Merge: nitrpg: Move `nitrpg` to its own repository
[nit.git] / contrib / nitrpg / src / templates / templates_events.nit
diff --git a/contrib/nitrpg/src/templates/templates_events.nit b/contrib/nitrpg/src/templates/templates_events.nit
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-# This file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-#     http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# Templates to display `GameEvent` kinds.
-module templates_events
-
-import achievements
-import templates_base
-
-redef class GameEvent
-       # See `TplEvent`
-       fun tpl_event: TplEvent do
-               if kind == "pull_open" then
-                       return new TplPullOpened(self)
-               else if kind == "pull_merged" then
-                       return new TplPullMerged(self)
-               else if kind == "pull_review" then
-                       return new TplPullReview(self)
-               else if kind == "achievement_unlocked" then
-                       return new TplAchievementUnlocked(self)
-               end
-               abort
-       end
-end
-
-# A TplEvent factorizes HTML rendering methods for `GameEvent`.
-class TplEvent
-
-       # Event to display.
-       var event: GameEvent
-
-       # Title to display.
-       var title: String is lazy do return "raw event"
-
-       # Load Player from event data.
-       var player: nullable Player is lazy do
-               return event.game.load_player(event.data["player"].to_s)
-       end
-
-       # Load reward from event data.
-       var reward: Int is lazy do return event.data["reward"].as(Int)
-
-       # Load `github_event` data key as a PullRequestEvent.
-       var pull_event: PullRequestEvent is lazy do
-               return event.game.api.deserialize(event.data["github_event"].as(JsonObject).to_json).as(PullRequestEvent)
-       end
-
-       # Load `github_event` data key as a IssueCommentEvent.
-       var issue_comment_event: IssueCommentEvent is lazy do
-               return event.game.api.deserialize(event.data["github_event"].as(JsonObject).to_json).as(IssueCommentEvent)
-       end
-
-       # Load `achievement` data key as an Achievement.
-       var achievement: Achievement is lazy do
-               return player.load_achievement(event.data["achievement"].to_s).as(not null)
-       end
-
-       # Display a media item for a reward event.
-       fun media_item: String do
-               return """<div class="media">
-                       <a class="media-left" href="{{{player.url}}}">
-                                <span class="badge progress-bar-success"
-                                 style=\"position: absolute\">+{{{reward}}}</span>
-                                <img class=\"img-circle\" style="width:50px"
-                                src="{{{player.user.avatar_url or else "#"}}}" alt="{{{player.name}}}">
-                               </a>
-                               <div class="media-body">
-                                <h4 class="media-heading">{{{title}}}</h4>
-                                <span class="text-muted">at {{{event.time}}}</span>
-                               </div>
-                          </div>"""
-       end
-end
-
-# Event: pull_open
-class TplPullOpened
-       super TplEvent
-
-       redef var title is lazy do
-               var pull = pull_event.pull
-               return "{player.link} pushed {pull.link}"
-       end
-end
-
-# Event: pull_merged
-class TplPullMerged
-       super TplEvent
-
-       redef var title is lazy do
-               var pull = pull_event.pull
-               return "{player.link} merged <strong>{pull.commits}</strong> commits with {pull.link}"
-       end
-end
-
-# Event: pull_review
-class TplPullReview
-       super TplEvent
-
-       redef var title is lazy do
-               var issue = issue_comment_event.issue
-               return "{player.link} reviewed {issue.link}"
-       end
-end
-
-# Event: achievement_unlocked
-class TplAchievementUnlocked
-       super TplEvent
-
-       redef var title is lazy do
-               return "{player.link} unlocked {achievement.link}"
-       end
-end