end
import mnit_display
+import c
in "C header" `{
#include <unistd.h>
redef fun height: Int `{ return recv->h; `}
fun is_ok: Bool do return not address_is_null
+
+ # Returns a reference to the pixels of the texture
+ fun pixels: NativeCByteArray `{ return recv->pixels; `}
+
+ # Does this texture has an alpha mask?
+ fun amask: Bool `{ return recv->format->Amask; `}
end
# A simple rectangle