contrib/nitrpg: display achievements in front end
[nit.git] / contrib / nitrpg / src / templates / panels.nit
index 89d6431..14538c5 100644 (file)
@@ -112,7 +112,9 @@ class GameStatusPanel
 
        redef fun render_body do
                add "<strong class=\"text-success\">{game.load_players.length}</strong>"
-               add " <a href=\"{game.url}/players\">players</a><br><br>"
+               add " <a href=\"{game.url}/players\">players</a><br>"
+               add "<strong class=\"text-success\">{game.stats["achievements"]}</strong>"
+               add " <a href=\"{game.url}/achievements\">achievements</a><br><br>"
                add "<strong class=\"text-success\">{game.stats["pulls"]}</strong> pull requests"
                add " (<strong>{game.stats["pulls_open"]}</strong> open)<br>"
                add "<strong class=\"text-success\">{game.stats["issues"]}</strong> issues"
@@ -144,6 +146,7 @@ class PlayerStatusPanel
                add "<p class=\"lead\">ranked "
                add " <span class=\"text-success\"># {ranking[player.name]}</span></p>"
                add "<strong class=\"text-success\">{player.nitcoins}</strong> nitcoins<br><br>"
+               add "<strong class=\"text-success\">{player.stats["achievements"]}</strong> achievements<br><br>"
                add "<strong>{player.stats["pulls"]}</strong> pull requests<br>"
                add "<strong>{player.stats["issues"]}</strong> issues<br>"
                add "<strong>{player.stats["commits"]}</strong> commits"
@@ -360,3 +363,75 @@ class EventListPanel
                add "</div>"
        end
 end
+
+# Achievement unlocked list panel.
+class AchievementsListPanel
+       super Panel
+
+       # Entity to load the events from.
+       var entity: GameEntity
+
+       redef fun render_title do
+               add "<span class=\"glyphicon glyphicon-list\"></span>&nbsp;&nbsp;"
+               add "Achievements unlocked"
+       end
+
+       redef fun render_body do
+               var achs = entity.load_achievements.values.to_a
+               if achs.is_empty then
+                       add "<em>No achievement yet...</em>"
+                       return
+               end
+               for ach in achs do add ach.list_item
+       end
+end
+
+# Achievement detail panel.
+class AchievementPanel
+       super Panel
+
+       # Achievement to display.
+       var achievement: Achievement
+
+       redef fun render_title do
+               add "<span class=\"glyphicon glyphicon-check\"></span>&nbsp;&nbsp;"
+               add "Achievement details"
+       end
+
+       redef fun render_body do
+               add """<p class=\"lead\">
+                               <span class="badge progress-bar-success"
+                                style="vertical-align: middle">+{{{achievement.reward}}}</span>
+                       {{{achievement.name}}}
+                      </p>
+                      <p><strong>{{{achievement.desc}}}</strong></p>"""
+
+               var events = achievement.load_events
+
+               if events.is_empty then
+                       add "<em>Never unlocked...</em>"
+                       return
+               end
+
+               var event = events.last
+               var tpl = event.tpl_event
+               var player = tpl.player
+               add "<hr>"
+               add """<div class="media">
+                       <a class="media-left" href="{{{player.url}}}">
+                                <span class="badge progress-bar-warning" style="position: absolute">#1</span>
+                        <img class=\"img-circle\" style="width:50px"
+                         src="{{{player.user.avatar_url}}}" alt="{{{player.name}}}">
+                       </a>
+                               <div class="media-body">
+                                <h4 class="media-heading">Unlocked first by {{{player.link}}}</h4>
+                                <span class="text-muted">at {{{event.time}}} </span>
+                               </div>
+                          </div>"""
+
+               if events.length > 1 then
+                       add """<p><br>Also unlocked by <strong class="text-success">
+                       {{{events.length}}} players</strong>.</p>"""
+               end
+       end
+end