setup_egl_display sdl_window.wm_info.display_handle
if debug_gamnit then print "Setting up EGL context"
- select_egl_config(red_bits, green_bits, blue_bits, 8, 8, 0, 0)
+ select_egl_config(red_bits, green_bits, blue_bits, 8, 8, 0)
setup_egl_context sdl_window.wm_info.window_handle
end
var pixels = surface.pixels
load_from_pixels(pixels, surface.w, surface.h, format)
+
+ surface.free
end
end