+++ /dev/null
-# This file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# Display `nitrpg` data as a website.
-module web
-
-import nitcorn
-import templates
-
-# A custom action forn `nitrpg`.
-class RpgAction
- super Action
-
- # Root URL is used as a prefix for all URL generated by the actions.
- var root_url: String
-
- # Github oauth token used for GithubAPI.
- var auth: String is lazy do return get_github_oauth
-
- # API client used to import data from Github.
- var api: GithubAPI is lazy do
- var api = new GithubAPI(auth)
- return api
- end
-
- init do
- super
- if auth.is_empty then
- print "Error: Invalid Github oauth token!"
- exit 1
- end
- end
-
- # Return an Error reponse page.
- fun bad_request(msg: String): HttpResponse do
- var rsp = new HttpResponse(400)
- var page = new NitRpgPage(root_url)
- var error = new ErrorPanel(msg)
- page.flow_panels.add error
- rsp.body = page
- return rsp
- end
-
- # Returns the game with `name` or null if no game exists with this name.
- fun load_game(name: String): nullable Game do
- var repo = api.load_repo(name)
- if repo == null then return null
- var game = new Game.from_mongo(api, repo)
- game.root_url = root_url
- return game
- end
-
- # Returns the list of saved games from NitRPG data.
- fun load_games: Array[Game] do
- var res = new Array[Game]
- # TODO should be option
- var mongo = new MongoClient("mongodb://mongo:27017")
- var db = mongo.database("nitrpg")
- for obj in db.collection("games").find_all(new JsonObject) do
- var repo = api.load_repo(obj["name"].to_s)
- assert repo != null
- var game = new Game(api, repo)
- game.from_json(obj)
- game.root_url = root_url
- res.add game
- end
- return res
- end
-end
-
-# Repo overview page.
-class RpgHome
- super RpgAction
-
- # Response page stub.
- var page: NitRpgPage is noinit
-
- redef fun answer(request, url) do
- var readme = load_readme
- var games = load_games
- var response = new HttpResponse(200)
- page = new NitRpgPage(root_url)
- page.side_panels.add new GamesShortListPanel(root_url, games)
- page.flow_panels.add new MDPanel(readme)
- response.body = page
- return response
- end
-
- # Load the string content of the nitrpg readme file.
- private fun load_readme: String do
- var readme = "README.md"
- if not readme.file_exists then
- return "Unable to locate README file."
- end
- var file = new FileReader.open(readme)
- var text = file.read_all
- file.close
- return text
- end
-end
-
-# Display the list of active game.
-class ListGames
- super RpgAction
-
- # Response page stub.
- var page: NitRpgPage is noinit
-
- redef fun answer(request, url) do
- var games = load_games
- var response = new HttpResponse(200)
- page = new NitRpgPage(root_url)
- page.breadcrumbs = new Breadcrumbs
- page.breadcrumbs.add_link(root_url / "games", "games")
- page.flow_panels.add new GamesListPanel(root_url, games)
- response.body = page
- return response
- end
-end
-
-# An action that require a game.
-class GameAction
- super RpgAction
-
- # Response page stub.
- var page: NitRpgPage is noinit
-
- # Target game.
- var game: Game is noinit
-
- redef fun answer(request, url) is abstract
-
- # Check errors and prepare response.
- private fun prepare_response(request: HttpRequest, url: String): HttpResponse do
- var owner = request.param("owner")
- var repo_name = request.param("repo")
- if owner == null or repo_name == null then
- var msg = "Bad request: should look like /games/:owner/:repo."
- return bad_request(msg)
- end
- var game = load_game("{owner}/{repo_name}")
- if game == null then
- var msg = api.last_error.message
- return bad_request("Repo Error: {msg}")
- end
- self.game = game
- var response = new HttpResponse(200)
- page = new NitRpgPage(root_url)
- page.side_panels.add new GameStatusPanel(game)
- page.breadcrumbs = new Breadcrumbs
- page.breadcrumbs.add_link(game.url, game.name)
- prepare_pagination(request)
- return response
- end
-
- # Parse pagination related parameters.
- private fun prepare_pagination(request: HttpRequest) do
- var args = request.get_args
- list_from = args.get_or_default("pfrom", "0").to_i
- list_limit = args.get_or_default("plimit", "10").to_i
- end
-
- # Limit of events to display in lists.
- var list_limit = 10
-
- # From where to start the display of events related lists.
- var list_from = 0
-
- # TODO should also check 201, 203 ...
- private fun is_response_error(response: HttpResponse): Bool do
- return response.status_code != 200
- end
-end
-
-# Repo overview page.
-class RepoHome
- super GameAction
-
- redef fun answer(request, url) do
- var rsp = prepare_response(request, url)
- if is_response_error(rsp) then return rsp
- page.side_panels.add new ShortListPlayersPanel(game)
- page.flow_panels.add new PodiumPanel(game)
- page.flow_panels.add new EventListPanel(game, list_limit, list_from)
- page.flow_panels.add new AchievementsListPanel(game)
- rsp.body = page
- return rsp
- end
-end
-
-# Repo players list.
-class ListPlayers
- super GameAction
-
- redef fun answer(request, url) do
- var rsp = prepare_response(request, url)
- if is_response_error(rsp) then return rsp
- page.breadcrumbs.add_link(game.url / "players", "players")
- page.flow_panels.add new ListPlayersPanel(game)
- rsp.body = page
- return rsp
- end
-end
-
-# Player details page.
-class PlayerHome
- super GameAction
-
- redef fun answer(request, url) do
- var rsp = prepare_response(request, url)
- if is_response_error(rsp) then return rsp
- var name = request.param("player")
- if name == null then
- var msg = "Bad request: should look like /:owner/:repo/:players/:name."
- return bad_request(msg)
- end
- var player = game.load_player(name)
- if player == null then
- return bad_request("Request Error: unknown player {name}.")
- end
- page.breadcrumbs.add_link(game.url / "players", "players")
- page.breadcrumbs.add_link(player.url, name)
- page.side_panels.clear
- page.side_panels.add new PlayerStatusPanel(game, player)
- page.flow_panels.add new PlayerReviewsPanel(game, player)
- page.flow_panels.add new PlayerWorkPanel(game, player)
- page.flow_panels.add new AchievementsListPanel(player)
- page.flow_panels.add new EventListPanel(player, list_limit, list_from)
- rsp.body = page
- return rsp
- end
-end
-
-# Display the list of achievements unlocked for this game.
-class ListAchievements
- super GameAction
-
- redef fun answer(request, url) do
- var rsp = prepare_response(request, url)
- if is_response_error(rsp) then return rsp
- page.breadcrumbs.add_link(game.url / "achievements", "achievements")
- page.flow_panels.add new AchievementsListPanel(game)
- rsp.body = page
- return rsp
- end
-end
-
-# Player details page.
-class AchievementHome
- super GameAction
-
- redef fun answer(request, url) do
- var rsp = prepare_response(request, url)
- if is_response_error(rsp) then return rsp
- var name = request.param("achievement")
- if name == null then
- var msg = "Bad request: should look like /:owner/:repo/achievements/:achievement."
- return bad_request(msg)
- end
- var achievement = game.load_achievement(name)
- if achievement == null then
- return bad_request("Request Error: unknown achievement {name}.")
- end
- page.breadcrumbs.add_link(game.url / "achievements", "achievements")
- page.breadcrumbs.add_link(achievement.url, achievement.name)
- page.flow_panels.add new AchievementPanel(achievement)
- page.flow_panels.add new EventListPanel(achievement, list_limit, list_from)
- rsp.body = page
- return rsp
- end
-end
-
-if args.length != 3 then
- print "Error: missing argument"
- print ""
- print "Usage:"
- print "web <host> <port> <root_url>"
- exit 1
-end
-
-var host = args[0]
-var port = args[1]
-var root = args[2]
-
-var iface = "{host}:{port}"
-var vh = new VirtualHost(iface)
-vh.routes.add new Route("/styles/", new FileServer("www/styles"))
-vh.routes.add new Route("/games/:owner/:repo/players/:player", new PlayerHome(root))
-vh.routes.add new Route("/games/:owner/:repo/players", new ListPlayers(root))
-vh.routes.add new Route("/games/:owner/:repo/achievements/:achievement", new AchievementHome(root))
-vh.routes.add new Route("/games/:owner/:repo/achievements", new ListAchievements(root))
-vh.routes.add new Route("/games/:owner/:repo", new RepoHome(root))
-vh.routes.add new Route("/games", new ListGames(root))
-vh.routes.add new Route("/", new RpgHome(root))
-
-var fac = new HttpFactory.and_libevent
-fac.config.virtual_hosts.add vh
-
-print "Launching server on http://{iface}/"
-fac.run