun load_sound(id: Int, context: NativeActivity): Music do
+ # FIXME: maybe find a better way to handle this situation
+ # If two different music are loaded with the same `MediaPlayer`,
+ # a new `NativeMediaPlayer` will be created for the secondd music
+ # and the nit program will loose the handle to the previous one
+ # If the previous music is playing, we need to stop it
+ if playing then
+ stop
+ reset
+ destroy
+ end
self.nmedia_player = self.nmedia_player.create(context, id)
if self.nmedia_player.is_java_null then
self.error = new Error("Failed to load a sound")
end
redef class PlayableAudio
- redef init do app.add_to_sounds(self)
+ # Flag to know if the user paused the sound
+ # Used when the app pause all sounds or resume all sounds
+ var paused: Bool = false
+
+ redef init do add_to_sounds(self)
end
redef class Sound
end
redef fun play do
- if self.error != null then return
if not is_loaded then load
+ if self.error != null then return
soundpool.play(soundpool_id)
end
redef fun pause do
if self.error != null or not self.is_loaded then return
soundpool.pause_stream(soundpool_id)
+ paused = true
end
redef fun resume do
if self.error != null or not self.is_loaded then return
soundpool.resume(soundpool_id)
+ paused = false
end
end
end
redef fun play do
- if self.error != null then return
if not is_loaded then load
+ if self.error != null then return
media_player.start
end
redef fun pause do
if self.error != null or not self.is_loaded then return
media_player.pause
+ paused = true
end
redef fun resume do
if self.error != null or not self.is_loaded then return
play
+ paused = false
end
end
redef class App
- # Sounds handled by the application, when you load a sound, it's added to this list.
- # This array is used in `pause` and `resume`
- private var sounds = new Array[PlayableAudio]
# Returns the default MediaPlayer of the application.
# When you load a music, it goes in this MediaPlayer.
return add_to_sounds(default_mediaplayer.load_sound(resource_manager.raw_id(music), self.native_activity)).as(Music)
end
- # Factorizes `sounds.add` to use it in `load_music`, `load_sound`, `load_music_from_res` and `load_sound_from_res`
- private fun add_to_sounds(sound: PlayableAudio): PlayableAudio do
- sounds.add(sound)
- return sound
- end
-
redef fun on_pause do
super
- for s in sounds do s.pause
+ for s in sounds do
+ # Pausing sounds that are not already paused by user
+ # `s.paused` is set to false because `pause` set it to true
+ # and we want to know which sound has been paused by the user
+ # and which one has been paused by the app
+ if not s.paused then
+ s.pause
+ s.paused = false
+ end
+ end
audio_manager.abandon_audio_focus
end
redef fun on_resume do
super
audio_manager.request_audio_focus
- for s in sounds do s.resume
+ for s in sounds do
+ # Resumes only the sounds paused by the App
+ if not s.paused then s.resume
+ end
+ end
+end
+
+redef class Sys
+
+ # Sounds handled by the application, when you load a sound, it's added to this list.
+ # This array is used in `pause` and `resume`
+ private var sounds = new Array[PlayableAudio]
+
+ # Factorizes `sounds.add` to use it in `load_music`, `load_sound`, `load_music_from_res` and `load_sound_from_res`
+ private fun add_to_sounds(sound: PlayableAudio): PlayableAudio do
+ sounds.add(sound)
+ return sound
end
end