fun destroy `{
free( recv );
`}
+
+ # Seconds in Float
+ # Loss of precision but great to print
+ fun to_f: Float do return sec.to_f + nanosec.to_f / 1000000000.0
+
+ redef fun to_s do return "{to_f}s"
end
# Keeps track of real time
class Clock
# Time at instanciation
- protected var time_at_beginning : Timespec
+ protected var time_at_beginning = new Timespec.monotonic_now
# Time at last time a lapse method was called
- protected var time_at_last_lapse : Timespec
-
- init
- do
- time_at_beginning = new Timespec.monotonic_now
- time_at_last_lapse = new Timespec.monotonic_now
- end
+ protected var time_at_last_lapse = new Timespec.monotonic_now
# Smallest time frame reported by clock
fun resolution : Timespec `{