glClearColor( r, g, b, a );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
`}
+
+ # Set the current color applied to all drawing
+ #
+ # require: r, g, b, a in [0.0 .. 1.0]
+ fun color(r, g, b, a: Float) `{ glColor4f(r, g, b, a); `}
+
+ # Reset the current color to opaque white
+ fun reset_color `{ glColor4f(1.0f, 1.0f, 1.0f, 1.0f); `}
end
extern class Opengles1Image in "C" `{struct mnit_opengles_Texture *`}