# This is a low-level class, use `AssetManager` instead
extern class NativeAssetManager in "Java" `{ android.content.res.AssetManager `}
super JavaObject
- redef type SELF: NativeAssetManager
fun close in "Java" `{ recv.close(); `}
}
return afd;
`}
+
+ # HACK for bug #845
+ redef fun new_global_ref import sys, Sys.jni_env `{
+ Sys sys = NativeResources_sys(recv);
+ JNIEnv *env = Sys_jni_env(sys);
+ return (*env)->NewGlobalRef(env, recv);
+ `}
end
# Assets manager using a `NativeAssetManager` to manage android assets
# Open an asset using ACCESS_STREAMING mode, returning a NativeInputStream
fun open(file_name: String): NativeInputStream do
+ sys.jni_env.push_local_frame(1)
var return_value = native_assets_manager.open(file_name.to_java_string)
+ sys.jni_env.pop_local_frame
return return_value
end
# Open an asset using it's name and returning a NativeAssetFileDescriptor
# `file_name` is
fun open_fd(file_name: String): NativeAssetFileDescriptor do
- var return_value = native_assets_manager.open_fd(file_name.to_java_string)
+ sys.jni_env.push_local_frame(1)
+ var return_value = native_assets_manager.open_fd(file_name.to_java_string).new_global_ref
+ sys.jni_env.pop_local_frame
return return_value
end
# Return a bitmap from the assets
fun bitmap(name: String): NativeBitmap do
sys.jni_env.push_local_frame(1)
- var return_value = new NativeBitmap.from_stream(native_assets_manager.open(name.to_java_string))
+ var return_value = new NativeBitmap.from_stream(native_assets_manager.open(name.to_java_string)).new_global_ref
sys.jni_env.pop_local_frame
return return_value
end
# This is a low-level class, use `ResourcesManager` instead
extern class NativeResources in "Java" `{ android.content.res.Resources `}
super JavaObject
- redef type SELF: NativeResources
fun get_assets:NativeAssetManager in "Java" `{ return recv.getAssets(); `}
fun get_color(id: Int): Int in "Java" `{ return recv.getColor((int)id); `}
fun get_resource_name(resid: Int): JavaString in "Java" `{ return recv.getResourceName((int)resid); `}
fun get_resource_pakage_name(resid: Int): JavaString in "Java" `{ return recv.getResourcePackageName((int)resid); `}
fun get_resource_type_name(resid: Int): JavaString in "Java" `{ return recv.getResourceTypeName((int)resid); `}
+
+ # HACK for bug #845
+ redef fun new_global_ref import sys, Sys.jni_env `{
+ Sys sys = NativeResources_sys(recv);
+ JNIEnv *env = Sys_jni_env(sys);
+ return (*env)->NewGlobalRef(env, recv);
+ `}
end
# Resource manager for android resources placed in the `res` folder of your app
# An android Bitmap, get an instance using the AssetManager or the ResourceManager
extern class NativeBitmap in "Java" `{ android.graphics.Bitmap `}
super JavaObject
- redef type SELF: NativeBitmap
# Create a NativeBitmap from a NativeInputStream retrieved with `open` function of the AssetManager
# Called by the AssetManager
new from_resources(res: NativeResources, id: Int) in "Java" `{ return BitmapFactory.decodeResource(res, (int)id); `}
fun width: Int in "Java" `{ return recv.getWidth(); `}
fun height: Int in "Java" `{ return recv.getHeight(); `}
+
+ # HACK for bug #845
+ redef fun new_global_ref import sys, Sys.jni_env `{
+ Sys sys = NativeResources_sys(recv);
+ JNIEnv *env = Sys_jni_env(sys);
+ return (*env)->NewGlobalRef(env, recv);
+ `}
+
end
# Android AssetFileDescriptor, can be retrieve by AssetManager and used to load a sound in a SoundPool
extern class NativeAssetFileDescriptor in "Java" `{ android.content.res.AssetFileDescriptor `}
super JavaObject
- redef type SELF: NativeAssetFileDescriptor
fun close in "Java" `{
try {
fun length: Int in "Java" `{ return (int)recv.getLength(); `}
fun start_offset: Int in "Java" `{ return (int)recv.getStartOffset(); `}
redef fun to_s: String import JavaString.to_s in "Java" `{ return JavaString_to_s(recv.toString()); `}
+
+ # HACK for bug #845
+ redef fun new_global_ref import sys, Sys.jni_env `{
+ Sys sys = NativeResources_sys(recv);
+ JNIEnv *env = Sys_jni_env(sys);
+ return (*env)->NewGlobalRef(env, recv);
+ `}
end
# Native class representing something drawable, can be retrieved from the resources
redef class App
# Resource Manager used to manage resources placed in the `res` folder of the app
- fun resource_manager: ResourcesManager is cached do return new ResourcesManager(self.resources, self.package_name.to_s)
+ var resource_manager: ResourcesManager is lazy do return new ResourcesManager(self.resources, self.package_name.to_s)
# Assets Manager used to manage resources placed in the `assets` folder of the app
- fun asset_manager: AssetManager is cached do return new AssetManager(self)
+ var asset_manager: AssetManager is lazy do return new AssetManager(self)
# Get the native AssetsManager of the application, used to initialize the nit's AssetManager
private fun assets: NativeAssetManager import native_activity in "Java" `{ return App_native_activity(recv).getAssets(); `}