dir = compile_dir
if not dir.file_exists then dir.mkdir
+ # Insert an importation of the generated R class to all Java files from the FFI
+ for mod in compiler.mainmodule.in_importation.greaters do
+ var java_ffi_file = mod.java_file
+ if java_ffi_file != null then java_ffi_file.add "import {app_package}.R;"
+ end
+
# compile normal C files
super
end
end
- # Copy assets, resources and libs where expected by the SDK
-
- ## Link to assets (for mnit and others)
- var assets_dir = project_root / "assets"
- if assets_dir.file_exists then
- assets_dir = assets_dir.realpath
- var target_assets_dir = "{android_project_root}/assets"
- if not target_assets_dir.file_exists then
- toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error")
- end
- end
-
- ## Copy the res folder
- var res_dir = project_root / "android/res"
- if res_dir.file_exists then
- # copy the res folder to the compile dir
- res_dir = res_dir.realpath
- toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error")
- end
-
- ## Copy the libs folder
- var libs_dir = project_root / "android/libs"
- if libs_dir.file_exists then
- toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error")
- end
-
- # Does the application has a name?
- if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then
- # Create our own custom `res/values/string.xml` with the App name
+ # Set the default pretty application name
"""<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">{{{app_name}}}</string>
</resources>""".write_to_file "{android_project_root}/res/values/strings.xml"
+
+ # Copy assets, resources and libs where expected by the SDK
+
+ ## Collect path to all possible folder where we can find the `android` folder
+ var app_files = [project_root]
+ app_files.add_all project.files
+
+ for path in app_files do
+ # Copy the assets folder
+ var assets_dir = path / "assets"
+ if assets_dir.file_exists then
+ assets_dir = assets_dir.realpath
+ toolcontext.exec_and_check(["cp", "-r", assets_dir, android_project_root], "Android project error")
+ end
+
+ # Copy the whole `android` folder
+ var android_dir = path / "android"
+ if android_dir.file_exists then
+ android_dir = android_dir.realpath
+ toolcontext.exec_and_check(["cp", "-r", android_dir, root_compile_dir], "Android project error")
+ end
end
# Is there an icon?
### Link to png sources
# libpng is not available on Android NDK
- # FIXME make obtionnal when we have alternatives to mnit
+ # FIXME make optional when we have alternatives to mnit
var nit_dir = toolcontext.nit_dir
var share_dir = nit_dir/"share/"
if not share_dir.file_exists then