intrude import more_materials
import more_models
+import particles
redef class App
world_camera.near = 0.1
# Prepare programs
- var program = versatile_program
- program.compile_and_link
- var gamnit_error = program.error
- assert gamnit_error == null else print_error gamnit_error
-
- program = normals_program
- normals_program.compile_and_link
- gamnit_error = program.error
- assert gamnit_error == null else print_error gamnit_error
+ var programs = [versatile_program, normals_program, explosion_program, smoke_program: GamnitProgram]
+ for program in programs do
+ program.compile_and_link
+ var gamnit_error = program.error
+ assert gamnit_error == null else print_error gamnit_error
+ end
end
redef fun frame_core_draw(display) do frame_core_depth display
end
end
+ # Toggle writing to the depth buffer for particles effects
+ glDepthMask false
+ for system in particle_systems do system.draw
+ glDepthMask true
+
frame_core_flat display
end
end